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Kent (UK) Mod (Dev Release)


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#2301 tbone1fire

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Geschrieben 05 Oktober 2015 - 04:22

very nice


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#2302 TWMCPE

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Geschrieben 05 Oktober 2015 - 07:07

Awesome! That station looks brilliant too!

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#2303 TACRfan

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Geschrieben 05 Oktober 2015 - 03:02

Fix for the duel carriageway RTC, should work now but cant confirm as i don't have time to test it

 

Fix freeplay.e4m file:

https://mega.nz/#!0w...zIheCfiaED83aXE

 

SAVE:

https://mega.nz/#!At...uFIltfa1ZVQ9s1c

 

This save will replace save 01 and all personnel apart from hart, fire and the police at the public order base should be in their vehicles


8202526697_750685e818_m.jpgUK-Air-Force-Chief-RAF-Missions.gif

 

Editing lights for the Kent (UK) Mod http://forum.emergen...0-kent-uk-mod/ 

 

Editing lights for the West midlands mod V2-submod http://forum.emergen...od/#entry305864

 

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#2304 TWMCPE

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Geschrieben 05 Oktober 2015 - 04:47

Thank you! Will report back if I get time to try it.

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#2305 FFMeredith

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Geschrieben 05 Oktober 2015 - 07:38

Small issue with patrol routes, where there is the crossing with amber lights, to the south of the main station, fire appliances get stuck on that corner and hold all the other patrols up :L 


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#2306 TACRfan

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Geschrieben 05 Oktober 2015 - 07:42

Small issue with patrol routes, where there is the crossing with amber lights, to the south of the main station, fire appliances get stuck on that corner and hold all the other patrols up :L 

That is the problem with patrolling in large vehicles they will get stuck on a lot, if people say what they get stuck on i will make a list and fix them in the next update :)


8202526697_750685e818_m.jpgUK-Air-Force-Chief-RAF-Missions.gif

 

Editing lights for the Kent (UK) Mod http://forum.emergen...0-kent-uk-mod/ 

 

Editing lights for the West midlands mod V2-submod http://forum.emergen...od/#entry305864

 

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#2307 FFMeredith

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Geschrieben 06 Oktober 2015 - 11:23

This is the only one I've found, besides a few where the units go straight through lights and block the traffic flow but think that's down to the game!

http://postimg.org/image/uzay24aoh/


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#2308 Will Sturgess1999

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Geschrieben 06 Oktober 2015 - 11:30

This is the only one I've found, besides a few where the units go straight through lights and block the traffic flow but think that's down to the game!
http://postimg.org/image/uzay24aoh/


If you wanted just an idea, you could RP that out. Looks like it's stuck on the curb, 1 police unit, maybe another engine and a insignia to go and then try and get it off the curb. Just an idea


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#2309 Kieran Townsley

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Geschrieben 06 Oktober 2015 - 03:07

in the new update i dont get any calls


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#2310 TACRfan

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Geschrieben 06 Oktober 2015 - 03:19

in the new update i dont get any calls

Hmm I'll look into it

Have you changed your free play parameters

8202526697_750685e818_m.jpgUK-Air-Force-Chief-RAF-Missions.gif

 

Editing lights for the Kent (UK) Mod http://forum.emergen...0-kent-uk-mod/ 

 

Editing lights for the West midlands mod V2-submod http://forum.emergen...od/#entry305864

 

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#2311 Pottyscotty

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Geschrieben 06 Oktober 2015 - 03:20

Hmm I'll look into it

Did you leave in the Specs file with only the one incident? :D


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#2312 TACRfan

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Geschrieben 06 Oktober 2015 - 03:23

Did you leave in the Specs file with only the one incident? :D

Dont think so and i only released the freeplay.e4m file and a save

 

 

Thinking of that i think that maybe the problem, i set up that save with that specs file and then switched over after the save maybe thats the issue, @Kieran Townsley do you load my save or start a new free mode game


8202526697_750685e818_m.jpgUK-Air-Force-Chief-RAF-Missions.gif

 

Editing lights for the Kent (UK) Mod http://forum.emergen...0-kent-uk-mod/ 

 

Editing lights for the West midlands mod V2-submod http://forum.emergen...od/#entry305864

 

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#2313 slinkierbus268

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Geschrieben 06 Oktober 2015 - 04:13

I just got into the game and got the duel carriageway rtc, everything explodes before the fire engines can even get on their way and it sets the street next to it alight aswell.

I do like the new map with the new fire stations though btw

#2314 gdh1968uk

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Geschrieben 06 Oktober 2015 - 05:27

Great mod and thanks to the team for all your hard work

 

Only thing I would change is the amount of Police as I feel there are to many but if / when the return to base function is added this should be able to get rid of a few.

 

Smaller stations is a great idea



#2315 TACRfan

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Geschrieben 06 Oktober 2015 - 05:31

I just got into the game and got the duel carriageway rtc, everything explodes before the fire engines can even get on their way and it sets the street next to it alight aswell.

I do like the new map with the new fire stations though btw

I don't know how to fix this, if anyone knows please tell me


8202526697_750685e818_m.jpgUK-Air-Force-Chief-RAF-Missions.gif

 

Editing lights for the Kent (UK) Mod http://forum.emergen...0-kent-uk-mod/ 

 

Editing lights for the West midlands mod V2-submod http://forum.emergen...od/#entry305864

 

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#2316 tbone1fire

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Geschrieben 06 Oktober 2015 - 06:15

with the wreck with the train. you can't haul the train away and it doesn't disappear after the call so it justs blocks traffic. 


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#2317 TACRfan

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Geschrieben 06 Oktober 2015 - 06:37

with the wreck with the train. you can't haul the train away and it doesn't disappear after the call so it justs blocks traffic.


I think it disappear at random times, it des pawned for me just after the event but I wish it hadn't because I would of put road closures and got the vehicle investigators to the scene

8202526697_750685e818_m.jpgUK-Air-Force-Chief-RAF-Missions.gif

 

Editing lights for the Kent (UK) Mod http://forum.emergen...0-kent-uk-mod/ 

 

Editing lights for the West midlands mod V2-submod http://forum.emergen...od/#entry305864

 

YouTube channel https://www.youtube...._KhWmq-grZd6ZeA


#2318 TWMCPE

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Geschrieben 06 Oktober 2015 - 07:46

The right hand POV van won't move from spawn and there are no callouts if you use the save uploaded.
But the update is really nice and it is brilliant having smaller more realistic fire stations!

Also, I agree that there are far too many police. I don't think there are even that many police in Kent lol, if anyone knows where this fictional Duxton is, I'm gonna move. Maybe have one of each car except vans and a couple of each traffic and response car.

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#2319 shadow1994

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Geschrieben 06 Oktober 2015 - 08:31

I don't know how to fix this, if anyone knows please tell me

You can adjust the burn times for cars ect, I cant remember how but I know its possible.
You can also adjust the damage and blast area.

#2320 Kokiri

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Geschrieben 06 Oktober 2015 - 09:00

I think overall for Police really it needs to be:

Traffic like four cars

Patrol like four

Armed Response with 2 separate vehicles possibly a van as well for like Hostage situation

And Riot situation with at least 2-4 depending how fierce they get as it took all my units to mop up a riot