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Project: New Freeplaymap


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#381 Cosreski

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Posted 27 April 2009 - 02:26 AM

Read The forum, than ask the questions. The answer would be no because there is not enough room and if you notice on TV Show chips they spent road time on city streets to. I use the CHP to take care of traffic accidents and back up.
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#382 Guest_Taylor_*

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Posted 27 April 2009 - 03:03 AM

Read The forum, than ask the questions. The answer would be no because there is not enough room and if you notice on TV Show chips they spent road time on city streets to. I use the CHP to take care of traffic accidents and back up.


I wouldn't take anything more than a grain of salt from things you saw on TV.

#383 Cosreski

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Posted 27 April 2009 - 03:46 AM

I wouldn't take anything more than a grain of salt from things you saw on TV.


Just an example. State police in most states will be off highway to be in route to or from somewhere and has jurisdiction all over the state. :popcorn:
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#384 Xplorer4x4

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Posted 27 April 2009 - 05:07 AM

IF you for example were to block the outside lane and attempt to redirect without redirecting an inside lane on the 4-lane road first you would definately cause a blockage that might terminate the flow of the traffic.. We still have a very good way left to go with all of the "little" things that most people won't see unless they look in the editor but the progress is moving along so that's a positive.=)

So let me get this right for the sake of 4 lane roads..when a cop redirects traffic he will only redirect one lane or the other depending on where he positioned in the road?So we can redirect the inner lane first, have the outer lane proceed a bit further, then turn around? or does that apply to this map only?

Just an example. State police in most states will be off highway to be in route to or from somewhere and has jurisdiction all over the state. :popcorn:

They may use some local access roads but I would imagine highways are by far more common routes. Plus, here atleast, over half the state is nothing but corn fields and alot of cuntry roads, the good majority, are highways anyways. Of course soem are more traveled then others. Here though, yes state boys do traffic stops and some back up in the city but I would say out of 10 traffic stops you would see, only 1/10 are probably initiated by ISP. I believe that alot of time you see them with in city limits they are most likley going off duty and heading to or from the station.

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#385 MikeyPI

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Posted 27 April 2009 - 05:27 AM

Yes you're exactly right that is how you have to redirect traffic effectively, if you don't they will run into one another and become quite messy fairly fast.... Depending on the road layout IF it is long enough it may not apply to all, but with ours it definately will due to the spawn point locations vs the length of the road. Generally to avoid frustration i'd do that same behavior on ALL 4 lane roads, cops/cars can only redirect ONE lane at a time, not multiple lanes due to how paths work.

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#386 Xplorer4x4

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Posted 27 April 2009 - 01:41 PM

Thanks Mikey, I will keep that in mind! I think it adds a nice touch to the game.

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#387 theparanoid

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Posted 27 April 2009 - 02:21 PM

Yes you're exactly right that is how you have to redirect traffic effectively, if you don't they will run into one another and become quite messy fairly fast.... Depending on the road layout IF it is long enough it may not apply to all, but with ours it definately will due to the spawn point locations vs the length of the road. Generally to avoid frustration i'd do that same behavior on ALL 4 lane roads, cops/cars can only redirect ONE lane at a time, not multiple lanes due to how paths work.



I am not sure if this is possible but on multi lane roads (more then one line in the same directions) Is it possible instead of having the cars turn around to go into the next lane over?

#388 Newfoundking

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Posted 27 April 2009 - 07:01 PM

no, re pathing like that cannot be done with current knowledge

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#389 Xplorer4x4

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Posted 27 April 2009 - 08:28 PM

Hmm each path has a name doesnt it?

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#390 MikeyPI

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Posted 27 April 2009 - 08:32 PM

Correct, each path has a different name, so they can't hop onto a new path, perhaps with a script but you'd have to know what two paths are crossing, that isnt so easy to figure out on the fly, in a mission maybe it'd work in freeplay it would probrably be highly problematic.

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#391 Paramedic_Engine_2

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Posted 27 April 2009 - 10:59 PM

Battalion 1 needs a patrol path. :12:

#392 Xplorer4x4

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Posted 27 April 2009 - 11:46 PM

Correct, each path has a different name, so they can't hop onto a new path, perhaps with a script but you'd have to know what two paths are crossing, that isnt so easy to figure out on the fly, in a mission maybe it'd work in freeplay it would probrably be highly problematic.

Im not sure what you mean by on the fly? From a programing end or the game processing end? I am guessing the games end?

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#393 PFAexplorer

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Posted 27 April 2009 - 11:49 PM

Battalion 1 needs a patrol path. :12:


im not exactly sure, but couldnt you just add the patrol command to the unit?

#394 Cosreski

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Posted 28 April 2009 - 01:12 AM

im not exactly sure, but couldnt you just add the patrol command to the unit?


Why? Never in my firefighting life there were any Battalion units ever patrolled. They would conduct fire dept business by going from point A to point B. They did not patrol. They conserve fuel and watch the budget for the departments. Besides, what would he be looking for? Fires? Broken Hydrants? Cats up trees? What? :cheers-mate: :holdglass:

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Edited by cosres, 28 April 2009 - 03:51 PM.

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#395 Newfoundking

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Posted 28 April 2009 - 01:38 AM

Why'd you attach the same picture twice?

Also I think the Battalion chief should remain where he is.

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#396 Ami89E1234

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Posted 28 April 2009 - 01:39 AM

...and the point of attaching the exact same pics (in different sizes) thrice is?

EDIT: dammit David you beat me (but i did correct you :P)

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#397 PFAexplorer

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Posted 28 April 2009 - 03:27 AM

Dont get me wrong, i agree that the cheif should stay put, im just answering a question, you can just add the command, i think....

#398 Soldjaboy

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Posted 28 April 2009 - 01:00 PM

How did this thread become an "idea thread" for the entire mod, when it was supposed to be about the new freeplay map?

#399 Guest_RescueMe_*

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Posted 28 April 2009 - 01:27 PM

How did this thread become an "idea thread" for the entire mod, when it was supposed to be about the new freeplay map?

:nixweiss:

Some of administrators must delete ot move some of the posts, because this topic gonna to be chat room.

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#400 Cosreski

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Posted 28 April 2009 - 03:35 PM

Why'd you attach the same picture twice?

Also I think the Battalion chief should remain where he is.


I wasn't sure if it took the first time so I reduced it and again. I tried to edit it by taking it off but I did not how. Please excuse me as I screwed up.LOL..... :sorrysign:
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