Jump to content


Photo

Freeplay style of play


  • This topic is locked This topic is locked
138 replies to this topic

#101 Guest_Thrill_*

Guest_Thrill_*
  • Guests

Posted 18 July 2009 - 06:12 PM

First of all, I buy a few more engines (2 bls and 2als, i think) to fill up the stations. i get the battalion chief (BC) out of his car, and hotkey him #1.

I have 3 cop cars patrolling, have 3 bls and 1 als ambulances on standby.

for forest fires, i usualyl just send in the plane instantly, and that usually fixes it. i hate forest fires.

house fires, 2 x fire truck 1's

warehouse fires, 4 x fire truck 1's, 2 ladders, 2 fire truck 2's

hope you enjoy

#102 martjuh.denB

martjuh.denB

    Senior Captain

  • Members
  • 329 posts
  • Gender:Male
  • Location:Den Bosch/NL/EU

Posted 18 July 2009 - 07:07 PM

i buy first the 2 engines at station 1 with no crew in it
and i buy that red ambulance with nobody in it(saves money)
than i buy a policecar and a policemotor and let them patrol
than i buy a unmarked policecar with the 4 last people you can place in it(everyone but not the police officer)
than i buy a policehelicopter with also 4 people in it
than i buy a emergency helicopter with only paramedics and 1 stretcher
and than i can start to play
greet
Martjuh.denb
Official DAF/Volvo Truck moddeller
Geposte afbeelding
Den Bosch mod Pictures: db-mod.hyves.nl

#103 Guest_Thrill_*

Guest_Thrill_*
  • Guests

Posted 19 July 2009 - 11:16 AM

Why do you have an empty ambulance?

#104 Guest_em4fan_*

Guest_em4fan_*
  • Guests

Posted 19 July 2009 - 11:23 AM

Why do you have an empty ambulance?

Because to save money by not buying units. Insert empty vehicles in the fire station, after turning on the alarm all units enter in them (the vehicles) with no paying
Sorry for my English

em4fan

#105 Guest_Thrill_*

Guest_Thrill_*
  • Guests

Posted 19 July 2009 - 12:23 PM

ah i understand, nice trick bro!

#106 Fisk1

Fisk1

    Lieutenant

  • Members
  • 89 posts
  • Gender:Male
  • Location:Norway

Posted 06 September 2009 - 11:51 PM

Allright, I've got a new question for the gamers out there! :)

What do you use the National Guard for, in freeplay?
I've never used them, ever. There never seems to be a situation big enough to require me to utilize them. The only thing I can think of is crowd control, or riot situations. But that's stuff I use my police units for...

So how about it?

#107 Newfoundking

Newfoundking

    The Real Slim Shady

  • Moderator
  • 7,253 posts
  • Gender:Male
  • Location:Newfoundland

Posted 06 September 2009 - 11:55 PM

I don't actually use them a lot in freeplay.. I used them ONCE, when a bunch of rioters got out of hand, I went in, and mowed them all down with the nat'l guard... Then I sent the MCU to clear the scene...

I also use them occasionally when the toxic cloud comes through the map, I may use them, just for the realism effect.. Them and then I'll have the Red Cross set up i a spot that'll be unaffected by the cloud and heal units as they become injured... No need to go through wasting emergency units, or redirecting traffic, when you can just block off areas with soldiers :)

Wanna play multiplayer without any of the commitment? Emergency Planet hosts casual multiplayer to all its members! Contact me for more information

 

Executive Director: EMP Gulag

 

Do you have a warning that you want to go away, or are you facing another punishment you don't want? Contact me for the NEW alternative!


#108 Fisk1

Fisk1

    Lieutenant

  • Members
  • 89 posts
  • Gender:Male
  • Location:Norway

Posted 07 September 2009 - 12:02 AM

I don't actually use them a lot in freeplay.. I used them ONCE, when a bunch of rioters got out of hand, I went in, and mowed them all down with the nat'l guard... Then I sent the MCU to clear the scene...

I also use them occasionally when the toxic cloud comes through the map, I may use them, just for the realism effect.. Them and then I'll have the Red Cross set up i a spot that'll be unaffected by the cloud and heal units as they become injured... No need to go through wasting emergency units, or redirecting traffic, when you can just block off areas with soldiers :)


Ah, the radioactive cloud, good point. That's a good example of usage! :)
I'm gonna try out some situations where they can be used from now, maybe I can incorporate them into my usual unit rotation. Too bad they can't patrol, or else I could have simulated a state of emergency, where the NG had taken over most of the police day-to-day duties.
They can, technically, perform the same tasks as the police in LAmod.

#109 randomperson139

randomperson139

    Forum Ninja

  • Sub-Moderator
  • 5,404 posts
  • Gender:Not Telling
  • Location:Hiding in the shadows...

Posted 07 September 2009 - 12:05 AM

I've never used them in freeplay either. I don't really see the point of using them.
Owner of 295 Warning Points
Executive Director: Forum Child Watch

Think a lot. Say little. Write nothing.
-J.P. Morgan

#110 Newfoundking

Newfoundking

    The Real Slim Shady

  • Moderator
  • 7,253 posts
  • Gender:Male
  • Location:Newfoundland

Posted 07 September 2009 - 12:29 AM

More or less, yes they can. Really it's just adding the patrol button, and then you have a military task force to do police work.

Wanna play multiplayer without any of the commitment? Emergency Planet hosts casual multiplayer to all its members! Contact me for more information

 

Executive Director: EMP Gulag

 

Do you have a warning that you want to go away, or are you facing another punishment you don't want? Contact me for the NEW alternative!


#111 Fisk1

Fisk1

    Lieutenant

  • Members
  • 89 posts
  • Gender:Male
  • Location:Norway

Posted 07 September 2009 - 10:17 PM

More or less, yes they can. Really it's just adding the patrol button, and then you have a military task force to do police work.


Yea, I guess I could do that. The helicopter would need some work too, to make it possible to follow suspects and vehicles etc...

Maybe for another time. :)

#112 762SkS

762SkS

    Lieutenant

  • Members
  • 32 posts
  • Gender:Male
  • Location:KS

Posted 07 September 2009 - 11:23 PM

when i start off on the map. i buy 2 other trucks with no personelland also the als ambulance. the 2 trucks that are already in the station i assign them to hotkey #1 and the second set to #2. i do this because if i did both in bay one to a hot key and the other to another then when i click the return to station key usually hey try to get in at the same time and end up either patrolling or who knows where. i exit the bc and fireman and send the fireman into one of the trucks inside, and the bc to the sidewalk by the control box. i then send the bc vehicle away and have another enter the map and send it to the area on the east side of the map just north of the store. i have him exit there and then i assign view 1 to the main firestation, and view 2 to the second bc at the lot. also at the lot i send a chp charger and assign it to #4 and have a lapd expedition arrive with 4 extra lapd officers. i have the officers get out and return the vehicle to hq. i have the extra officers there so when the two chp guys get their life down quite a bit i rotate them out.

When i get all 4 officers standing there that need to be replaced i send another expedition and change them out. i also added the fire light equipment truck so i park one of those there at the lot also.

I send a diver to the south east corner of the map with a boat and launch the boat and put the diver in there.

at the smaller staion in the upper east side i send the bls ambulance back to hq.

at the station i get a lapd charger with 2 officers and assign them to #3, the transport vehicle and assign it to #6. i use the transport vehicle to transport all suspect calls from the east side. and also a few from the west side also.

I also purchase 4 of the expeditions and staff them with 4 of the swat officers and have them patrol.

I also buy the bomb guy and have hi exit the vehicle and send it back. i then get the lapd helicopter with 2 swat and 1 sharp shooter. i have it land and put the bomb guy in there and assign it to #5.

Thats pretty much it. 4 swat guys patrolling and i use the 2 bc's to dispatch ems and i only use the 4 fire trucks assigned to 1 and 2 to take fires on the west side.

ems handels the whole city thats why its only als. and as for fire on the east side i just use the menu and dispatch what i need since they spawn on the east side anyways.

i hope everyone understnds what i said, lol. if not i can post a few screen shots.

#113 Grim_Wizard

Grim_Wizard

    Battalion Chief

  • Members
  • 636 posts
  • Gender:Male
  • Location:Tidewater Virginia
  • Interests:The one and only spooky firefighter

Posted 08 September 2009 - 12:14 AM

Actually I burn the sorry excuse for an 1.8 LA map down.
Litterally, I take 99 tech cars and have put explosive canisters all around and have 3 snipers shoot a tech car. Then they retreat back to the helicopter I have waiting and have them fly away. It takes about 10 minutes and the entire map is on fire. Then I have helicopters with 2 firefighters and 2 FFPMs in to strategic points and start putting out the fires.

If anyone knows how to make an open house that is burning be able to never be extinguished (But with with water and foam still able to be poured on it and fires to spread) please contact me.
I thought what I'd do was pretend I was one of those deaf-mutes.

#114 Shadylasse

Shadylasse

    Captain

  • SLUM Modding Team
  • 138 posts
  • Gender:Male
  • Location:Odense, Denmark

Posted 08 September 2009 - 12:42 PM

I use National Guard if a case with SWAT goes wrong, and one(Or more) SWAT Officers get's shot and needs heavy assistance.

I say my system like this
PD dials 911 > SWAT Comes > SWAT dials 911 > NG Comes

memberbanner67af.png

 


#115 Andrew

Andrew

    Captain

  • Members
  • 156 posts
  • Gender:Male
  • Location:Romania

Posted 08 September 2009 - 07:08 PM

What if NG dials 911 ? :1046275767_ugly:

#116 MSI

MSI

    Captain

  • Members
  • 136 posts
  • Gender:Male
  • Location:denmark

Posted 08 September 2009 - 07:13 PM

Then he is doomed ;)
Posted Image

#117 Shadylasse

Shadylasse

    Captain

  • SLUM Modding Team
  • 138 posts
  • Gender:Male
  • Location:Odense, Denmark

Posted 08 September 2009 - 09:00 PM

What if NG dials 911 ? :1046275767_ugly:

Then a bird comes and shits in the head of the suspect. Simple :1046275767_ugly:

memberbanner67af.png

 


#118 randomperson139

randomperson139

    Forum Ninja

  • Sub-Moderator
  • 5,404 posts
  • Gender:Not Telling
  • Location:Hiding in the shadows...

Posted 08 September 2009 - 09:01 PM

No........The NG launch a missile at the suspect. :P
Owner of 295 Warning Points
Executive Director: Forum Child Watch

Think a lot. Say little. Write nothing.
-J.P. Morgan

#119 MSI

MSI

    Captain

  • Members
  • 136 posts
  • Gender:Male
  • Location:denmark

Posted 08 September 2009 - 09:02 PM

Then a bird comes and shits in the head of the suspect. Simple


Nice, how did you made that? :P
Posted Image

#120 usmc123

usmc123

    Captain

  • Members
  • 225 posts
  • Gender:Male
  • Location:Tucson, Arizona

Posted 09 September 2009 - 12:17 AM

I like to take my time in freeplay, so I can take more realistic approaches to incidents. I prefer not to be rushed in video games. I typically have 3 LAPD units patrolling, 3 on stand-by, and 2 at the police station also on stand-by. I never add more units to the fire stations either. If I need more units I call from off map and when I'm done I send them back off the map.
Religion is a brilliant institution, but only because it's a placebo for cosmic ignorance.