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V1.9 - Your thoughts...


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#121 jab16

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Posted 28 September 2009 - 01:27 AM

All grafitti logo's fall under the same easter-egg ;)


Yep like the peoples names in the editor, like Voodo is a biker guy with a beer bottle standing next to a broken down car :1046275767_ugly:
I was there when Pyrothijs deleted Hoppah's weed cat photo!!!!!
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#122 Guest_matt31896_*

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Posted 28 September 2009 - 02:43 AM

I have just released Los Angeles Mod v1.9 and I'd like to know what your thoughts are about a couple of things. I want to start a discussion about the following things:

- What are your thoughts about the new installer?
- What are your thoughts about the new freeplay map?
- What do you like/hate about the new freeplay map?

I have plans to improve the new freeplaymap by adding new buildings and other objects. I can't do that without other peoples feedback. Personally I think the new installer is a great improvement, because it has a better compression rate (size of the .exe file) than .e4mod files and the optional choices what was the main reason to release v1.9 as an .exe file. My least favorite area/district on the new map is the industrial area between the LA river and the port area. My favorite part is the parking lot at the stripmall, bank and Wal-Mart.

There are also about 8 easter-eggs on the map. When you think you have found one you can post that here as well. :)

Hoppah

May I quote something? Thanks,

I LOVE :wub: the new freeplay map. The third call I got was a nine car pile up with two law enforcment officers down. Talk about dawn of the rescue services. The mod is great! :gut: Though it would be nice to have police banner tape. I've tried using the red/white one in the game but me+scripting= :( . Love it overall though!

BTW for that crash I had 2 CHP lay, well, I'll post what to do on ingame screens, cuz I don't want to type.

#123 nycguy555666

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Posted 28 September 2009 - 03:55 AM

Yes, when the all parking lots at the PD station are full they go to somewhere else. :D



Mine doesnt :(
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#124 Guest_matt31896_*

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Posted 28 September 2009 - 04:08 AM

Sorry, BTW should I make a gang fight in the LA River via editor or not? ????? Why did an LAPP(port patrol) in freeplay sink after parking at the position I park it in freeplay after about 15 or so mins? :(

#125 Guest_EvoNeiko_*

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Posted 28 September 2009 - 04:10 AM

I Love the Mod. great map..

i know i'm a noob. but what i want to do the Chase thing with the cop car but what car does it or do they all do it? and i seen in the video the cops got out of the car at the same time on each side of the car and the bad guy put his hands up and stuff.. how do u do that. or is that just a mission?>

#126 Guest_dhs_*

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Posted 28 September 2009 - 04:22 AM

I Love the Mod. great map..

i know i'm a noob. but what i want to do the Chase thing with the cop car but what car does it or do they all do it? and i seen in the video the cops got out of the car at the same time on each side of the car and the bad guy put his hands up and stuff.. how do u do that. or is that just a mission?>

that only works if the guy you pull over is a criminal. otherwise, they just run over and write ticket

#127 jab16

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Posted 28 September 2009 - 04:23 AM

just right click on a moving car or civillian with any patrol car (not motorcycle though). For the officers to draw there guns it either needs to be a Civillian or stolen vehicle. but if it a normal car the officer will get out and give them a ticket giving you 300 dollars :)
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#128 Guest_matt31896_*

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Posted 28 September 2009 - 04:28 AM

Hmmmm, that gives me an idea.

EDIT: BTW Mission of the dam breaking and flooding the vally below, LAFD diver was killed by train car, so a moment of silence is needed I think.
:frown:

#129 jab16

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Posted 28 September 2009 - 04:31 AM

Hmmmm, that gives me an idea.

Would you like to share with the class????
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#130 Guest_matt31896_*

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Posted 28 September 2009 - 04:33 AM

Not now read my post's edit.
:1046274283_heul:

#131 Guest_mallard32_*

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Posted 28 September 2009 - 05:16 AM

Great Job Hoppah!

#132 Pearl71

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Posted 28 September 2009 - 06:31 AM

Something i noticed in the port, love the fact that the driver's will walk to the edge and "jump" off the docks into the water :D love it ! no need to find steps or a ramp anymore!
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#133 pyrothijs

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Posted 28 September 2009 - 09:08 AM

I tried out the tiller last night, there were some minor things that caught my attention. There not really bugs, but 'fixing' them might improve gameplay:

When you send the tiller back to the station, the trailer hits the green car behind the fire station (maybe remove it or place it somewhere else so it won't look as if the tiller driver bumps into it every time).
When click the tiller cab and you have personnel in it the default option still remains "detach trailer" in stead of changing to "all personel exit". Made me drive away without the trailer a few times :grinsevil:

But apart from those things the trailer is functioning really well, maybe even better then the ladder truck. And again that big american flag really gives you that 'LA feel'.

greetz,PyroThijs, (Moderator/FAQ author)
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#134 Pearl71

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Posted 28 September 2009 - 09:18 AM

if only it was possible to have the flag waving when the tiller responds i'd like to see the flag placed on some other models, like on the rear of the als engine and usar squad
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#135 Xplorer4x4

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Posted 28 September 2009 - 09:44 AM

The tiller is great to use,the physics are sometimes funny when it reverses,but with such a good reach factor,it is ideal for firing high amounts of water onto a fire,so you will love it

I didnt notice any better reach factor then the tower truck.


My thoughts, its absolutely amazing. Its even more impressing then I expected it to be.

One thing I dont really get, is whats the point of being able to disable or enable sirens on units when there in the fire station? Wouldnt it be more useful to change this to a staffing function to enable us to staff one vehicle at a time rather then all?

Other then that I have no complaints. The fact you took the time to actually put street signs on the stop lights is awesome. I saw Crenshaw BLVD and Compton Blvd. Traffic flowing under the bridge is awesome. Even the lights on the units are amazing. Normally I like Christmas tree light packs but these really caught my attention as they give off good amount of radiation despite not being super flashy.

When it comes to the tiller, judging by the "bugs" like no trailer physics and such, i though I would have no interest in it, but to my surprise I gave it a shot and I love using it. Would it be possible to assign the vcmdredirect command to the trailer so we can redirect traffic behind the rig?

I cant thank you enough for the amazing work here Hoppah. I cant emphasize how impressed I really am with 1.9. IMO this should have been 2.0 not 1.9 given the amount of time and hard work put into this, but if this is 1.9 does that mean 2.0 is going to be even more mind blowing?

Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.

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#136 picicch

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Posted 28 September 2009 - 12:55 PM

yes. the map , tiller ladder and chase command are awesome
Good Job Hoppah !! :)

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#137 tft.cf

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Posted 28 September 2009 - 02:29 PM

Gas explode in L.A. street

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#138 danny96

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Posted 28 September 2009 - 02:32 PM

tiller is awesome, but his bugs are not awesome :D
very nice screen tft, your slovakia mod is cool!
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#139 Brendon

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Posted 28 September 2009 - 03:36 PM

I found an easter egg
->Hoppah's Gold bricks and F.C.W. ford van.<-
I have photos.




Where are those?

#140 tft.cf

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Posted 28 September 2009 - 04:46 PM

Where are those?


the text is written by white, between arrows

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