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[WIP] THE RED WATCH aka RCMP mod (in SLOW progress)


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#1241 goog

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Posted 03 November 2011 - 11:52 PM

Sort of off topic a little bit, but since it is winter and it ussualy snows in surrey, is there anyway to toggle snow off and on within the map? because it looks absolutely stunning when you see a fire truck roaring down a snowy highway going code 3, the snow defines and illuminates the lighting espicaly at night time.

If not then it would be another idea to intergrate into the map :P

I agree it would look cool,but you know it usually only snows for a week out of the entire winter usually...anything like the snow or rain creates a lot of lag, add to that our higher rez skins and super lights would spell disaster for anyone not running a decent computer.

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#1242 PFD Emergency Reasponder

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Posted 04 November 2011 - 12:53 AM

That's why I mentioned toggling it on and off if thats possible? The people that can run it can toggle snow on, and those that cant run it can toggle snow off.

If it can't be toggled on and off, then you could probaly re-edit the map after the final release of this mod and add snow to the map, then release the map with snow as a serperate download.

P.S: This is just an idea, or as I say "Food For Thought"

#1243 goog

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Posted 04 November 2011 - 01:08 AM

I agree it's a cool idea,you can have them off/on as you can do that now with the rain so I don't see why not with the snow...Dyson made his ny submod with a snow theme last x-mas so it has been done already.

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#1244 davelaric

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Posted 04 November 2011 - 01:58 AM

Just when you think that this mod cant be any better, snow on/off pops up! AMAZING!!!!! :laugh:
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#1245 PFD Emergency Reasponder

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Posted 04 November 2011 - 02:46 AM

I agree it's a cool idea,you can have them off/on as you can do that now with the rain so I don't see why not with the snow...Dyson made his ny submod with a snow theme last x-mas so it has been done already.


I really enjoyed that mod primarly because of the snow, it adds a feeling of epicness I can't describe with words, I really hope you guys can put it in :D

P.S: Picture this, 2 RCMP Vehicles roaring down a snowy side road lights and sirens blazeing going code 3 to a shoot out, snow falling gently in the wind, cant get a better feeling than that.

#1246 lefty2

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Posted 04 November 2011 - 04:31 AM


I really enjoyed that mod primarly because of the snow, it adds a feeling of epicness I can't describe with words, I really hope you guys can put it in :D

P.S: Picture this, 2 RCMP Vehicles roaring down a snowy side road lights and sirens blazeing going code 3 to a shoot out, snow falling gently in the wind, cant get a better feeling than that.

+1
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#1247 railker

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Posted 04 November 2011 - 06:25 AM

Also +1
Geposte afbeelding

#1248 C.F.D

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Posted 04 November 2011 - 03:18 PM

Especially when my whelen strobes intensity lights up the way to the scene realistically. The radiation effect is so real that it emits like real strobes, the radiation painting the ground and near-by cars while going code 3... Can't wait for the highway calls, especially during the night - a snow storm rolls in, with fog, the highway begins to pile up with accidents and all of the services are called in to keep Surrey safe. 9-1-1 pouring in, you guys will be busy on the " street." There's a reason why my lights are like prestige.


Edit: New and improved Whelen Linear Mirror-Beams texture -


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#1249 TacticalRooster22

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Posted 04 November 2011 - 06:20 PM

I must agree with that. I love your lights in action. And nice textures.

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#1250 PFD Emergency Reasponder

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Posted 04 November 2011 - 10:18 PM

Not to mention CFD, how much better the illumination will be during the night when the strobes reflect of the snow

#1251 Officer Catalucci

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Posted 04 November 2011 - 10:23 PM

this mod is looking awesome! i havent seen a mod before with snow AWESOME!

#1252 davelaric

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Posted 05 November 2011 - 03:35 AM

When you send out the units, will they all have different car numbers or will they all have the same??
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#1253 lefty2

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Posted 05 November 2011 - 03:47 AM

When you send out the units, will they all have different car numbers or will they all have the same??

i wish but i don't think that's possible
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#1254 goog

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Posted 05 November 2011 - 03:49 AM

When you send out the units, will they all have different car numbers or will they all have the same??

all cars have different #'s but if you buy multiples of that car, you will have cars out there with the same number.But our shear mass of police unit choices will give you variety, so you don't have to buy multiples of the same car...but you can if you want.

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#1255 mstier33

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Posted 05 November 2011 - 06:53 AM

Very cool. can not wait till this comes out! great work to all of you working on this
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#1256 davelaric

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Posted 05 November 2011 - 09:44 PM

oh ok then.
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#1257 admntrs

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Posted 06 November 2011 - 05:34 PM

didnt someone figure out a script to get civilian cars to pull over? that could be something to look into
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#1258 FDNY Engine 321

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Posted 06 November 2011 - 05:34 PM

all cars have different #'s but if you buy multiples of that car, you will have cars out there with the same number.But our shear mass of police unit choices will give you variety, so you don't have to buy multiples of the same car...but you can if you want.


Cool :gut:
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#1259 PFD Emergency Reasponder

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Posted 06 November 2011 - 06:02 PM

didnt someone figure out a script to get civilian cars to pull over? that could be something to look into


If I may point out, In L.A Mod you can select a police cruiser and pull over a civilian vehicle of your choice, however there really is no scripting for the officer to get out of the car, do a alchohol test, and if the guy blows the legal limit then the cop would take the guy/girl out of the car, cuff them, and put them in the cruiser. In L.A Mod you get the officer getting out of the car, but doesnt do anything.

#1260 engine6

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Posted 06 November 2011 - 06:05 PM

OMG IT LOOKS SOOO GOOD! Any chance there will be VFRS apparatuses?
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