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Kent (UK) Mod (Dev Release)


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#2321 slinkierbus268

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Posted 06 October 2015 - 09:12 PM

Speaking of police and riots, the really big one that happens by the hart base, does anyone have a good way of dealing with it? I always end up with half the police and half the rioters dead.

#2322 Will Sturgess1999

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Posted 06 October 2015 - 09:30 PM

Speaking of police and riots, the really big one that happens by the hart base, does anyone have a good way of dealing with it? I always end up with half the police and half the rioters dead.


I send 2/3 riot vans (1 crafter, 1 sprinter) all station Vivaro's and then 3/4 IRU Focus/Skodas. Wait till all units are there then create like a ring round all of the rioters and then with 2 officers take down the guy with the sign and as soon as all of the rioters start to attack officers put them back in vehicles then get them all back out and arrest everyone


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#2323 TACRfan

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Posted 06 October 2015 - 09:38 PM

The problem is, because you can't call out units from off map so if something happens and you else police officers you will have to restart that is why there's as much police as there is, just think that there are only a limited amount of units and the other units on the map are from outside the town.

Also I was basing duxton on the size of Canterbury

8202526697_750685e818_m.jpgUK-Air-Force-Chief-RAF-Missions.gif

 

Editing lights for the Kent (UK) Mod http://forum.emergen...0-kent-uk-mod/ 

 

Editing lights for the West midlands mod V2-submod http://forum.emergen...od/#entry305864

 

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#2324 slinkierbus268

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Posted 06 October 2015 - 09:50 PM

I send 2/3 riot vans (1 crafter, 1 sprinter) all station Vivaro's and then 3/4 IRU Focus/Skodas. Wait till all units are there then create like a ring round all of the rioters and then with 2 officers take down the guy with the sign and as soon as all of the rioters start to attack officers put them back in vehicles then get them all back out and arrest everyone


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Ok thanks!

#2325 TACRfan

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Posted 07 October 2015 - 03:37 PM

I have listened to the fact that some of you would like less police on the map but not everyone does so i have made two different versions, both of these fix both RTCs (duel carriageway and train) The cars will still catch fire but they will take longer before they explode and i have tested it and it should give you enough time too equip the first responders to the scene with extinguishers and put out all vehicles. The train should be tow-able now however if this is not the case it will de-spawn eventually but it could be instant or it could take a while so i recommend using police from the festival if you are using the reduced police save for traffic control.

 

 

 

UPDATED SAVE + MAP:  (THIS SAVE WILL REPLACE SAVE 04)

 

MAP:

 

https://mega.nz/#!hk...-sZP6Atb6ninELI

 

SAVE:

 

https://mega.nz/#!sx...Ch1awhXUB4QsYQI

 

REDUCED POLICE MAP + SAVE: NOTE: (THIS SAVE WILL REPLACE SAVE 03)

 

MAP:

 

https://mega.nz/#!9h...DX68BwwU00LCos8

 

SAVE:

 

https://mega.nz/#!k8...pFjgDySnf-wcXzw

 

 

By downloading this you agree not to claim it as your own and/or re-upload it any where else without my permission. I have been allowed to upload this as i am a member of the Kent mod team. This is not a new version of the Kent mod, the Mod itself is still in Alpha V0.4.5, This is just a map update


8202526697_750685e818_m.jpgUK-Air-Force-Chief-RAF-Missions.gif

 

Editing lights for the Kent (UK) Mod http://forum.emergen...0-kent-uk-mod/ 

 

Editing lights for the West midlands mod V2-submod http://forum.emergen...od/#entry305864

 

YouTube channel https://www.youtube...._KhWmq-grZd6ZeA


#2326 TWMCPE

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Posted 07 October 2015 - 04:44 PM

Awesome! Great idea and thank you again for releasing interesting updates as always.
Will report back with any bugs later :)

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#2327 ukfire

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Posted 07 October 2015 - 07:32 PM

Sorry if this has already been asked, will firefighters/ hart be able to change into has chem suits? Also will there be some sort of police control van or likewise and will there be any tape that can be used to cordon off areas?

#2328 slinkierbus268

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Posted 07 October 2015 - 09:58 PM

With the fire stations will there we working bay doors and roofs for all of them?

#2329 TACRfan

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Posted 08 October 2015 - 12:07 AM

With the fire stations will there we working bay doors and roofs for all of them?

in the future yes however not this current map, also the smaller 3 bay stations are from the LA mod and will not be included in upcoming versions of the Kent mod

8202526697_750685e818_m.jpgUK-Air-Force-Chief-RAF-Missions.gif

 

Editing lights for the Kent (UK) Mod http://forum.emergen...0-kent-uk-mod/ 

 

Editing lights for the West midlands mod V2-submod http://forum.emergen...od/#entry305864

 

YouTube channel https://www.youtube...._KhWmq-grZd6ZeA


#2330 Bain

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Posted 08 October 2015 - 04:17 PM

Anyone know how to send units back to their base and park and not leave the map never to be seen again? :(


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#2331 tbone1fire

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Posted 08 October 2015 - 09:06 PM

you have to send them back manually 


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#2332 Sean Yeo

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Posted 09 October 2015 - 05:30 AM

Yeah just send them back to the station c; They apparently enter in just nice :0 Good job on that!



#2333 Jon-999

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Posted 11 October 2015 - 07:59 PM

Brilliant mod. Can't wait for the update where we can send vehicles to bases, I seem to spend half of my time just trying to park vehicles :laugh: . My only complaint at the moment is with the concert in the top left of the map, when there's a murder / theft with a weapon etc it causes chaos as there are dozens of people running around on the map.



#2334 slinkierbus268

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Posted 11 October 2015 - 09:51 PM

Brilliant mod. Can't wait for the update where we can send vehicles to bases, I seem to spend half of my time just trying to park vehicles :laugh: . My only complaint at the moment is with the concert in the top left of the map, when there's a murder / theft with a weapon etc it causes chaos as there are dozens of people running around on the map.



Yes I agree and that incident at the concert is very annoying

#2335 Handsup!

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Posted 11 October 2015 - 09:53 PM

Yes I agree and that incident at the concert is very annoying

 

That's part of the challenge, controlling the crowd :P


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#2336 TWMCPE

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Posted 12 October 2015 - 07:15 AM

I usually get a couple of PO vans and have some stopping civilians from spreading (hault people) and the others running round sending people over to the festival and campsite (send people, then right-click).

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#2337 patvmru

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Posted 12 October 2015 - 11:01 AM

Triple post


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#2338 randomperson139

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Posted 12 October 2015 - 11:06 AM

Triple post


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Unnecessary post...

 

TWMCPE's message(s) all stayed in one post, so even though it was repeated 3 times, it's not regarded as a triple post.

 

Please avoid pointless posts in future.


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#2339 Sean Yeo

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Posted 12 October 2015 - 12:48 PM

Brilliant mod. Can't wait for the update where we can send vehicles to bases, I seem to spend half of my time just trying to park vehicles :laugh: . My only complaint at the moment is with the concert in the top left of the map, when there's a murder / theft with a weapon etc it causes chaos as there are dozens of people running around on the map.

Simple :0 Last resort where stress has taken toll, kill all of them c;



#2340 Handsup!

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Posted 12 October 2015 - 03:20 PM

Ah, the good old British way of murdering everyone >:)


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