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#421 PFAexplorer

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Posted 30 April 2009 - 03:49 AM

As far as MVAs w/ car fires, typically i would imagine you dispatch an engine to go to the accident, on some accidents the cars will be smoking, if you leave this unattended they explode/ignite. so you do get fires but the engines are on scene and automatically extinguish them before you realise that it was ever on fire

#422 Cosreski

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Posted 30 April 2009 - 03:51 AM

To the best of my recolection none of the current maps have fire risk at wrecks. You may get a vehicle fire but never as part of a vehicle collision right?

Gas leaks would be perfect. Similar to on EM3 the mission that the tanker crashes into the house. If you do it right the gas trail never gets fully ignited.


Your wrong as when you see some wreckages, there is smoke. If you don't put it out there will be an explosion. If we are talking about EM4 & 911 FR LA Mod. :cheers-mate:
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#423 Xplorer4x4

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Posted 30 April 2009 - 04:37 AM

What map are you guys using then? And where about are these MVA car fires. I have used the LA Mod Freeplay map, LA Mod Deluxe Map, and Woods non-deluxe and deluxe map. None of which I have ever gotten fires at an MVA.

As far as MVAs w/ car fires, typically i would imagine you dispatch an engine to go to the accident, on some accidents the cars will be smoking, if you leave this unattended they explode/ignite. so you do get fires but the engines are on scene and automatically extinguish them before you realise that it was ever on fire

I never dispatch the fire engines for MVA. I have a HES scripted to park out side both stations so when theres an MVA I dispatch the HES and save my fire trucks for the actual fires. The heavy rescue crane is also parked outside that station so in some cases I can just send the HRC since it has the jaws of life and 2 firefighters in it.

For car fires I typically send my engines though just because the deck gun is equipped and saves me having to equip a fire extinguisher.

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#424 Guest_MonkeySquasher_*

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Posted 30 April 2009 - 05:21 AM

I get cars that are smoking, too. To my knowledge they never explode, but they do smoke and need to be extinguished. I also have FR911.

I think the idea of various severity of accidents sounds great. I don't know how well a gas leak would work, because you'd have to have triggers for it, but how would you clean it up? Otherwise, how would it ever disappear?

I'd actually like the extrication to take longer, but I couldn't find the timer for it in the scripts so I just let it be.

#425 Guest_SHERIFF05_*

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Posted 30 April 2009 - 06:25 AM

Mine has exploded - - Only Once though..


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#426 Newfoundking

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Posted 30 April 2009 - 07:06 PM

well you could place the gas as a simple piece of debris like the rest that go away after time, however this one can catch fire...

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#427 Guest_Taylor_*

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Posted 30 April 2009 - 08:20 PM

Tanker truck rollover, dispatch HAZMAT?

#428 Newfoundking

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Posted 30 April 2009 - 09:27 PM

Well IDK if HAZMAT could do that, but if they could, that would be a really cool thing to have, because then they would have a bit more use, but sticking to realism, how often is HAZMAT called out to a gas spill from a car in an MVA?(serious question, IDK)

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#429 Cosreski

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Posted 30 April 2009 - 09:37 PM

Well IDK if HAZMAT could do that, but if they could, that would be a really cool thing to have, because then they would have a bit more use, but sticking to realism, how often is HAZMAT called out to a gas spill from a car in an MVA?(serious question, IDK)


I say that only Tanker Trucks and Tanker Train Cars when they have wrecks and that's all other than the Chemical plants. Don't you think so? :gaehnen:
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#430 MikeyPI

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Posted 30 April 2009 - 10:08 PM

Basically it would have to be a fuel truck or something similar to be contaminating, but it would behave like the fire does, if it was burning it'd infect others through the gas cloud... generally that isnt totally realistic looking and I'm not sure if we can associate that with car accidents anyway, good idea though for changing it up.

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#431 Guest_Taylor_*

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Posted 30 April 2009 - 10:14 PM

Basically it would have to be a fuel truck or something similar to be contaminating, but it would behave like the fire does, if it was burning it'd infect others through the gas cloud... generally that isnt totally realistic looking and I'm not sure if we can associate that with car accidents anyway, good idea though for changing it up.


I got a better idea, give me a half hour or so and I'll get it.

#432 jab16

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Posted 30 April 2009 - 10:15 PM

well if it came down to a truck or somthing else i would chose a train car because most contaminated items are shiped by trian but if they are by truck there is always a police escourt.
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#433 PFAexplorer

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Posted 30 April 2009 - 10:47 PM

i find that to be inaccurate..you can have chlorine on a tanker truck and i never see PD. if that explodes/ignites you get a big problem..

#434 jab16

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Posted 30 April 2009 - 11:10 PM

i find that to be inaccurate..you can have chlorine on a tanker truck and i never see PD. if that explodes/ignites you get a big problem..


i was talkin radioactive and nuclar waste.

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#435 Xplorer4x4

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Posted 30 April 2009 - 11:15 PM

how often is HAZMAT called out to a gas spill from a car in an MVA?(serious question, IDK)

Never that I know of. Not hear atleast. A pumper would be dispatched and they would put down sand or something like that let it soak up, and then they clean it up with a shovel.

We have an old 80's Ford School Bus(short bus) for hazmat and I have only seen it code 3 to an event once or twice and that was back during the big anthrax threat like 5-10 years ago.

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#436 PFAexplorer

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Posted 30 April 2009 - 11:21 PM

i was talkin radioactive and nuclar waste.


oh, well in the game a contamination is never specified, so thats where i was lost, but it would be cool to have a chlorine truk flip ;)


Never that I know of. Not hear atleast. A pumper would be dispatched and they would put down sand or something like that let it soak up, and then they clean it up with a shovel.


most engines now have stuff called quick-dry and oil-sorbant, i think its more efficent than sand

#437 Paramedic_Engine_2

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Posted 30 April 2009 - 11:49 PM

Some trucks have kitty litter also.

#438 Cosreski

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Posted 01 May 2009 - 12:12 AM

oh, well in the game a contamination is never specified, so thats where i was lost, but it would be cool to have a chlorine truk flip ;)




most engines now have stuff called quick-dry and oil-sorbant, i think its more efficent than sand


I 2nd that, about the absorbent and not the sand. :idee:
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#439 Ami89E1234

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Posted 01 May 2009 - 12:28 AM

Off-topic: the tanker in the EM3 mission will ALWAYS explode (at about 14 minutes). you have to have all ur units cooling it beforehand so when it does blow, it doesnt start a huge fire (let that happen once. was not fun)

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#440 Xplorer4x4

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Posted 01 May 2009 - 01:19 AM

most engines now have stuff called quick-dry and oil-sorbant, i think its more efficent than sand

Yeah I didnt know what it was so i just called it sand :P You get the idea though of how its handled here in most cases. In some cases if its handled by a county dept they do have HES type trucks, well some do. In such case they might just dispatch the HES, but I cant go into details on that.

Off-topic: the tanker in the EM3 mission will ALWAYS explode (at about 14 minutes). you have to have all ur units cooling it beforehand so when it does blow, it doesnt start a huge fire (let that happen once. was not fun)

Thats what i said isnt it? :s

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