very nice
Kent (UK) Mod (Dev Release)
#2301
Posted 05 October 2015 - 04:22 AM
#2302
Posted 05 October 2015 - 07:07 AM
I created both of the above signatures and you are free to use both as your signature on this website.
Currently playing: Kent Mod (Development Version 0.4.9 Released), London MP Mod ( v1.0.0 Released)
#2303
Posted 05 October 2015 - 03:02 PM
Fix for the duel carriageway RTC, should work now but cant confirm as i don't have time to test it
Fix freeplay.e4m file:
https://mega.nz/#!0w...zIheCfiaED83aXE
SAVE:
https://mega.nz/#!At...uFIltfa1ZVQ9s1c
This save will replace save 01 and all personnel apart from hart, fire and the police at the public order base should be in their vehicles
Editing lights for the Kent (UK) Mod http://forum.emergen...0-kent-uk-mod/
Editing lights for the West midlands mod V2-submod http://forum.emergen...od/#entry305864
YouTube channel https://www.youtube...._KhWmq-grZd6ZeA
#2304
Posted 05 October 2015 - 04:47 PM
I created both of the above signatures and you are free to use both as your signature on this website.
Currently playing: Kent Mod (Development Version 0.4.9 Released), London MP Mod ( v1.0.0 Released)
#2305
Posted 05 October 2015 - 07:38 PM
Small issue with patrol routes, where there is the crossing with amber lights, to the south of the main station, fire appliances get stuck on that corner and hold all the other patrols up :L
'Next to creating a life, the finest thing a man can do is save one' -Abraham Lincoln
#2306
Posted 05 October 2015 - 07:42 PM
Small issue with patrol routes, where there is the crossing with amber lights, to the south of the main station, fire appliances get stuck on that corner and hold all the other patrols up :L
That is the problem with patrolling in large vehicles they will get stuck on a lot, if people say what they get stuck on i will make a list and fix them in the next update
Editing lights for the Kent (UK) Mod http://forum.emergen...0-kent-uk-mod/
Editing lights for the West midlands mod V2-submod http://forum.emergen...od/#entry305864
YouTube channel https://www.youtube...._KhWmq-grZd6ZeA
#2307
Posted 06 October 2015 - 11:23 AM
This is the only one I've found, besides a few where the units go straight through lights and block the traffic flow but think that's down to the game!
http://postimg.org/image/uzay24aoh/
'Next to creating a life, the finest thing a man can do is save one' -Abraham Lincoln
#2308
Posted 06 October 2015 - 11:30 AM
This is the only one I've found, besides a few where the units go straight through lights and block the traffic flow but think that's down to the game!
http://postimg.org/image/uzay24aoh/
If you wanted just an idea, you could RP that out. Looks like it's stuck on the curb, 1 police unit, maybe another engine and a insignia to go and then try and get it off the curb. Just an idea
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#2309
Posted 06 October 2015 - 03:07 PM
in the new update i dont get any calls
#2310
Posted 06 October 2015 - 03:19 PM
Hmm I'll look into itin the new update i dont get any calls
Have you changed your free play parameters
Editing lights for the Kent (UK) Mod http://forum.emergen...0-kent-uk-mod/
Editing lights for the West midlands mod V2-submod http://forum.emergen...od/#entry305864
YouTube channel https://www.youtube...._KhWmq-grZd6ZeA
#2311
Posted 06 October 2015 - 03:20 PM
Hmm I'll look into it
Did you leave in the Specs file with only the one incident?
Any fool can criticize, condemn and complain - and most fools do.
-Benjamin Franklin
#2312
Posted 06 October 2015 - 03:23 PM
Did you leave in the Specs file with only the one incident?
Dont think so and i only released the freeplay.e4m file and a save
Thinking of that i think that maybe the problem, i set up that save with that specs file and then switched over after the save maybe thats the issue, @Kieran Townsley do you load my save or start a new free mode game
Editing lights for the Kent (UK) Mod http://forum.emergen...0-kent-uk-mod/
Editing lights for the West midlands mod V2-submod http://forum.emergen...od/#entry305864
YouTube channel https://www.youtube...._KhWmq-grZd6ZeA
#2313
Posted 06 October 2015 - 04:13 PM
I do like the new map with the new fire stations though btw
#2314
Posted 06 October 2015 - 05:27 PM
Great mod and thanks to the team for all your hard work
Only thing I would change is the amount of Police as I feel there are to many but if / when the return to base function is added this should be able to get rid of a few.
Smaller stations is a great idea
#2315
Posted 06 October 2015 - 05:31 PM
I just got into the game and got the duel carriageway rtc, everything explodes before the fire engines can even get on their way and it sets the street next to it alight aswell.
I do like the new map with the new fire stations though btw
I don't know how to fix this, if anyone knows please tell me
Editing lights for the Kent (UK) Mod http://forum.emergen...0-kent-uk-mod/
Editing lights for the West midlands mod V2-submod http://forum.emergen...od/#entry305864
YouTube channel https://www.youtube...._KhWmq-grZd6ZeA
#2316
Posted 06 October 2015 - 06:15 PM
with the wreck with the train. you can't haul the train away and it doesn't disappear after the call so it justs blocks traffic.
#2317
Posted 06 October 2015 - 06:37 PM
with the wreck with the train. you can't haul the train away and it doesn't disappear after the call so it justs blocks traffic.
I think it disappear at random times, it des pawned for me just after the event but I wish it hadn't because I would of put road closures and got the vehicle investigators to the scene
Editing lights for the Kent (UK) Mod http://forum.emergen...0-kent-uk-mod/
Editing lights for the West midlands mod V2-submod http://forum.emergen...od/#entry305864
YouTube channel https://www.youtube...._KhWmq-grZd6ZeA
#2318
Posted 06 October 2015 - 07:46 PM
But the update is really nice and it is brilliant having smaller more realistic fire stations!
Also, I agree that there are far too many police. I don't think there are even that many police in Kent lol, if anyone knows where this fictional Duxton is, I'm gonna move. Maybe have one of each car except vans and a couple of each traffic and response car.
I created both of the above signatures and you are free to use both as your signature on this website.
Currently playing: Kent Mod (Development Version 0.4.9 Released), London MP Mod ( v1.0.0 Released)
#2319
Posted 06 October 2015 - 08:31 PM
You can adjust the burn times for cars ect, I cant remember how but I know its possible.I don't know how to fix this, if anyone knows please tell me
You can also adjust the damage and blast area.
#2320
Posted 06 October 2015 - 09:00 PM
I think overall for Police really it needs to be:
Traffic like four cars
Patrol like four
Armed Response with 2 separate vehicles possibly a van as well for like Hostage situation
And Riot situation with at least 2-4 depending how fierce they get as it took all my units to mop up a riot