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Advanced Game play and Development Mod (Is Closeing)


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#61 b2bomber

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Posted 07 October 2010 - 12:34 AM

Very cool. Have the new scripts been tested yet? :gruebel:


not yet, I am gonna have to redo the base of the unit cause I screwed up the map. So, and the script is based off one that is already existent. Just some changed variables. Posted Image waiting on Dyson to ship beta test version of 2.0. The advanced game play Mod and Dyson's New York sub mod will be working very closely and you might even see some of advanced game plays work in Dyson's mod. But I cant tell you details, thats all up to Dyson.Posted Image
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I have never really had a thing for apple...

due to their ways about doing business. Although it is sad to see a great and well know fellow nerd/visionary go. God bless Steve Jobs and his family.

#62 shadowzuziz

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Posted 07 October 2010 - 01:50 AM

can i know what the details are? and i sent you a pm

http://imageshack.us/a/img51/5213/62584626.png[/img][/url]



 

 


#63 b2bomber

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Posted 07 October 2010 - 02:36 AM

I should have that info available tommarow. Sorry it literally takes an hour to punch everything in and well organized. Lol sadly that's true for a person who can type like60-80 wpm.
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I have never really had a thing for apple...

due to their ways about doing business. Although it is sad to see a great and well know fellow nerd/visionary go. God bless Steve Jobs and his family.

#64 shadowzuziz

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Posted 07 October 2010 - 06:17 AM

thats pretty good i type maybe a bit slower i dont know i never messured

http://imageshack.us/a/img51/5213/62584626.png[/img][/url]



 

 


#65 b2bomber

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Posted 07 October 2010 - 09:16 PM

I am trying to post what we will be doing so please bear with me. The front page is corrupt so I will be also creating PDF's as RTF's and notepad documents for people to view. :)
Crazy Busy.


I have never really had a thing for apple...

due to their ways about doing business. Although it is sad to see a great and well know fellow nerd/visionary go. God bless Steve Jobs and his family.

#66 shadowzuziz

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Posted 08 October 2010 - 02:03 AM

wow i hope all this is able to be done

http://imageshack.us/a/img51/5213/62584626.png[/img][/url]



 

 


#67 b2bomber

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Posted 17 October 2010 - 11:37 PM

OK, so with the last week or so I have been laying out the plans as well as some of the windows to advanced Game-plays New tool which would be found under the scripts rollover in the game editor. Now Basically this tool will Allow any modding team to create buildings that would apply advanced construction implementations quickly without having to lay out all sorts of pieces together. As well the structures themselves would be set up differently than the ones you currently find in emergency(Way they work). For instance the buildings would have a multi-level open house system that would allow a unit to walk on multiple floors (So it could not just be marked as open_House it would just be a building with a script applied to it and each floor a child object created in the tool.) Anyways so we plan to create this tool which would take pre-made parts (prototypes) made by the team and allow the user to assemble them together on on a grid creating things floor by floor.

So Now I would like to ask peoples opinions, thoughts and such on weather they have a different perspective on how or if it can be done. An or if anyone would be able to help make this a reality. Currently I am still working on creating an algorithm as well as A high detailed layout of how it should work. So I will be able to provide whoever would be interested with a full laid out plan. We would just need a scripter that is familiar to the way the in game system works.


heres the screens I have so far of what I have made...


So you would go to scripts and then start the tool up and here is the start up screen...

Attached File  Start_Up.JPG   29.43KB   146 downloads


Now At the Start Up screen you are prompted to either load or create a new building. In which either will draft or create there data and Info from 3 new files found under buildings tab or Prototypes which are Residential, Commercial, and Industrial. (In The Mods File structure)


So Now lets just say we select Create a new building, So it Prompts us to choose which zoning we would like to create a building for...

Attached File  New_Structure_Selcection.JPG   0bytes   152 downloads

So we Select residential and like any other building zone the Structure Info Window will Pop up and will allow you to set various things such as how tall the building is and then allow you to be able to select a floor to edit...

Attached File  Residential_Structure_Info.JPG   0bytes   156 downloads


After we punch in general info I go to the Story Information list Box and I would select a floor to work on. I would Click Edit layout and a New window would Pop up That would be the floor Creator. (there Will Also Be A roof Creator)

Attached File  Floor_Creator.JPG   64.59KB   149 downloads


(LOOK BACK AT FIRST PAGE FOR ORIGINAL IDEA)



Now In the floor creator I may already have a floor Layout showing up in the preview. But In this creator I can go to the part selector Select either a wall a floor or other various parts that could be found in a building and then I can Click and drag them into the preview. Now you can also Edit its composition such as adding drywall to one side but thats just a whole another Explanation.

Sorry If its a littel rough what I am trying to say ( Not the best writer). And basicly What my point is would anyone who can script be interested in helping out develop this.
Crazy Busy.


I have never really had a thing for apple...

due to their ways about doing business. Although it is sad to see a great and well know fellow nerd/visionary go. God bless Steve Jobs and his family.

#68 nick the greek

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Posted 18 October 2010 - 01:17 PM

It looks like you know what you are doing :D

#69 bazz

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Posted 18 October 2010 - 04:12 PM

I'm looking forward to tihs mod now! :)

#70 b2bomber

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Posted 19 October 2010 - 01:12 AM

Hey Emergency Planet I need your help but first see anything new in the shots again...

Attached File  findit.JPG   84.21KB   272 downloads


Attached File  findit2.JPG   0bytes   266 downloads


we need suggestions if you spot what where taking about...



Thanks NY mod
Thanks Dysons NY submod
And Thank you Hoppah and the whole team
Crazy Busy.


I have never really had a thing for apple...

due to their ways about doing business. Although it is sad to see a great and well know fellow nerd/visionary go. God bless Steve Jobs and his family.

#71 krt2008

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Posted 19 October 2010 - 02:52 AM

Hey Emergency Planet I need your help but first see anything new in the shots again...

Attached File  findit.JPG   84.21KB   272 downloads


Attached File  findit2.JPG   0bytes   266 downloads


we need suggestions if you spot what where taking about...



Thanks NY mod
Thanks Dysons NY submod
And Thank you Hoppah and the whole team


I'd have to guess either the venting of the fire through the roof, the ladders, or the firefighter hanging on the edge of the roof. All of which look great, and interesting, and make the game that much more realistic. Have you guys considered making something for high rise packs for taller buildings? Keep up the great work.

#72 b2bomber

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Posted 19 October 2010 - 03:47 AM

That building creator when set up (if it works) will allow any user to create up to at least hopefully at least 50 stories qucikly and will allow for every single floor of that building to be walkable (open house enabeled) threw a special script applied of course to the structure. As well each floor will use the natural physics system in the game. The reason why I say hopefully at least 50 stories is because of the camera parameters only being allowed to go out so far and the ability for the game to be able to Handel the structure at hand. All the individual low poly parts. Being put together.

So what kind of tools would you like to see in this high rise pack (not to familiar with high rise)

Here's my second point we will be introducing tons of new tools and the one I have for you here is one of our many ground ladders. This is a 16 ft extension ladder but is still being modeled but when finished this will be a new tool for use! So we need everyones ideas for new tools you would like to see in the game. We plan to do a bunch of low angle/ grade rescue tools, confidend space, ventilation, hazmat, collapse rescue, forcible entry and many more various tools and equipment. each peice of equipment will be tied into the new " action pack " system. The action pack system will be a GUI tool in game that will allow you to control many various staff actions threw simple or complex animations depends on the task. This tool will also enhance the diolague between staff as well there interation with civilians. As well a lot of our new tools will have a 1st person action gameplay gui ( mini game). This will alow you to actually break down a door or cut the top off a car threw an intactive interface and not being dependent on what the game can handel rendering wise. Like all the new mods such as ny or rts they have pop up interactive radios and such. Well now where just going a step further by adding in interactive tool operations. Anyway am I getting off topic we would like to ask what tools would you like to see? Feel free to post your ideas and any other comments questions and such bellow. :)
Crazy Busy.


I have never really had a thing for apple...

due to their ways about doing business. Although it is sad to see a great and well know fellow nerd/visionary go. God bless Steve Jobs and his family.

#73 krt2008

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Posted 19 October 2010 - 04:26 AM

That building creator when set up (if it works) will allow any user to create up to at least hopefully at least 50 stories qucikly and will allow for every single floor of that building to be walkable (open house enabeled) threw a special script applied of course to the structure. As well each floor will use the natural physics system in the game. The reason why I say hopefully at least 50 stories is because of the camera parameters only being allowed to go out so far and the ability for the game to be able to Handel the structure at hand. All the individual low poly parts. Being put together.

So what kind of tools would you like to see in this high rise pack (not to familiar with high rise)

Here's my second point we will be introducing tons of new tools and the one I have for you here is one of our many ground ladders. This is a 16 ft extension ladder but is still being modeled but when finished this will be a new tool for use! So we need everyones ideas for new tools you would like to see in the game. We plan to do a bunch of low angle/ grade rescue tools, confidend space, ventilation, hazmat, collapse rescue, forcible entry and many more various tools and equipment. each peice of equipment will be tied into the new " action pack " system. The action pack system will be a GUI tool in game that will allow you to control many various staff actions threw simple or complex animations depends on the task. This tool will also enhance the diolague between staff as well there interation with civilians. Anyway I getting off topic we would like to ask what tools would you like to see? Feel free to post your ideas and any other comments questions and such bellow. :)



Well the high rise pack is really just a hose that is carried up multiple stories. Basically you take it to whatever floor you want and connect it to the stand pipe, which gives you the water that is pumped up. It would be neat if there was some way to connect the engine to the building, which would supply your water.

Also I think a K-12 saw would be cool since it can be used in venting, and fans for venting.

#74 aitor

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Posted 19 October 2010 - 01:27 PM

Hey Emergency Planet I need your help but first see anything new in the shots again...

Attached File  findit.JPG   84.21KB   272 downloads


Attached File  findit2.JPG   0bytes   266 downloads


we need suggestions if you spot what where taking about...



Thanks NY mod
Thanks Dysons NY submod
And Thank you Hoppah and the whole team


So this is the mod? looks good ;)
Posted Image

#75 b2bomber

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Posted 19 October 2010 - 02:24 PM

Well the high rise pack is really just a hose that is carried up multiple stories. Basically you take it to whatever floor you want and connect it to the stand pipe, which gives you the water that is pumped up. It would be neat if there was some way to connect the engine to the building, which would supply your water.

Also I think a K-12 saw would be cool since it can be used in venting, and fans for venting.



Stand Pipes in the buildings, good Idea and If we could set it up so that the engines could connect to it from the streets. I like that we will have to put that in! we wanted to do a automatic sprinkler system setup to but that would be cool to but both in. K-12 we plan to do and hopefully that will come with A GUI Mini game. Like sawing out a hole on something. heres kind of an example of what a tool GUI would Look like. This is a screen shot from a game called Real Heros Firefighter for the wii. this is kind of what inspired the 1st person GUI.

Attached File  18426_medium.jpg   0bytes   180 downloads

So this is the mod? looks good ;)


where a mod for the mods we wont be actually making a mod but rather we will develop kind of a mod development kit if you will that will allow moders to pump out something like winter-burg or NY Mod much quicker. we plan to construct various models, tools(physics Building Builder and 5-6 other tools), tools (such as ground ladders), open roof emergency apparatus cabs as well as bodies with interchangeable parts (Command Post Is set up that way you can change interior layout skins hood all sorts of stuff), 1st person GUI "Mini Games" (Such as command Desk), so much more its hard to list. We will be showing off some of our work in dyson's NY Sub mod. In-fact the New ESU Unit was developed by us. Posted Image


Where also here to make game play more varibleistic and we need everyones ideas to get us there!



Crazy Busy.


I have never really had a thing for apple...

due to their ways about doing business. Although it is sad to see a great and well know fellow nerd/visionary go. God bless Steve Jobs and his family.

#76 Dyson

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Posted 19 October 2010 - 03:14 PM

Dunno how realistic the First person is, might be very hard/impossible, but does the vent system work? If so thats awesome we really need to get some vids up :)

#77 krt2008

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Posted 19 October 2010 - 08:06 PM

On the note of collapses from one of your other posts, what about air bag and/or jacks to lift heavier objects in order to get people out without using a crane. The GUI looks interesting, if you can manage to pull it off.

#78 b2bomber

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Posted 19 October 2010 - 08:11 PM

sounds interesting the more ideas the better. So you would Like to see a lot of collapse rescue stuff. we will be and heres like the best way I can try to describe how the GUI'S will work...

hey heres basically how they will work check out this link. it will just be pictures with moving parts. so you will play a key role in that.(creating cut out photos of things such as car doors)

http://www.fullyinvo...rio1public.html

so now take a look at this rendered shot of a command desk. this will pop up when you select an object such as on the commando some of the interior parts will act kind of like the LA fire station control panel. once it pops up in the middle of your screen this will be your main desk window so you will be able to mouse over different things such as the radio, you click on it and it takes you to a screen of just the radio where you can change the channel volume stuff like that. or say on the other Gui you click on the monitors well this will be a bit more complex but when the camera tower is up I want to try to make it so that you can zoom pan stuff like that with the camera. which would show up in those monitors.

Attached File  1280x960commandseatgui (1).JPG   101.9KB   56 downloads
Attached File  1280x960commandseatgui (2).JPG   0bytes   58 downloads
Attached File  1280x960commandseatgui (3).JPG   44.34KB   35 downloads

Crazy Busy.


I have never really had a thing for apple...

due to their ways about doing business. Although it is sad to see a great and well know fellow nerd/visionary go. God bless Steve Jobs and his family.

#79 krt2008

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Posted 19 October 2010 - 08:25 PM

To be really honest I think the command desk is a great idea and feature, it puts a different level of control over situations. The other situations I'm not entirely sure about, I think there is some real potential there, but you are kind of limited by the game.

As for the collapse rescue stuff, equipment would be neat but a lot of it is just locating people and extracting them. Other than like air bags and jacks there isn't a whole lot that i can think of that would be useful in this game, unless you wanted to do a GUI where you had to find someone and extricate them. Then I think poles to poke through the rubble would be usefull.

#80 gizmo719

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Posted 19 October 2010 - 09:24 PM

I would love to see fan, and how in proper use of them are a Fail. Also hooking hydrants and running pump ops. BTW I cant wait for this
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