Jump to content


Photo

Advanced Game play and Development Mod (Is Closeing)


  • This topic is locked This topic is locked
239 replies to this topic

#21 MikeyPI

MikeyPI

    Heil kitler

  • Moderator
  • 667,284 posts
  • Gender:Male
  • Location:<Undisclosed>
  • Interests:Drinking booze, guns, and cars, when combined it can be really entertaining=)

Posted 17 September 2010 - 03:41 PM

It isnt really too "genius" level stuff to do scripting, no more than speaking another language is... Subsequently why Ive failed so wonderously as a scripter, I can create the theoretical concepts but actually writing the lines of code surpasses my abililties (syntax errors eat me alive). A script is actually very simple in what she does until you start getting into the dynamic processes (IE it has to try to place it's self real-time, then you're going to have to do some tough mathematics work to make that work *see LA Mod Fed sniper* But when it comes to normal scripts, you have he Conditions (if X is present and has object Y assigned) Then the Functions you wish her to do (empty car and connect the hoses or whatever), then at the end you tell it to either keep running if it's a constant event, or let it die if it's a one-timer..

Scripting is just very tedius and requires a sharp eye for details one little ; ] { } / missing from the thing and it simply won't work. Otherwise it tends to be fairly straightforward for the most part, the tedius aspect is why most people can't/won't script. I can mod em, I can read em... but god help me in trying to write one=) If only the lovely designers of this game had put in a "scripting utility" that could assemble the code properly for you, but few games have ever included such a toy, "Starcraft" (yes an older game) has the best example of such a tool that is VERY user-friendly.

Lazy Moderator - Will warn when agro >)
FLM.jpg
2z69r10.jpg
Executive Director, EMP Internment Camps

 


#22 Kookas

Kookas

    Battalion Chief

  • Members
  • 525 posts
  • Gender:Male
  • Location:Birmingham, West Midlands
  • Interests:Drinking milk. So delicious, yet so sugar-free.

Posted 17 September 2010 - 04:33 PM

Well I like your optimistic thinking Mikey, but unfortunately it is simply not efficient, even if Emergency 4 does happen to have fairly nice simulation of gravity and physical collisions. It would probably be alot more CPU-friendly and better looking to pre-render the structure damage and collapse to an animation. You have to remember that there are limits set by hardware as well as the software - games work on a collaboration of hardware and software, remember.

^ what he said


#23 MikeyPI

MikeyPI

    Heil kitler

  • Moderator
  • 667,284 posts
  • Gender:Male
  • Location:<Undisclosed>
  • Interests:Drinking booze, guns, and cars, when combined it can be really entertaining=)

Posted 17 September 2010 - 05:53 PM

Ty for applaudng my optimism, in this subject there is indeed some, from the tractor incident she actually behaved pretty good on collisions, the only exception was people, but other static objects such as trees and guard rails interfered with the way the tractor proceeded on it's tumble, when it hit the guard rail it rolled OVER it, it didnt just pass through it or hop over it on the stationary axis she was sliding on prior to striking it. Animations simply put just are massively complex, the more you wish it to do, the larger the file can become. For example the Helicopters aimation set adds massively to the size of the models.

The LAPD Helo herself: 39KB, the Rotor Assembly: 1.5MB give or take.... Do that with enough objects and you'll see very quickly they become pretty heavy, the way animations have to be done because well, we lack the software they had the luxury of to create said animations, kinda limits our options. Our animations more or less dupe ev moving vert/polygon for each frame as she proceeds, it adds rapidly to the load on a cpu. A relatively simple horiz drop alone wouldnt hurt too much, but bear in mind that ev "building" or whatever you have present that has these even while the anim isnt active she's still got the same weight on the CPU regardless to if the anim is goin or not.

As a working theory I'd say it would be worth the effort to try both on a relatively simple "drop" construction, like a mission-based construction site collapse, see what the anim does vs the standard physics... In freeplay depending on how many structures were present the anims would overload the CPU more likely than not. Remember that I am not a game programmer but I do alotta these types of goodies for this particular game, so I know the system well for doing things such as animations, and she's not the most efficient process around unfortunately, especially if you get into really complex requests in the animation string.

Lazy Moderator - Will warn when agro >)
FLM.jpg
2z69r10.jpg
Executive Director, EMP Internment Camps

 


#24 b2bomber

b2bomber

    Captain

  • Members
  • 151 posts
  • Gender:Male
  • Location:Michigan, United States

Posted 17 September 2010 - 07:46 PM


Looking for someones help who has a full version of z-modeler. If anyone can convert some files for me it would be greatly appreciated! this will hopefully be a one time thing. PM if you would like to help.

Crazy Busy.


I have never really had a thing for apple...

due to their ways about doing business. Although it is sad to see a great and well know fellow nerd/visionary go. God bless Steve Jobs and his family.

#25 Ale

Ale

    Battalion Chief

  • Members
  • 857 posts
  • Gender:Male
  • Interests:Simcity, EM4 etc

Posted 17 September 2010 - 10:51 PM

Looking forward to this :)
You can really do it? It looks like it is difficult

#26 b2bomber

b2bomber

    Captain

  • Members
  • 151 posts
  • Gender:Male
  • Location:Michigan, United States

Posted 18 September 2010 - 12:13 AM

Looking forward to this :)
You can really do it? It looks like it is difficult



some things i think i can probably do. basic stuff I am going to need a team if I start. Right now i am just concepting, and throwing out things I will try to do. I have been give a lot of really good advice from a lot of people as far as I can tell know what they are talking about and trust them. somethings i think i can do others maybe not with out some major experts which if I start I am hoping I can get. I myself if I choose to do this will have to learn quite a bit. for now i am going to let the pole run for a few more days maybe throw out a couple more concepts stuff like that.Posted Image
Crazy Busy.


I have never really had a thing for apple...

due to their ways about doing business. Although it is sad to see a great and well know fellow nerd/visionary go. God bless Steve Jobs and his family.

#27 MikeyPI

MikeyPI

    Heil kitler

  • Moderator
  • 667,284 posts
  • Gender:Male
  • Location:<Undisclosed>
  • Interests:Drinking booze, guns, and cars, when combined it can be really entertaining=)

Posted 18 September 2010 - 03:18 AM

My best suggestion is to start with mission-based stuff bud, missions are 100% scripted so they give you much much more room to maneuver, Freeplay is a tougher nut to crack;)

Lazy Moderator - Will warn when agro >)
FLM.jpg
2z69r10.jpg
Executive Director, EMP Internment Camps

 


#28 b2bomber

b2bomber

    Captain

  • Members
  • 151 posts
  • Gender:Male
  • Location:Michigan, United States

Posted 18 September 2010 - 04:40 PM

My best suggestion is to start with mission-based stuff bud, missions are 100% scripted so they give you much much more room to maneuver, Freeplay is a tougher nut to crack;)


I am gonna try to through out one more idea then decide weather to do it. If I start we will start small after recruitment and if you say mission stuff is easiest thats probably where we will start. first though we would need to make an outline of what we think could be possible under each idea category, develop a plan from start to first release and go for it. :)
Crazy Busy.


I have never really had a thing for apple...

due to their ways about doing business. Although it is sad to see a great and well know fellow nerd/visionary go. God bless Steve Jobs and his family.

#29 b2bomber

b2bomber

    Captain

  • Members
  • 151 posts
  • Gender:Male
  • Location:Michigan, United States

Posted 18 September 2010 - 10:32 PM

sorry I don't want to double post for this but it is kind of important...Posted Image

Licence agreement statement

"RESTRICTIONS
You may not delete or obscure any copyright, trademark or other proprietary notice on the Software or accompanying printed materials.
You may not decompile, modify, reverse engineer, disassemble or otherwise reproduce the Software."

and then follows this statement about modding the game...


"EDITOR AND END-USER VARIATIONS
If the Software includes a feature that allows you to modify the Software or to construct new variations (an “Editor”), you may use such Editor to create modifications or enhancements to the Software, including the construction of new levels (collectively the “Variations”), subject to the following restrictions. Your Variations: (i) must only work with the full, registered copy of the Software; (ii) must not contain modifications to any executable file; (iii) must not contain any libelous, defamatory or other illegal material, material that is scandalous or invades the rights of privacy or publicity of any third party; (iv) must not contain any trademarks, copyright-protected work or other property of third parties; and (v) may not be commercially exploited by you, including but not limited to making such Variations available for sale or as part of a pay-per-play or timesharing service."

Would this be a legal issue if I where to start my mod and have to overhaul the basic system and where to release it on the em4 platform? Or is this more towards someone who would go out and make there own game based off the copyrighted material from the game?


thanks,
b2bomber
Crazy Busy.


I have never really had a thing for apple...

due to their ways about doing business. Although it is sad to see a great and well know fellow nerd/visionary go. God bless Steve Jobs and his family.

#30 MikeyPI

MikeyPI

    Heil kitler

  • Moderator
  • 667,284 posts
  • Gender:Male
  • Location:<Undisclosed>
  • Interests:Drinking booze, guns, and cars, when combined it can be really entertaining=)

Posted 18 September 2010 - 10:46 PM

It's your standard legal canned BS that all corporations put out there to protect their end. So long as you do NOT release say the Editor to the game, the Exe to the game, things like that you're fine, what it's intent is to prevent piracy or things like that, otherwise you're ok, As long as your end result is a Modification FOR the full version of the core game it's perfectly fine.

Lazy Moderator - Will warn when agro >)
FLM.jpg
2z69r10.jpg
Executive Director, EMP Internment Camps

 


#31 b2bomber

b2bomber

    Captain

  • Members
  • 151 posts
  • Gender:Male
  • Location:Michigan, United States

Posted 18 September 2010 - 10:58 PM

thanks just makeing sure every little detail can be possible with this mod. :)
Crazy Busy.


I have never really had a thing for apple...

due to their ways about doing business. Although it is sad to see a great and well know fellow nerd/visionary go. God bless Steve Jobs and his family.

#32 b2bomber

b2bomber

    Captain

  • Members
  • 151 posts
  • Gender:Male
  • Location:Michigan, United States

Posted 24 September 2010 - 02:08 AM

sneak peak to last surprise before mod is either dropped or started....


Attached File  closeup.JPG   0bytes   75 downloads



Guess what this Is...


Major update hopefully coming in a few days.
Crazy Busy.


I have never really had a thing for apple...

due to their ways about doing business. Although it is sad to see a great and well know fellow nerd/visionary go. God bless Steve Jobs and his family.

#33 nick the greek

nick the greek

    Battalion Chief

  • Members
  • 702 posts
  • Gender:Male
  • Location:Thessaloniki, Greece
  • Interests:rowing, running, music

Posted 24 September 2010 - 12:02 PM

Just another sketchup project... :machkaputt:

#34 TacticalRooster22

TacticalRooster22

    Battalion Chief

  • Members
  • 633 posts
  • Gender:Male
  • Location:Schererville, Indiana, USA
  • Interests:911FR, life, music, and firefighting stuff.

Posted 25 September 2010 - 05:26 AM

I'm gonna guess a window. Maybe it's a window of opportunity? :D

new-fan-1.png

Join http://ertrpg.com and beecome part in a fun emergency roleplay!


#35 shadowzuziz

shadowzuziz

    Battalion Chief

  • Members
  • 562 posts
  • Gender:Male
  • Location:Vancouver, British Columbia
  • Interests:911FR,PS3,Playing Games, Call of duty series

Posted 27 September 2010 - 10:35 PM

LOL

http://imageshack.us/a/img51/5213/62584626.png[/img][/url]



 

 


#36 b2bomber

b2bomber

    Captain

  • Members
  • 151 posts
  • Gender:Male
  • Location:Michigan, United States

Posted 27 September 2010 - 10:39 PM

Ok everyone, I know I have just been showing you sketch up shots. But now its time to start showing and part of the new and revised concept of 1st person cameras. The new concept for trying to implement the first person camera I believe is a much more plausible idea. Instead of creating a whole new camera perspective we will use the use of GUIs. The GUIs will run kind of like mini games and you will be able to do different tasks in each GUI application. try to guess what each of these photos are of and in as well as vote on what you think...

Attached File  1280x1024commandseatgui..JPG   0bytes   126 downloads

Attached File  cameracontrols.JPG   0bytes   120 downloads

Attached File  cameraindark.JPG   0bytes   79 downloads
Crazy Busy.


I have never really had a thing for apple...

due to their ways about doing business. Although it is sad to see a great and well know fellow nerd/visionary go. God bless Steve Jobs and his family.

#37 jab16

jab16

    Battalion Chief

  • Members
  • 942 posts
  • Gender:Male
  • Location:Austin,TX
  • Interests:Emergency 3 and 4
    History
    Military Strategy
    Project Reality (BF2)

Posted 27 September 2010 - 10:55 PM

Looking "bad ass"
I was there when Pyrothijs deleted Hoppah's weed cat photo!!!!!
Posted Image
Posted Image
If you love playling as police, fire, or ems come join http://ertrpg.forumotion.ca/forum.htm the online text roleplaying game.

#38 b2bomber

b2bomber

    Captain

  • Members
  • 151 posts
  • Gender:Male
  • Location:Michigan, United States

Posted 27 September 2010 - 10:57 PM

Looking "bad ass"


lol thats exactly how they will pop up in game. Actual size and everything.
Crazy Busy.


I have never really had a thing for apple...

due to their ways about doing business. Although it is sad to see a great and well know fellow nerd/visionary go. God bless Steve Jobs and his family.

#39 TacticalRooster22

TacticalRooster22

    Battalion Chief

  • Members
  • 633 posts
  • Gender:Male
  • Location:Schererville, Indiana, USA
  • Interests:911FR, life, music, and firefighting stuff.

Posted 28 September 2010 - 02:52 AM

Awesome! Looks interesting. :popcorn:

new-fan-1.png

Join http://ertrpg.com and beecome part in a fun emergency roleplay!


#40 b2bomber

b2bomber

    Captain

  • Members
  • 151 posts
  • Gender:Male
  • Location:Michigan, United States

Posted 28 September 2010 - 05:14 PM

thanks, theres more to come. this is just a small part of the full surprise. guess what they are of.
Crazy Busy.


I have never really had a thing for apple...

due to their ways about doing business. Although it is sad to see a great and well know fellow nerd/visionary go. God bless Steve Jobs and his family.