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V1.9 - Your thoughts...


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#61 szron

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Posted 26 September 2009 - 08:14 PM

Hahhahahah!!!

Spoiler



Spoiler


I have to find Hoppah!

So, what is it the fire fighters do? Do they wait a block away before going to the station to get the truck? Nope. 10 or 12 guys go into the Station, put their gear on, and 6 of them jump in the Pump. The rest, they stay in the building in case they need the Rescue. So, Pump 1 responds from 119 Bertie St to 119 Bertie St, but, they have to follow protocol. So, they drive around they block, and stage at the corner, waiting for police to clear the building they just left.

x]


#62 Hoppah

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Posted 26 September 2009 - 08:28 PM

I have to find Hoppah!


I am not present on the map as a person. You got all the easier easter-eggs now. :)

#63 szron

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Posted 26 September 2009 - 08:34 PM

Not as person :D

But I will find you! As a car or object ;]

So, what is it the fire fighters do? Do they wait a block away before going to the station to get the truck? Nope. 10 or 12 guys go into the Station, put their gear on, and 6 of them jump in the Pump. The rest, they stay in the building in case they need the Rescue. So, Pump 1 responds from 119 Bertie St to 119 Bertie St, but, they have to follow protocol. So, they drive around they block, and stage at the corner, waiting for police to clear the building they just left.

x]


#64 Brendon

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Posted 26 September 2009 - 09:08 PM

That's good, it adds realism.


You do know that cars don't normally explode, even when on fire correct?

#65 Newfoundking

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Posted 26 September 2009 - 09:39 PM

I have a question regarding the arrested character easter eggs...

How did you find these people, and a better question is how did you know it was that person?

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#66 cops

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Posted 26 September 2009 - 09:40 PM

is it a easter-egg by the police station with the PawnShop?

it stays Mike's phone number.......(I dont no what the phone number is I look to short XD)

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#67 Tactics

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Posted 26 September 2009 - 10:05 PM

Cool stuff. Still exploring and testing.

  • The police option to have units chase and arrest is a very nice feature.
  • I like the code 4 and 6 touches, nice realism.
  • The damage radius for exploding cars seems low (IMO) A car next to a car that explodes should catch fire - Doesn't seem to happen
  • I'd still love to see mounted police
  • Residential areas look really good
  • Money seems too abundant. I reduced my start budget to $8500 - Any way to make it so that it costs money to deploy a fire unit (from the station) rather than only costing money to purchase?


#68 Brendon

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Posted 26 September 2009 - 10:25 PM

Traffic on major streets needs to be reduced by 1/4th. The most painful intersection is the three way at the West side of the map where the train rails end. The car going Southbound gets stuck turning westbound and it's not even getting stuck from anything. It just stops there! All other traffic blocks from the map that I've experienced end up from having to redirect there OR end up from civilians moving onto the roadways and not moving back to the sidewalk. I believe these are static (non-moving) civilians.

#69 CptThade

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Posted 26 September 2009 - 10:26 PM

Well I seem to have a very serious issue, I installed the new mod, and now whenever I start my game it crashes before it even gets to the into movie, I tried reinstalling the game and it still doesn't work, anyone got any suggestions? (I have 911/FR only)
Why is it that firefighters are able to run into a burning building while others run out? It is because each firefighter knows that if he can save one life, put out one more fire, then people can keep on living their normal lives and they have the courage to keep going back to work each day.
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#70 szron

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Posted 26 September 2009 - 10:34 PM

I have a question regarding the arrested character easter eggs...

How did you find these people, and a better question is how did you know it was that person?

Just looked around.

Spoiler


Spoiler


Spoiler


xD

I am telling you I will find Hoppah on map

@dn
He's shy and very well hidden :D

So, what is it the fire fighters do? Do they wait a block away before going to the station to get the truck? Nope. 10 or 12 guys go into the Station, put their gear on, and 6 of them jump in the Pump. The rest, they stay in the building in case they need the Rescue. So, Pump 1 responds from 119 Bertie St to 119 Bertie St, but, they have to follow protocol. So, they drive around they block, and stage at the corner, waiting for police to clear the building they just left.

x]


#71 randomperson139

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Posted 26 September 2009 - 10:39 PM

And Hoppah has already said he isn't on the map.
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#72 Guest_Taylor_*

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Posted 26 September 2009 - 10:54 PM

Hahaha MikesPhotos infront of the FD.... sounds just like him! I'm currently downloading it. (19 min remaining lol)

Thanks Hoppah and the others for the new map and the other cool additions.

#73 Wkboy714

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Posted 26 September 2009 - 11:54 PM

General greatness all round. :)
For a newbie map it's pretty ahead of itself!

Good work Hoppah!

#74 Atomic Monkey

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Posted 27 September 2009 - 12:47 AM

Well, I think there's too many car spawns on the map. Lets face it kids, realistic traffic in this game is not going to happen. I can't mirco manage traffic forever, then There's too many tangles to fix and jams to un-jam, and then I have to stop completely. Ruins the fun.

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#75 HZ.55

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Posted 27 September 2009 - 12:54 AM

Well, I think there's too many car spawns on the map. Lets face it kids, realistic traffic in this game is not going to happen. I can't mirco manage traffic forever, then There's too many tangles to fix and jams to un-jam, and then I have to stop completely. Ruins the fun.



there are some bugs in the map but its don't make the game completly bad :1046275976_nospam:

but you must say it its's a good mod

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#76 Atomic Monkey

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Posted 27 September 2009 - 12:58 AM

there are some bugs in the map but its don't make the game completly bad :1046275976_nospam:

but you must say it its's a good mod



I said the traffic problem ruins the fun because it spills everywhere eventually and then I can't move my units..

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#77 HZ.55

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Posted 27 September 2009 - 01:15 AM

it adds more realism i think it's a good thing

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#78 Guest_DJRiot_*

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Posted 27 September 2009 - 01:18 AM

I noticed something different I never seen be4.

House fire with red smoke coming out then turned to black smoke...... anyone else seen this happen ?

Circled in red.

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#79 Brendon

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Posted 27 September 2009 - 01:19 AM

I said the traffic problem ruins the fun because it spills everywhere eventually and then I can't move my units..


There's only a couple of problems, such as the one traffic jam to the west due to a path issue and civilians moving into the street and not moving out. Besides those I see no problems.

#80 Guest_Taylor_*

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Posted 27 September 2009 - 01:30 AM

No problems other than traffic. It's all really great. Thanks for another great mod Hoppah!