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Advanced Game play and Development Mod (Is Closeing)


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#101 b2bomber

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Posted 22 October 2010 - 01:45 PM

we will be modeling different particles and actions of the fire based off the weather so in turn you could probably simulate a wild fire. (all this would be based of XML files already in existence in the game and we would create a script that changes fire setup based of XML ) Now I keep going back and fourth on this one but our physics system may not work out as well. I can believe that it cant process thousands of objects even hundreds (under 100). So we will be able to only put a limit on the # of stories that can actually fall. Because usually anyway high rises don't destroy completely easily. So I do think we can simulate houses and buildings under 3/4 stories collapsing. We will still though have sub-wall and roof components for the chemistry systems purpose.

Anyways so wild fire will probably be possible just based off natural chemistry system. alright well now I want to ask everyone of what they think of what they think of hazmat and such? What Kind of stuff would you like to see? New Tools ( for example Gas readers)? New situations (based of real hazmat chemical compositions using NFPA definitions)

Please Post any thoughts comments, Ideas, Complaints you probably know the rest. we want to here from you...Posted Image

Attached File  hazmatclass1.jpg   12.79KB   73 downloads



(100th reply on topic)
Crazy Busy.


I have never really had a thing for apple...

due to their ways about doing business. Although it is sad to see a great and well know fellow nerd/visionary go. God bless Steve Jobs and his family.

#102 krt2008

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Posted 22 October 2010 - 04:00 PM

I think the that picture about says it. Maybe you could find a way to give the materials the different codes for the classifications of hazardous materials. For a situation, what about something like a gas leak from a rail car/chemical plant or storage site, or an accident involving a truck that was transporting radioactive material. Tool wise possibly a geiger counter for radio active material. If you are classifying explosives as hazardous, which they technically are, what about an explosion container, where you put a bomb/suspicious package in and blow it up.

#103 shadowzuziz

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Posted 22 October 2010 - 06:34 PM

Oh I can only Imangine, I just wish I new how to mod, script and damn even know how too figure the editior out to make maps, so i could help in any which way or forum. Any chance on some wildland though put into this mod? Im only wondering because if the weather gonna affect game play i would love to make a wildland mod with this....


modeling is not too hard considering how hard scripting is but we have enough modelers we need scripters and we dont need map making yet.

P.S. i dont even know how to open a map lol

http://imageshack.us/a/img51/5213/62584626.png[/img][/url]



 

 


#104 Kookas

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Posted 22 October 2010 - 06:49 PM

I could possibly help in scripting as I have a few years (5 or 6) of experience in various different programming languages and about half a year's experience with C++, but I do have other projects which mean I won't be able to spend that much time on it as I'd like.

Have to say, though, that if those screenshots are actually in-game shots, then I apologise for underestimating you ;)

^ what he said


#105 gizmo719

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Posted 22 October 2010 - 07:49 PM

Ok heres a Hazmat based of a real call a few months back......18 wheeler roll over and dumps 20,000 gallons of gasoline cause a interstate fir 2 hours. Also maybe a chem where it recats violent to water
EMT-B

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#106 shadowzuziz

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Posted 22 October 2010 - 08:27 PM

I could possibly help in scripting as I have a few years (5 or 6) of experience in various different programming languages and about half a year's experience with C++, but I do have other projects which mean I won't be able to spend that much time on it as I'd like.

Have to say, though, that if those screenshots are actually in-game shots, then I apologise for underestimating you ;)



i also thought b2 wasn't able to do this but now im even helping lol

http://imageshack.us/a/img51/5213/62584626.png[/img][/url]



 

 


#107 Kookas

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Posted 22 October 2010 - 09:16 PM

Well I think that the chances of this mod succeeding are increased when more people help and pitch in with their ideas and experience.

^ what he said


#108 shadowzuziz

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Posted 23 October 2010 - 01:08 AM

thats right and as you can see we are in need of a scripter and an audio engineer

http://imageshack.us/a/img51/5213/62584626.png[/img][/url]



 

 


#109 b2bomber

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Posted 23 October 2010 - 01:39 AM

I could possibly help in scripting as I have a few years (5 or 6) of experience in various different programming languages and about half a year's experience with C++, but I do have other projects which mean I won't be able to spend that much time on it as I'd like.

Have to say, though, that if those screenshots are actually in-game shots, then I apologise for underestimating you ;)


Hey, Its cool. where defiantly looking for a scripter(s) and I continue to refine the plans of our teams goal (In the proses Making In depth layout) but I believe that any of those things are possible. You just have to look at different ways you can do it. For example the 1st person stuff couldn't be done the way I wanted to originally but other mods such as RTS have somewhat of the same concept with a GUI system and it works. Anyways so you would be interested in helping?Posted Image

Ok heres a Hazmat based of a real call a few months back......18 wheeler roll over and dumps 20,000 gallons of gasoline cause a interstate fir 2 hours. Also maybe a chem where it recats violent to water


To the best of my knowledge and stuff I believe that can be done. The game stores all the Material data in an XML file so we could probably set up a script that Kind of states how different materials will interact with each other and kind of provide a feedback with choosing different Particle Reactions (Fire, Smoke, toxic gas, or nothing). So Along side a somewhat advanced physics set up We will develop a chemistry set up that should back it up and create many real conditions that would be faced when fighting a fire hazmat Situation. For the advanced Hazmat stuff we will need to talk to some sort of Hazmat technician that can provide us with more information. Posted Image

Attached File  materials.JPG   247.31KB   106 downloads



Hey one more thing before I end this post, I have a little sneak peak at a surprise that I need to get done for our fan banner. Tell Me what you think this is...

Attached File  surprise.JPG   0bytes   99 downloads
Crazy Busy.


I have never really had a thing for apple...

due to their ways about doing business. Although it is sad to see a great and well know fellow nerd/visionary go. God bless Steve Jobs and his family.

#110 Guest_Francis_*

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Posted 23 October 2010 - 01:53 AM

That's a staircase D:

#111 b2bomber

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Posted 23 October 2010 - 02:03 AM

That's a staircase D:


the question is to where? Funny though.Posted Image
Crazy Busy.


I have never really had a thing for apple...

due to their ways about doing business. Although it is sad to see a great and well know fellow nerd/visionary go. God bless Steve Jobs and his family.

#112 Guest_Francis_*

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Posted 23 October 2010 - 02:13 AM

I'd say a story. :holdglass:

#113 gizmo719

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Posted 23 October 2010 - 07:27 PM

lol nice, ill ask my uncle to get on here hes a hazmoat tech im just hazmat aware lol
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#114 TacticalRooster22

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Posted 24 October 2010 - 02:25 AM

All looks very cool. I assume the stairwell leads to the dispatcher's office... :popcorn:

new-fan-1.png

Join http://ertrpg.com and beecome part in a fun emergency roleplay!


#115 shadowzuziz

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Posted 24 October 2010 - 08:55 PM

thats a mystery

http://imageshack.us/a/img51/5213/62584626.png[/img][/url]



 

 


#116 Unit 42

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Posted 25 October 2010 - 01:29 AM

This looks really nice! and it has to be a stair in a house. :holdglass:
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Anime....that is all.

#117 b2bomber

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Posted 25 October 2010 - 02:24 AM

Lol you guys are all going to be very surprised. Anyway I hope to have an in-game video by Wednesday. :) Sorry I have Not yet textured any of the stuff Its been very busy. I don't think it will be skinned for the demo but at some point all of this will.
Crazy Busy.


I have never really had a thing for apple...

due to their ways about doing business. Although it is sad to see a great and well know fellow nerd/visionary go. God bless Steve Jobs and his family.

#118 shadowzuziz

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Posted 25 October 2010 - 05:35 AM

Lol you guys are all going to be very surprised. Anyway I hope to have an in-game video by Wednesday. :) Sorry I have Not yet textured any of the stuff Its been very busy. I don't think it will be skinned for the demo but at some point all of this will.



pm when ever you need me to try and get us on mp again

http://imageshack.us/a/img51/5213/62584626.png[/img][/url]



 

 


#119 Guest_sweswat_*

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Posted 25 October 2010 - 05:50 PM

The mod looks and sounds awesome and I can't wait to see more updates and then try the mod :P

What if you extinguish a fire and then have to keep spraying water so it doesn't start again.

I have an idea of a tool, I'm not sure if it has been mentioned before, but it would be nice with a heatseeking camera.

A person calls 911 because she feels a burning smell. The FD arrives at the house and search it through with the camera, finds the glowfire and addresses it in an appropriate way.

You can also use it to check if a fire is really burnt out so you know if you have to cold it down even more.

#120 gizmo719

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Posted 25 October 2010 - 08:55 PM

Hell yea, A T.I.C would be amazing
EMT-B

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