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[WIP] THE RED WATCH aka RCMP mod (in SLOW progress)
#1281
Posted 08 November 2011 - 12:05 AM
And goog, I like the plows. Are you gonna reskin them or anything?
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#1282
Posted 08 November 2011 - 12:41 AM
We'll definitely make Surrey with snow. Blizzards on the highways ( drifting patches, winds, just like the beginning of my video,) and moderate snow within city limits.
It's going to be hard because we have to make a ground snow texture.
Very cool, it will definitely make this mod even more unique. I also like that from the sounds of it, it won't overrun the map.
#1283
Posted 08 November 2011 - 12:53 AM
#1284
Posted 08 November 2011 - 01:02 AM
^ Agreed, and I love the radiation effects. I'm gonna figure out how to do that lol.
And goog, I like the plows. Are you gonna reskin them or anything?
yes,I will north american(ize) the cab on the snowplows and one will be coloured as a highways snowplow and the other will be a city of Surrey works plow.They will be randomly all over the map clearing the streets of snow...
#1285
Posted 08 November 2011 - 01:36 AM
Thank you,
"Station 27"
Captain (Callsign 2703)
Plymouth Volunteer Fire Department
#1286
Posted 08 November 2011 - 01:38 AM
Yeah, make the cab a little boxier and make it like a Kentworth or Freightliner or whatever you want.
yes,I will north american(ize) the cab on the snowplows and one will be coloured as a highways snowplow and the other will be a city of Surrey works plow.They will be randomly all over the map clearing the streets of snow...
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#1287
Posted 08 November 2011 - 01:48 AM
Thank you,
"Station 27"
Captain (Callsign 2703)
Plymouth Volunteer Fire Department
#1288
Posted 08 November 2011 - 03:09 AM
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#1289
Posted 08 November 2011 - 04:04 AM
Yeah it's a Volvo. The interstate plows here are Freighliners; yellow and grey. They look pretty cool. When I was little I wanted to be a snowplow driver, I don't know why. They were just cool!I agree...that's a European model I think
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That would be something like the bulldozer command...I guess that could actually be possible.so this is just a thought but could you have a call where a snow drift was blocking the road and you had yo call pd for traffic control and you would call the plows and they would have a clear command where they pushed the snow out of the way to clear the road
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#1290
Posted 08 November 2011 - 05:24 AM
In Canada we don't want to drive the plow truck,we all want to drive the...
#1291
Posted 08 November 2011 - 06:09 AM
That would be something like the bulldozer command...I guess that could actually be possible.
yup that's what i was thinking
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#1292
Posted 08 November 2011 - 11:37 AM
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here's the freightliner plows,one highway the other a city.
#1293
Posted 08 November 2011 - 04:25 PM
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#1294
Posted 08 November 2011 - 06:13 PM
Em4 2011-11-08 02-28-25-54.jpg 0bytes 291 downloads
Em4 2011-11-08 02-28-37-84.jpg 0bytes 297 downloads
here's the freightliner plows,one highway the other a city.
Nice in the mod are you guys going to try to make salt come out and the trucks plowing snow?
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#1295
Posted 08 November 2011 - 06:57 PM
Good question
Nice in the mod are you guys going to try to make salt come out and the trucks plowing snow?
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#1296
Posted 08 November 2011 - 10:20 PM
But I could also add them to tec and create a mission for them,maybe plow a road so ambulance can get through or something along those lines.We'll decide that when we reach that point.
#1297
Posted 09 November 2011 - 12:40 AM
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#1298
Posted 09 November 2011 - 12:46 AM
#1299
Posted 09 November 2011 - 12:46 AM
For now and originally I planned just to add them to the civilian vehicle folder as a winter themed unit,numerous units driving around the map simulating snow removal.
But I could also add them to tec and create a mission for them,maybe plow a road so ambulance can get through or something along those lines.We'll decide that when we reach that point.
Sounds ok and cool
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#1300
Posted 09 November 2011 - 12:52 AM
Yeah, it's like adding exhaust if you've ever done that. I guess that would look ok...^ it might as well be possible, man. I think i can pull this off in the editor - I will update later on today if my idea goes right.
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