
Freeplay style of play
#61
Posted 05 December 2008 - 05:28 PM
#62
Posted 05 December 2008 - 11:15 PM
How long do you wait?I set it to 10.0 and I still wait after the 1st mva.
Set it to 100 then and see what happens.
#63
Posted 07 December 2008 - 06:04 AM
#64
Posted 12 December 2008 - 07:58 PM
Sometimes you get the PD vehicle in front of it so it stops, but still there's no action avaliable to get the bugger out

Any advice?
#65
Posted 12 December 2008 - 08:00 PM
Use the police helicopter and It's follow command.Speaking of freestyle play: Do you guys know of any other way to stop car thieves, besides road block?
Sometimes you get the PD vehicle in front of it so it stops, but still there's no action avaliable to get the bugger out![]()
Any advice?
#66
Posted 12 December 2008 - 08:06 PM
Use the police helicopter and It's follow command.
How will that stop the car mate?
#67
Posted 13 December 2008 - 12:12 AM
Just try it - the car stops and the felon runs out of the car.How will that stop the car mate?
#68
Posted 15 December 2008 - 06:40 PM
Just try it - the car stops and the felon runs out of the car.
Yea, this is the only way I stop stolen cars. I've tried using the spike strips, but I've never really been able to get it in place early enough for the suspect to hit it.
#69
Posted 15 December 2008 - 07:29 PM

Facepalm - Apply directly to the forehead. If it isn't a Boeing, you shouldn't be going.
"If at first you don't succeed, try, try again. If you don't try again you will be hit in the face with a shovel."
#71
Posted 25 December 2008 - 05:19 AM
#72
Guest_dltforce146_*
Posted 27 December 2008 - 06:07 AM
I have fire units hot keyed.
1. Engine
2. Ladder
3. Engine
4. Rescue
5. Sub-station engine
6. Chief
The only extra fire units I call out is the little squad 51 truck with a diver and the forestry truck. The forestry truck sits in the woods in the south west corner. I find that by the time I get units from the main station down there, the forestry truck already has it under control.
Any fire larger than a car, bush, or shed gets 1 and 1 (1 engine and 1 ladder)
If its a large commercial building then I send 3 and 1 plus the Rescue as the RIT (Rapid Intervention Team) and the Chief.
All jobs where the RIT team goes a medic unit also goes for the standby.
When a large fire dumps both stations I pull 1 and 1 cover ups to the main station. If I pull covers then I will usually send a 2nd ladder with 4 guys to the scene. I park it down the street and send the manpower forward.
Vehicle rescues get the rescue and the closest engine.
All fires 1 and 1 and bigger get at least 2 police cars for traffic control.
The only extra EMS unit I dispatch is the command car with two paramedics. They patrol the city and will take runs when none of the medic units are available. Beyond that the Squad 51 truck will take EMS calls with its paramedics. The EMS command vehicle will also respond on all major fire, MCI, or large police operations.
I dump a lot of police on the road. Two patrol cars, 2 slick top cars, 2 SUV, and the Charger are on patrol with 2 officers each. I keep 2 unmarked cars with swat officers at the station and the sheriff wagon at the station as well. The wagon will take all prisoners from the scene to the station to keep the regular officers available.
The only problem I have ever had with police was one demonstration call that got out of hand. Because of that call I always send at least 4 cars to the scene which brings 8 officers. Plus the EMS command car is usually down the street on stand by.
On car fires many times it is easier and faster to have the nearest police car respond over and use extinguishers. Most of the time the fire is out before the engine even gets there.
I rarely find myself without enough manpower or apparatus to handle the job at hand
#73
Posted 27 December 2008 - 04:33 PM
Now, I have a "dispatcher" (BC) in the SW corner of fire station 1. I set 3 LAPD cars w/1 officer each to patrol the city, and 1 SUV with a SWAT officer to patrol (he's more like the sgt/supervisor vehicle in real life). I also place 1 boat in the water with a diver and medic on board. Then I'll place a medic (no vehicle) and a repair dude (with vehicle) at the police station to handle the bruised up and beaten LAPD, then it's game on.
I use the BC to dispatch for just about every call (fire, ems, or PD).
-EMS calls Usually get an Engine and RA. If it sounds BLS, it gets an engine and 800. If the engine is tied up, it gets an ALS RA and an 800.
-Since there are only 2 stations, I just send 1 engine, 1 light force, and an RA or 800 to structure fires. 2nd alarm is usually the BC, other engine, and USAR (then I start deploying the gated wyes).
-pd calls get the nearest unit. car theft gets a helo and the nearest unit, and protests get the SUV (flashbang) and a patrol car.
I found that this way uses the least amount of mutual aid, and I don't flood my relatively tiny city with more emergency vehicles than residents. Does an occasional suspect get away? Yeah, that's life. This setup keeps my resources running, but that's what they're getting paid for

#74
Posted 11 January 2009 - 11:45 PM

Now that version 1.8 is out; is there anyone out there who have found an efficient way of using the Standby-command? I haven't really though of a good use for it yet, exept unclogging my stations... ^^
#75
Guest_Duzda_*
Posted 12 January 2009 - 02:56 PM
#76
Posted 12 January 2009 - 03:02 PM
do you have some new maps for los angelos mode 1.8 except 1.2(regular) if you have can you giv me link of this map/s
Last unofficial warning: asking once is enough! There are a few new maps being made, other than that there are no new maps. So please just be patient and wait for the new maps to come out.
greetz,
greetz,PyroThijs, (Moderator/FAQ author)
See something that doesn't belong? Report it, don't take matters into your own hands.
#77
Guest_GB619_*
Posted 12 January 2009 - 03:39 PM
I'm still amazed by all the different styles of play out there, i'ts really great to see how people appreciate and utilize the options in this great game!
![]()
Now that version 1.8 is out; is there anyone out there who have found an efficient way of using the Standby-command? I haven't really though of a good use for it yet, exept unclogging my stations... ^^
I think the standby command is a great addition to 1.8,i mainly use this to position a couple PD units around the city,and i equip my USAR engine with a diver,and put that on standby in centre of map,as the diver takes too long to walk from station to truck,must be his floppy feet..lol,and i sometimes place an ambulance or 2 on stanby around the city,this MOD gets more and more realistic with each version,its great
spoiler below,dont read if ya not got 1.8 yet....lol v v v
#78
Guest_MonkeySquasher_*
Posted 12 January 2009 - 07:58 PM
I'm still amazed by all the different styles of play out there, i'ts really great to see how people appreciate and utilize the options in this great game!
![]()
Now that version 1.8 is out; is there anyone out there who have found an efficient way of using the Standby-command? I haven't really though of a good use for it yet, exept unclogging my stations... ^^
I use Standby much like our EMS in Buffalo... I keep one ambulance in each fire house, but then I keep 4-5 "posted" at certain points around the map. Before, I just had to select the closest one and direct them to the scene. Now I can actually dispatch them like normal. =)
#79
Posted 14 January 2009 - 12:07 AM
I think the standby command is a great addition to 1.8,i mainly use this to position a couple PD units around the city,and i equip my USAR engine with a diver,and put that on standby in centre of map,as the diver takes too long to walk from station to truck,must be his floppy feet..lol,and i sometimes place an ambulance or 2 on stanby around the city,this MOD gets more and more realistic with each version,its great
spoiler below,dont read if ya not got 1.8 yet....lol v v vSpoiler
The spoiler: They did that before.

#80
Posted 14 January 2009 - 12:12 AM
There's two types of protestors. The "unauthorised demonstration" people are passive until you attempt to arrest them. The "violent hooligans" throw molotov cocktails and are agressive towards the police from the start.The spoiler: They did that before.