

V1.9 - Your thoughts...
#81
Posted 27 September 2009 - 02:57 AM

Wanna play multiplayer without any of the commitment? Emergency Planet hosts casual multiplayer to all its members! Contact me for more information
Executive Director: EMP Gulag
Do you have a warning that you want to go away, or are you facing another punishment you don't want? Contact me for the NEW alternative!
#82
Posted 27 September 2009 - 02:58 AM
I noticed something different I never seen be4.
House fire with red smoke coming out then turned to black smoke...... anyone else seen this happen ?
Circled in red.
Its just gas burnig i think, i only get it on gas explosions.
I fly like paper, get high like planes
#84
Posted 27 September 2009 - 03:16 AM
Wanna play multiplayer without any of the commitment? Emergency Planet hosts casual multiplayer to all its members! Contact me for more information
Executive Director: EMP Gulag
Do you have a warning that you want to go away, or are you facing another punishment you don't want? Contact me for the NEW alternative!
#85
Guest_policefreak_*
Posted 27 September 2009 - 03:26 AM
The only thing I don't like is sometimes civilian vehichles get stuck and no matter what you do the stay stuck.
Other than that the mod works perfectly

#86
Posted 27 September 2009 - 03:28 AM

Wanna play multiplayer without any of the commitment? Emergency Planet hosts casual multiplayer to all its members! Contact me for more information
Executive Director: EMP Gulag
Do you have a warning that you want to go away, or are you facing another punishment you don't want? Contact me for the NEW alternative!
#87
Posted 27 September 2009 - 03:32 AM
2) like the new traffic lights and street names buildings etc
3) like new cars wheres the buses?
4) love the chase script but will the person or car ever not stop causing say a pursuit?
#88
Posted 27 September 2009 - 03:48 AM
Also Hoppah: did you intend to make it so that when you send a police car to one side of the LA bridge it comes out where the vehicles spawn or no???? it was pretty cool if it was supposed to be that way


If you love playling as police, fire, or ems come join http://ertrpg.forumotion.ca/forum.htm the online text roleplaying game.
#89
Guest_#1emergencyfan_*
Posted 27 September 2009 - 03:57 AM
i am sorry if i should not post ideas here
However, I think it would be nice to see an undercover dodge charger (black?)
and
mabe some type of mission with a quota to pull cars over for different violations. (ex. run a light, no bliker, to slow, to fast etc.)
#90
Posted 27 September 2009 - 04:11 AM
The damage radius for exploding cars seems low (IMO) A car next to a car that explodes should catch fire - Doesn't seem to happen
This had to be changed because of the parking lot in front of the shopping center. Before the fix, if a car there caught fire and exploded, the fire would spread quickly and exponentially to the surrounding cars and buildings, to a point where it grew out of control in a matter of seconds, long before the first fire truck could even get on the scene. Furthermore, when there are too many burnt out cars, the game replaces them with the unburnt cars, which then explode and burn again if the fires have not yet been extinguished.
I wish I had kept a screenshot of the huge fire I got the first time a single car exploded in the parking lot. I had injured cops and firemen everywhere, I lost a police cruiser, and the fire spread accross the street to the offices and the McDonalds.
-Cal Naughton Jr.
#91
Posted 27 September 2009 - 05:20 AM
This had to be changed because of the parking lot in front of the shopping center. Before the fix, if a car there caught fire and exploded, the fire would spread quickly and exponentially to the surrounding cars and buildings, to a point where it grew out of control in a matter of seconds, long before the first fire truck could even get on the scene. Furthermore, when there are too many burnt out cars, the game replaces them with the unburnt cars, which then explode and burn again if the fires have not yet been extinguished.
I wish I had kept a screenshot of the huge fire I got the first time a single car exploded in the parking lot. I had injured cops and firemen everywhere, I lost a police cruiser, and the fire spread accross the street to the offices and the McDonalds.
Not to mention it's just plain unrealistic to have cars catching fire like that no matter what. If it was like that in real life anytime a store catches fire all the cars would explode within a matter of seconds!
I'm glad it's more realistic and it actually takes time.
#92
Posted 27 September 2009 - 11:08 AM
Cool stuff. Still exploring and testing.
- The damage radius for exploding cars seems low (IMO) A car next to a car that explodes should catch fire - Doesn't seem to happen
I've increased the burning time of all parked vehicles on the map, because a whole parking lot would be gone if one car exploded otherwise.
#93
Posted 27 September 2009 - 11:23 AM
It's full of cars.
You will never colect all those wrecks

//Cmon Hoppah this is way too easy

I told you I will find him!
[pics removed]
Tell me how many I've got

That's the "almost impossible"?

Edited by Hoppah, 27 September 2009 - 01:45 PM.
Pictures removed. Using the editor to find easter-eggs is considered cheating.
So, what is it the fire fighters do? Do they wait a block away before going to the station to get the truck? Nope. 10 or 12 guys go into the Station, put their gear on, and 6 of them jump in the Pump. The rest, they stay in the building in case they need the Rescue. So, Pump 1 responds from 119 Bertie St to 119 Bertie St, but, they have to follow protocol. So, they drive around they block, and stage at the corner, waiting for police to clear the building they just left.
x]
#94
Guest_BloodBiker_*
Posted 27 September 2009 - 01:39 PM

Paul
#95
Posted 27 September 2009 - 01:43 PM
Imagine parking lot near SubWay.
It's full of cars.
You will never colect all those wrecks
//Cmon Hoppah this is way too easy
I told you I will find him!
[pics removed]
Tell me how many I've got
That's the "almost impossible"?
That's cheating. Pictures removed. You have to find that on the ingame map.

#96
Posted 27 September 2009 - 01:50 PM
greetz,PyroThijs, (Moderator/FAQ author)
See something that doesn't belong? Report it, don't take matters into your own hands.
#97
Posted 27 September 2009 - 01:54 PM
#98
Posted 27 September 2009 - 02:03 PM
#99
Posted 27 September 2009 - 02:40 PM
I still get a compatibility warning when loading the mod, but it's still playable. It would be nice to see a Deluxe map in future, though. It wlil take me a while to get used to everything, changing some preferences to just how I like it, but all in all it is a very nice update, and IMO was worthy of more than a '1.x' update.
S.
#100
Posted 27 September 2009 - 02:59 PM

Gent Modification & Antwerpen Modification & Torhout Modification
Mooie meiden zijn zelden vrij en vrije meiden zijn zelden mooi.