I could possibly help in scripting as I have a few years (5 or 6) of experience in various different programming languages and about half a year's experience with C++, but I do have other projects which mean I won't be able to spend that much time on it as I'd like.
Have to say, though, that if those screenshots are actually in-game shots, then I apologise for underestimating you 
Hey, Its cool. where defiantly looking for a scripter(s) and I continue to refine the plans of our teams goal (In the proses Making In depth layout) but I believe that any of those things are possible. You just have to look at different ways you can do it. For example the 1st person stuff couldn't be done the way I wanted to originally but other mods such as RTS have somewhat of the same concept with a GUI system and it works. Anyways so you would be interested in helping?

Ok heres a Hazmat based of a real call a few months back......18 wheeler roll over and dumps 20,000 gallons of gasoline cause a interstate fir 2 hours. Also maybe a chem where it recats violent to water
To the best of my knowledge and stuff I believe that can be done. The game stores all the Material data in an XML file so we could probably set up a script that Kind of states how different materials will interact with each other and kind of provide a feedback with choosing different Particle Reactions (Fire, Smoke, toxic gas, or nothing). So Along side a somewhat advanced physics set up We will develop a chemistry set up that should back it up and create many real conditions that would be faced when fighting a fire hazmat Situation. For the advanced Hazmat stuff we will need to talk to some sort of Hazmat technician that can provide us with more information.

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106 downloadsHey one more thing before I end this post, I have a little sneak peak at a surprise that I need to get done for our fan banner. Tell Me what you think this is...
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