[WIP] THE RED WATCH aka RCMP mod (in SLOW progress)
#1201
Posted 01 November 2011 - 05:54 AM
Also, who wants to hear some of the sirens that you guys will be able to play with in-game?
#1202
Posted 01 November 2011 - 07:31 AM
C.F.D., I'd love to hear some!
*Crosses fingers for Code 3 V-Con*
#1203
Posted 01 November 2011 - 07:49 AM
Edited by C.F.D, 01 November 2011 - 09:15 AM.
#1204
Posted 01 November 2011 - 10:37 AM
I do love the idea of multiple tones to pick from.
#1205
Posted 01 November 2011 - 12:07 PM
#1206
Posted 01 November 2011 - 01:16 PM
+1To build on the funeral idea for the LODD do like the one mission where you escort the general from the la mod where you have to shut down the streets along the route, except its from a church on map to a cemetery. Also there aren't people trying to ambush you so it's more just traffic control I do love the idea of multiple tones to pick from.
#1207
Posted 01 November 2011 - 03:10 PM
#1208
Posted 01 November 2011 - 05:29 PM
#1209
Posted 01 November 2011 - 06:56 PM
How would it work ingame though? Can you pick from any of the sirens whilst ingame? Will the siren you chose work for each individual vehicle (rather than eg. all vehicles of that prototype)?
#1210
Posted 01 November 2011 - 07:52 PM
#1211
Posted 01 November 2011 - 09:18 PM
Like F1? How about manager games? I know you like manager games... join me here!
#1212
Posted 01 November 2011 - 10:13 PM
Sorry, FortErie, no Code 3 V-Con for this one...BUT, we are adding Code 3 Mastercom siren, Federal Signal Smart Siren, EQ2B/Q2B, PA300, Carson Siren, Tomar Supervisor Siren and Whelen Cencom siren. You will be able to play any of the 4 siren tones available on each siren box.
http://www.youtube.com/watch?v=RWQXyfUaP3g
Nice job cool even the vehicles very very cool I HAD TO SAY IT TWICE !!!!!! lol best mods manhattan and RCMP!
To build on the funeral idea for the LODD do like the one mission where you escort the general from the la mod where you have to shut down the streets along the route, except its from a church on map to a cemetery. Also there aren't people trying to ambush you so it's more just traffic control
I do love the idea of multiple tones to pick from.
+2
#1213
Posted 01 November 2011 - 11:38 PM
I think line of duty deaths would add realism, but I don't see the point of the funeral. Seems like it would be a lot of work that could go towards other parts of the game.
#1214
Posted 01 November 2011 - 11:43 PM
They're all grouped to certain vehicles, basically.
#1215
Posted 02 November 2011 - 12:58 AM
#1216
Posted 02 November 2011 - 01:32 AM
#1217
Posted 02 November 2011 - 01:38 AM
Which brings me to my final question,
Is there anyway to script a swat team or a group of selected police officers to break down a door, enter the room arrest a person as a squad in a single movement?
P.S: I absolutely love the sirens, espically for the BCAS supervisor with the pac-man Waka Waka call
#1218
Posted 02 November 2011 - 01:48 AM
Original Meriden Ct Mod Leader
#1219
Posted 02 November 2011 - 02:33 AM
Something I may add about your PASS Idea CFD, have you considered putting air restrictions on fire fighters with SCBA?. A average tank can last 30m-60m in real life, depending on how hard you breath. Mabe there is some way you can put air restrictions on the SCBA equipped firefighters, aswell, can you script it so more than one fire fighter can take up a hose and move into the house to battle the blaze, kind of like a breach and enter with swat teams. That will add a ton of realisim.
Which brings me to my final question,
Is there anyway to script a swat team or a group of selected police officers to break down a door, enter the room arrest a person as a squad in a single movement?
P.S: I absolutely love the sirens, espically for the BCAS supervisor with the pac-man Waka Waka call
here's the real life Tomar version on the way to a call
#1220
Posted 02 November 2011 - 04:31 AM
Anime....that is all.