OK, so with the last week or so I have been laying out the plans as well as some of the windows to advanced Game-plays New tool which would be found under the scripts rollover in the game editor. Now Basically this tool will Allow any modding team to create buildings that would apply advanced construction implementations quickly without having to lay out all sorts of pieces together. As well the structures themselves would be set up differently than the ones you currently find in emergency(Way they work). For instance the buildings would have a multi-level open house system that would allow a unit to walk on multiple floors (So it could not just be marked as open_House it would just be a building with a script applied to it and each floor a child object created in the tool.) Anyways so we plan to create this tool which would take pre-made parts (prototypes) made by the team and allow the user to assemble them together on on a grid creating things floor by floor.
	So Now I would like to ask peoples opinions, thoughts and such on weather they have a different perspective on how or if it can be done. An or if anyone would be able to help make this a reality. Currently I am still working on creating an algorithm as well as A high detailed layout of how it should work. So I will be able to provide whoever would be interested with a full laid out plan. We would just need a scripter that is familiar to the way the in game system works.
heres the screens I have so far of what I have made...
So you would go to scripts and then start the tool up and here is the start up screen...
 Start_Up.JPG   29.43KB
  146 downloads
 Start_Up.JPG   29.43KB
  146 downloads
Now At the Start Up screen you are prompted to either load or create a new building. In which either will draft or create there data and Info from 3 new files found under buildings tab or Prototypes which are Residential, Commercial, and Industrial. (In The Mods File structure) 
So Now lets just say we select Create a new building, So it Prompts us to choose which zoning we would like to create a building for...
 New_Structure_Selcection.JPG   0bytes
  152 downloads
 New_Structure_Selcection.JPG   0bytes
  152 downloads
So we Select residential and like any other building zone the Structure Info Window will Pop up and will allow you to set various things such as how tall the building is and then allow you to be able to select a floor to edit...
 Residential_Structure_Info.JPG   0bytes
  156 downloads
 Residential_Structure_Info.JPG   0bytes
  156 downloads
After we punch in general info I go to the Story Information list Box and I would select a floor to work on. I would Click Edit layout and a New window would Pop up That would be the floor Creator. (there Will Also Be A roof Creator)
 Floor_Creator.JPG   64.59KB
  149 downloads
 Floor_Creator.JPG   64.59KB
  149 downloads
(LOOK BACK AT FIRST PAGE FOR ORIGINAL IDEA)
Now In the floor creator I may already have a floor Layout showing up in the preview. But In this creator I can go to the part selector Select either a wall a floor or other various parts that could be found in a building and then I can Click and drag them into the preview. Now you can also Edit its composition such as adding drywall to one side but thats just a whole another Explanation. 
Sorry If its a littel rough what I am trying to say ( Not the best writer). And basicly What my point is would anyone who can script be interested in helping out develop this.