
Advanced Game play and Development Mod (Is Closeing)
#121
Posted 25 October 2010 - 09:19 PM
Something like this would ensure a bit more realism. Perhaps when you click on a person, he is highlighted for the color of the unit he is on. Black for engines, red for ladders, yellow for squads, blue for rescues. The special companies can do a lot of things well, but there are only 12 of them (5 rescues and 7 squads) in the whole city. As the LA Mod plays currently, there is no advantage or disadvantage to calling an engine vs a truck vs a USAR squad other than equipment. Right now, Manhattan has 1 Rescue company and 1 Squad company, so it is not like the special companies would overwhelm the game.
I would like to see the same type of unseen handicapping used with decision making on the fire ground as well. If I have fire in the fifth floor of a seven story building, (we'll say that we are not permitted to enter the building)and I choose to go with the engine's deck guns, rather than a ladder pipe or tower ladder, than it should take longer to put that fire out. The deck gun should be more effective at lower heights. Things like height of buildings should affect the effectiveness of the firefighting. Again, this would make it so that different units must be used to get the quickest knockdown of the fire. Also the fire boat should have multiple powerful deck guns, but there should only be one or two big fire boats available. I know that it has been mentioned before, but any unit that is flowing water should have to be hooked up to a water source. If an engine is working, than it should either be connected to a hydrant, or another engine that is connected to a hydrant. If a ladder pipe or tower is flowing, than there should be an engine supplying it. No hose lines should be allowed to be driven over by any units. I feel that this point alone would make the tactical game play of this mod incredible. Things like apparatus type and positioning now come into play. If your first due engine is delayed because of traffic, but the ladder truck is there, then the fire will grow. (Realistic!) If you block out companies due to hose on the street, then the fire will grow while you reposition. If you have people trapped on the upper floors, but can't get a truck in due to obstructions, then the rescue operation will be hindered and people may die. We are forced to think about what we are doing, which makes the game much more fun.
#122
Posted 26 October 2010 - 12:23 AM
One more thing that I would like to see is a some type of unseen handicapping system with regards to units and their tasks. For instance, FDNY has engines, ladders, squads, rescues, hazmat, and various other units. Ladder companies should be more efficient at forcible entry, making rescues, ventilation, etc. than engine companies. Engine companies should be more efficient at fire suppression, and advancing hose lines than ladder companies. Rescues and Squads are considered elite companies, and should get an edge in all of these duties, as well as be used for any type of technical rescues. The theory being that in game, if I am really strapped for resources, and need to use an engine company to make some rescues, it can be done. Just not as efficiently and quickly as if truck or the rescues and squads were performing the same task. Same thing in reverse. If I need a ladder company to stretch a hose and put out a fire, it can be done. Just not as efficiently as an engine company would do it.
Something like this would ensure a bit more realism. Perhaps when you click on a person, he is highlighted for the color of the unit he is on. Black for engines, red for ladders, yellow for squads, blue for rescues. The special companies can do a lot of things well, but there are only 12 of them (5 rescues and 7 squads) in the whole city. As the LA Mod plays currently, there is no advantage or disadvantage to calling an engine vs a truck vs a USAR squad other than equipment. Right now, Manhattan has 1 Rescue company and 1 Squad company, so it is not like the special companies would overwhelm the game.
I would like to see the same type of unseen handicapping used with decision making on the fire ground as well. If I have fire in the fifth floor of a seven story building, (we'll say that we are not permitted to enter the building)and I choose to go with the engine's deck guns, rather than a ladder pipe or tower ladder, than it should take longer to put that fire out. The deck gun should be more effective at lower heights. Things like height of buildings should affect the effectiveness of the firefighting. Again, this would make it so that different units must be used to get the quickest knockdown of the fire. Also the fire boat should have multiple powerful deck guns, but there should only be one or two big fire boats available. I know that it has been mentioned before, but any unit that is flowing water should have to be hooked up to a water source. If an engine is working, than it should either be connected to a hydrant, or another engine that is connected to a hydrant. If a ladder pipe or tower is flowing, than there should be an engine supplying it. No hose lines should be allowed to be driven over by any units. I feel that this point alone would make the tactical game play of this mod incredible. Things like apparatus type and positioning now come into play. If your first due engine is delayed because of traffic, but the ladder truck is there, then the fire will grow. (Realistic!) If you block out companies due to hose on the street, then the fire will grow while you reposition. If you have people trapped on the upper floors, but can't get a truck in due to obstructions, then the rescue operation will be hindered and people may die. We are forced to think about what we are doing, which makes the game much more fun.
Hey, Really like all of that. Now just want to mention where not exactly developing a mod that will be playable. Think of it more like civil cars corp. Its a mod for mods but in the end it should effect your game play greatly. I think though we could possibly develop a tool that ranks skill based off training. But That would be up to the mod developers to set what the ladder company's skilled at compared to an engine company because every department is different yet the also can be the same at all the same time. So good Idea though. A lot of the stuff we are making will be all done threw lots of animation. And we will have scripts that will control which animations play. I do believe a lot of this could be possible with the right scripts and tools. A lot of this is just using variables and tying them to events and outputs.

ALRIGHT big update, tomorrow we will be showing off the surprise. So far no one has gotten anywhere near close with their guess so. But I do need your help everyone. I need to know where I can get a free game cam software to shoot the in game video!
Thanks,
B2bomber

I have never really had a thing for apple...
due to their ways about doing business. Although it is sad to see a great and well know fellow nerd/visionary go. God bless Steve Jobs and his family.
#123
Posted 26 October 2010 - 05:41 AM
Also That would be amazing process to have the different units affect game play like with the hose blocking the road and having to tap multiple hydrants, because one could not support units. I still really want to see a quint

#124
Posted 26 October 2010 - 03:47 PM
#125
Posted 26 October 2010 - 04:06 PM
I really like the idea of someone (us or them), finally creating a quint, but the only way that it would work, in my opinion, is if they limit the water supply. Other wise it would just really be a ladder truck.
quint stuff should be done by the modeling department. We plan to model some various new units with all of them being open roof enabled and I think we might do multiple compartments because of the amount of tools we would like to do. So you would have to go to different compartments on the truck to get 1 tool for use. I would also like to see the tool actually get carried on the truck and instead of just putting a tool down and it just fading away, It would have to be set back on the truck. And also not have the ability to go grab a tool and then go and grab another,It would be limited to how many tools you could get off one unit. Anyway your surprise will be coming latter today as long as things go well. Its all done, I might make a tweak or to the actual scene but My concern is the weather that we are having where I am, Massive winds and rain is what there saying to expect and all of the Internet, and power companies are already setting up the emergency repair stations around the area. But so far the weather has been good so.

I have never really had a thing for apple...
due to their ways about doing business. Although it is sad to see a great and well know fellow nerd/visionary go. God bless Steve Jobs and his family.
#126
Posted 26 October 2010 - 04:31 PM
quint stuff should be done by the modeling department. We plan to model some various new units with all of them being open roof enabled and I think we might do multiple compartments because of the amount of tools we would like to do. So you would have to go to different compartments on the truck to get 1 tool for use. I would also like to see the tool actually get carried on the truck and instead of just putting a tool down and it just fading away, It would have to be set back on the truck. And also not have the ability to go grab a tool and then go and grab another,It would be limited to how many tools you could get off one unit. Anyway your surprise will be coming latter today as long as things go well. Its all done, I might make a tweak or to the actual scene but My concern is the weather that we are having where I am, Massive winds and rain is what there saying to expect and all of the Internet, and power companies are already setting up the emergency repair stations around the area. But so far the weather has been good so.
Yeah I always thought that putting the tool on the ground and having it fade away was kind of stupid. I wish that my real tools would magically find their way back when i put them down, lol. I like the idea of open roofs on the units, are you planning to be able to assign tasks while en-route?
#127
Posted 26 October 2010 - 05:55 PM
quint stuff should be done by the modeling department. We plan to model some various new units with all of them being open roof enabled and I think we might do multiple compartments because of the amount of tools we would like to do. So you would have to go to different compartments on the truck to get 1 tool for use. I would also like to see the tool actually get carried on the truck and instead of just putting a tool down and it just fading away, It would have to be set back on the truck. And also not have the ability to go grab a tool and then go and grab another,It would be limited to how many tools you could get off one unit. Anyway your surprise will be coming latter today as long as things go well. Its all done, I might make a tweak or to the actual scene but My concern is the weather that we are having where I am, Massive winds and rain is what there saying to expect and all of the Internet, and power companies are already setting up the emergency repair stations around the area. But so far the weather has been good so.
You must live in Chitown.......on near by lol. Anyway I mainly want a quint because of this......i really like them pumping water better then engines cause it or main ride.

#128
Posted 26 October 2010 - 11:35 PM
You receive a 9-11 call about a man under the train.









This is one of just the many new revolutionary systems the advanced game play team wants to introduce to you. Open Roof Multi-layer Subway, Basement, Sewer and Manhole system. This is a whole new underground world where all sorts of new missions will be able to be preformed. A long side this underground system lots of new tools will be developed to help you preform your new tasks.
Alright what do you all think? as always thoughts comments everything. By the way you might see the whole system in Dyson's sub-mod 3.0 thats all up to him though.
As always,
Thanks to Hoppah and his crew
And Dyson
I have never really had a thing for apple...
due to their ways about doing business. Although it is sad to see a great and well know fellow nerd/visionary go. God bless Steve Jobs and his family.
#129
Posted 27 October 2010 - 12:19 AM

#130
Posted 27 October 2010 - 12:43 AM
#131
Posted 27 October 2010 - 12:47 AM
+75 new tools? Is this really possible?
thats what we would like to do. Remember that tools are really low poly so they would be easier to model and skin. The part that maybe will be the trouble is scripting. But even then some of them preform similar functions. Now thats not 70 with our first release but overall 70-100 tools we will try to do.
That also includes various lengths and types of one tool.
I have never really had a thing for apple...
due to their ways about doing business. Although it is sad to see a great and well know fellow nerd/visionary go. God bless Steve Jobs and his family.
#132
Posted 27 October 2010 - 01:43 AM
#134
Posted 27 October 2010 - 02:09 AM
It's hilarious, reading from the first post to now. The first page is all full of pessimistic cynicism, and then the later pages actually look hopeful, lol.
Lol, Well I think as far as I know that all will continue to happen. I am trying to get people interested in it cause I do think that this mod could happen. And it will. Anyways, Right now where starting the process of getting our own mod team section In which we will lay out the structure of the mod. But we will still be updating on both. The team stuff will be for keeping everything organized and so that you can get information on work thats being done in every branch.
I have never really had a thing for apple...
due to their ways about doing business. Although it is sad to see a great and well know fellow nerd/visionary go. God bless Steve Jobs and his family.
#135
Posted 27 October 2010 - 02:10 AM
#136
Posted 27 October 2010 - 02:11 AM
That is really cool. The subway is something I would have never thought about.
anything underground by the way sewers gas pipes you name it the system will have it.
I have never really had a thing for apple...
due to their ways about doing business. Although it is sad to see a great and well know fellow nerd/visionary go. God bless Steve Jobs and his family.
#137
Posted 27 October 2010 - 02:15 AM
anything underground by the way sewers gas pipes you name it the system will have it.
That has the potential to make some really great scenarios, gas leak underground, explosion underground, underground crew hits electric lines, and other stuff.
#138
Posted 27 October 2010 - 02:31 AM
That has the potential to make some really great scenarios, gas leak underground, explosion underground, underground crew hits electric lines, and other stuff.
Your maps will never be the same. This all sounds like tons and tons of work for a group of 4-5 but where making an highly detailed plan currently on how the mod will be successful. So we will keep everyone updated on all that.
I have never really had a thing for apple...
due to their ways about doing business. Although it is sad to see a great and well know fellow nerd/visionary go. God bless Steve Jobs and his family.
#139
Posted 27 October 2010 - 02:41 AM
#140
Posted 27 October 2010 - 02:46 AM
