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V1.9 - Your thoughts...


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#81 Newfoundking

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Posted 27 September 2009 - 02:57 AM

besides a few pathing issues (which I might fix myself later on) and a few minor traffic problems, it's all good :)

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#82 aidan196

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Posted 27 September 2009 - 02:58 AM

I noticed something different I never seen be4.

House fire with red smoke coming out then turned to black smoke...... anyone else seen this happen ?

Circled in red.



Its just gas burnig i think, i only get it on gas explosions.

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#83 Pearl71

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Posted 27 September 2009 - 03:11 AM

its basically the carbon burning in the smoke... why sometimes u get all fire and no smoke... normal process of burning.... nice detail..... slap me if iam wrong :1046275767_ugly:
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#84 Newfoundking

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Posted 27 September 2009 - 03:16 AM

Actually, that would be one of the particles, what you are seeing is a fire really I do believe.. If memory serves correct one of the particles for fire starts off like a red burning, looking almost like smoke, then the black smoke takes over, and you don't see the red fire as much.

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#85 Guest_policefreak_*

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Posted 27 September 2009 - 03:26 AM

The new mod is awesome!
The only thing I don't like is sometimes civilian vehichles get stuck and no matter what you do the stay stuck.
Other than that the mod works perfectly :) .

#86 Newfoundking

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Posted 27 September 2009 - 03:28 AM

Yeah, with a completly new map, ther eis going to be a few pathing problems, and traffic may be a little bit of a pain, but I'm sure this will get sorted out as best as possible within a few patches ;)

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#87 topfuzz

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Posted 27 September 2009 - 03:32 AM

1) like the rapid deploy for fire trucks much easier
2) like the new traffic lights and street names buildings etc
3) like new cars wheres the buses?
4) love the chase script but will the person or car ever not stop causing say a pursuit?

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#88 jab16

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Posted 27 September 2009 - 03:48 AM

That has heppend to me today i tried to pull over a van but it kept going lol

Also Hoppah: did you intend to make it so that when you send a police car to one side of the LA bridge it comes out where the vehicles spawn or no???? it was pretty cool if it was supposed to be that way
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#89 Guest_#1emergencyfan_*

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Posted 27 September 2009 - 03:57 AM

I think the new 1.9 is the best one yet!


i am sorry if i should not post ideas here

However, I think it would be nice to see an undercover dodge charger (black?)
and
mabe some type of mission with a quota to pull cars over for different violations. (ex. run a light, no bliker, to slow, to fast etc.)

#90 Voodoo_Operator

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Posted 27 September 2009 - 04:11 AM

The damage radius for exploding cars seems low (IMO) A car next to a car that explodes should catch fire - Doesn't seem to happen


This had to be changed because of the parking lot in front of the shopping center. Before the fix, if a car there caught fire and exploded, the fire would spread quickly and exponentially to the surrounding cars and buildings, to a point where it grew out of control in a matter of seconds, long before the first fire truck could even get on the scene. Furthermore, when there are too many burnt out cars, the game replaces them with the unburnt cars, which then explode and burn again if the fires have not yet been extinguished.

I wish I had kept a screenshot of the huge fire I got the first time a single car exploded in the parking lot. I had injured cops and firemen everywhere, I lost a police cruiser, and the fire spread accross the street to the offices and the McDonalds.
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#91 Brendon

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Posted 27 September 2009 - 05:20 AM

This had to be changed because of the parking lot in front of the shopping center. Before the fix, if a car there caught fire and exploded, the fire would spread quickly and exponentially to the surrounding cars and buildings, to a point where it grew out of control in a matter of seconds, long before the first fire truck could even get on the scene. Furthermore, when there are too many burnt out cars, the game replaces them with the unburnt cars, which then explode and burn again if the fires have not yet been extinguished.

I wish I had kept a screenshot of the huge fire I got the first time a single car exploded in the parking lot. I had injured cops and firemen everywhere, I lost a police cruiser, and the fire spread accross the street to the offices and the McDonalds.



Not to mention it's just plain unrealistic to have cars catching fire like that no matter what. If it was like that in real life anytime a store catches fire all the cars would explode within a matter of seconds!

I'm glad it's more realistic and it actually takes time.

#92 Hoppah

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Posted 27 September 2009 - 11:08 AM

Cool stuff. Still exploring and testing.

  • The damage radius for exploding cars seems low (IMO) A car next to a car that explodes should catch fire - Doesn't seem to happen


I've increased the burning time of all parked vehicles on the map, because a whole parking lot would be gone if one car exploded otherwise.

#93 szron

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Posted 27 September 2009 - 11:23 AM

Imagine parking lot near SubWay.
It's full of cars.
You will never colect all those wrecks :D

//Cmon Hoppah this is way too easy :D
I told you I will find him!
[pics removed]
Tell me how many I've got :D
That's the "almost impossible"? :D

Edited by Hoppah, 27 September 2009 - 01:45 PM.
Pictures removed. Using the editor to find easter-eggs is considered cheating.

So, what is it the fire fighters do? Do they wait a block away before going to the station to get the truck? Nope. 10 or 12 guys go into the Station, put their gear on, and 6 of them jump in the Pump. The rest, they stay in the building in case they need the Rescue. So, Pump 1 responds from 119 Bertie St to 119 Bertie St, but, they have to follow protocol. So, they drive around they block, and stage at the corner, waiting for police to clear the building they just left.

x]


#94 Guest_BloodBiker_*

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Posted 27 September 2009 - 01:39 PM

Really enjoying this mod, same as others the traffic becomes a problem after a while, i'm sure it can be rectified easy, the police scripts are really well done. Thanks and a gold star from me. :holdglass:

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#95 Hoppah

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Posted 27 September 2009 - 01:43 PM

Imagine parking lot near SubWay.
It's full of cars.
You will never colect all those wrecks :D

//Cmon Hoppah this is way too easy :D
I told you I will find him!
[pics removed]
Tell me how many I've got :D
That's the "almost impossible"? :D


That's cheating. Pictures removed. You have to find that on the ingame map. :)

#96 pyrothijs

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Posted 27 September 2009 - 01:50 PM

Played the mod for about an hour yesterday evening. LA looks really american now, especially with the american cars driving around the roads and the second fire station. Haven't had a chance to play with the tiller yet. I'll try that tonight.

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#97 Hoppah

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Posted 27 September 2009 - 01:54 PM

Does everyone like the new civilian cars too?

#98 SleepyLizard

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Posted 27 September 2009 - 02:03 PM

yeh i do, they look so good!!!! the trucks cab(18 wheelers) things look amazing aswelll! i love them!
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#99 sah1510

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Posted 27 September 2009 - 02:40 PM

Very nice! I like the new American feel, and it's a nice change! As others have said, traffic can be an issue but I suppose it's the same in reality! IMO, events happen a little too frequently but that's something I think I can change. Loving the new civilian cars, tiller, commands and the new radio sounds.

I still get a compatibility warning when loading the mod, but it's still playable. It would be nice to see a Deluxe map in future, though. It wlil take me a while to get used to everything, changing some preferences to just how I like it, but all in all it is a very nice update, and IMO was worthy of more than a '1.x' update.
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#100 FireFightersKid

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Posted 27 September 2009 - 02:59 PM

Hey, where did you find Voodoo Operator? I've found the other persons but not yet Voodoo... :D

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