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#401 Guest_Hanover Firefighter_*

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Posted 28 April 2009 - 04:34 PM

I don't know if this was brought up but on accidents is anything going to be changed? Realistically speaking, its rare to have entrapments in vehicles (escpecially in low speed areas)

#402 Hoppah

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Posted 28 April 2009 - 04:57 PM

I don't know if this was brought up but on accidents is anything going to be changed? Realistically speaking, its rare to have entrapments in vehicles (escpecially in low speed areas)


I am not in the fase where I am going to add accidents yet, but I'll take this into consideration.

#403 Paramedic_Engine_2

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Posted 28 April 2009 - 05:54 PM

I am not in the fase where I am going to add accidents yet, but I'll take this into consideration.



Thank you, maybe a quick extrication on some wrecks, like pop the door with a haligen tool in like a second. That would be way more realistic, then sometimes you need the jaws of life. Possiably with a generator.

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#404 MikeyPI

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Posted 28 April 2009 - 06:49 PM

Realistic or no, Can't do it... LA MOD 1.9=Modification for a GAME! not a Simulation..

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#405 Brendon

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Posted 28 April 2009 - 07:24 PM

Yes you're exactly right that is how you have to redirect traffic effectively, if you don't they will run into one another and become quite messy fairly fast.... Depending on the road layout IF it is long enough it may not apply to all, but with ours it definately will due to the spawn point locations vs the length of the road. Generally to avoid frustration i'd do that same behavior on ALL 4 lane roads, cops/cars can only redirect ONE lane at a time, not multiple lanes due to how paths work.



Is there anyway you can make lights red without making the others green? If that was able to happen then this whole problem would be avoidable in the first place, since all the cars in the intersection would have time to go through before the other turned green.

I wonder if it's possible to make traffic accidents with no injuries too.

#406 MikeyPI

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Posted 28 April 2009 - 07:36 PM

I don't think we can script that onto the freeplay map... it might be possible though, and it should be possible on a mission I'm pretty sure... the problem is that let's say hypothetically you did that you'd still have to worry about how the traffic spawns if you were to hit the spawn points traffic would fail to function anymore if it backed up that far... You can't use the light to change the traffic pattern (the paths they follow) so all you would be doing is holding them in a "stop" just as if you put cops there anyway.

Yes, it is entirely possible to have traffic accidents without injuries and without extrication being required. Being able to choose a type of extraction and all that crap is realistic but this is a game so no we can't do all that. All that would be required is the wrecked vehicles, unoccupied and if you wanted it to be realistic just have people spawn with the accident standing there instead of hurt, sometimes you have them laying on the pavement injured, same deal except they are not injured... easy enough to do.

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#407 Newfoundking

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Posted 28 April 2009 - 08:50 PM

I wonder, are you guys going to make incidents like that or just stick what is tried and true?

Also mikey, I will support your mod... I can provide a home and a family! :D

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#408 MikeyPI

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Posted 28 April 2009 - 08:58 PM

That is still a good way off before we have to worry about all of that, but it will probrably be mixed with some extrications and some not, depending on the "structure" of the accident.
:rolleyes: My mod by the way was neglected for so long by everyone, nobody would adopt it so it turned to a life of crack and theft to survive now it's serving 25 to life in the department of corrections :mug:

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#409 Fisk1

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Posted 28 April 2009 - 09:35 PM

:rolleyes: My mod by the way was neglected for so long by everyone, nobody would adopt it so it turned to a life of crack and theft to survive now it's serving 25 to life in the department of corrections :mug:


Not to go off topic here, but what exactly is your mod? :P
And where can one find it?

#410 Newfoundking

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Posted 28 April 2009 - 09:48 PM

It's an old joke that he has had in his Sig for a while.
@ Mikey, I do, do a lot of correctional stuff, so I'm good to help him back to the clean life, and maybe even early parole!

ON-TOPIC: I think there should be a mix of extrication and not, because I hate having everything all set up, ready to clear out, then I noticed I can't tow because someone is trapped inside.. I learnt after a while, but it was a real bummer at first, having to bring extrications to every call.. It's good to hear that there will be variations.. It'll add to the randomization (sorry couldn't find the word I was looking for) of the emergencies :)

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#411 Paramedic_Engine_2

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Posted 29 April 2009 - 05:55 PM

How is the map coming Hoppah?

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#412 topfuzz

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Posted 29 April 2009 - 08:58 PM

It's an old joke that he has had in his Sig for a while.
@ Mikey, I do, do a lot of correctional stuff, so I'm good to help him back to the clean life, and maybe even early parole!

ON-TOPIC: I think there should be a mix of extrication and not, because I hate having everything all set up, ready to clear out, then I noticed I can't tow because someone is trapped inside.. I learnt after a while, but it was a real bummer at first, having to bring extrications to every call.. It's good to hear that there will be variations.. It'll add to the randomization (sorry couldn't find the word I was looking for) of the emergencies :)



i agree it would be more realistic since alot of accidents dont have inuries or serious injuries with entrapment and then you would just have lapd or chp respond and clear the vehicle much easier than the urban rescue squad paramedics etc.

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#413 Xplorer4x4

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Posted 30 April 2009 - 12:07 AM

I like alot of extractions. I mean sure it would be nice to have some sort of alternative where some one was say just trapped and the FFs could simply pull them out but since its not an option I think alot extractions are as real as it can get.

Heres an idea, since car fires are possible combine this with wrecks. If fire personnel are not on scene quick enough to extinguish the fire then BOOM and you are now faced with even more casualties.

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#414 MikeyPI

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Posted 30 April 2009 - 02:02 AM

Generally I think a blend is the best solution, some you just need to show up and tow away, some will require extracation, some the injured will be out of the vehicle already, some will have fire risk.... That gives the most variety and makes the whole affair less "predictable" on what you require on scene.

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#415 Newfoundking

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Posted 30 April 2009 - 02:35 AM

I wonder... would there be a way

for the fire risk ones, what if you made the debris around it flammable, or even a gas puddle... A lot of the time, if the gas tank is punctured that will be everywhere... Would be a pretty cool thing to deal with too!

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#416 Xplorer4x4

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Posted 30 April 2009 - 02:59 AM

Generally I think a blend is the best solution, some you just need to show up and tow away, some will require extracation, some the injured will be out of the vehicle already, some will have fire risk.... That gives the most variety and makes the whole affair less "predictable" on what you require on scene.

To the best of my recolection none of the current maps have fire risk at wrecks. You may get a vehicle fire but never as part of a vehicle collision right?

I wonder... would there be a way

for the fire risk ones, what if you made the debris around it flammable, or even a gas puddle... A lot of the time, if the gas tank is punctured that will be everywhere... Would be a pretty cool thing to deal with too!

Gas leaks would be perfect. Similar to on EM3 the mission that the tanker crashes into the house. If you do it right the gas trail never gets fully ignited.

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#417 Paramedic_Engine_2

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Posted 30 April 2009 - 03:00 AM

Yea Bro great idea! :12:

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To the best of my recolection none of the current maps have fire risk at wrecks. You may get a vehicle fire but never as part of a vehicle collision right?

Gas leaks would be perfect. Similar to on EM3 the mission that the tanker crashes into the house. If you do it right the gas trail never gets fully ignited.


Wrong, I get wrecks with fires. I have 911 FR. Weird

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#418 usmc123

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Posted 30 April 2009 - 03:14 AM

Yea Bro great idea! :12:

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Wrong, I get wrecks with fires. I have 911 FR. Weird

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I've never had a vehicle fire at a accident. Only during actual, "Vehicle Fire" events.
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#419 Brendon

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Posted 30 April 2009 - 03:27 AM

That's odd. I play on Freeplay all the time and I usually end up having to dispatch a fire truck to the wrecks because the cars do go on fire sometimes. Mikey, I don't understand what you mean with the stop thing. What I ment was if the traffic lights all went red for an extra second before allowing the other one to go green, they wouldn't risk getting stuck.

#420 Paramedic_Engine_2

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Posted 30 April 2009 - 03:35 AM

Adding all types of wreck would add a lot of realism.