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[EM4] Los Angeles Mod bugs, issues and problems


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#341 Guest_zachgo90_*

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Posted 04 October 2009 - 08:13 PM

:welcome: to the forums. Can you please post a logfile.


Ok I am going to attach a file because it seems the logfile will be very long. BTW, I hope I am posting the right thing :)

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#342 simking

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Posted 04 October 2009 - 08:17 PM

Oh I found another bug the black unmarked car will not chase..it gets close to the target and just starts going around it but never stops and the officer never gets out.

#343 Guest_altoproxima_*

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Posted 04 October 2009 - 08:23 PM

One more bug foud, at least I think, it's a minor one. The forest truck with 4 hose connections the firemen when you "clean up" do not enter the vehicle when using the rapid deployment button.

#344 Guest_madforce_*

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Posted 04 October 2009 - 08:56 PM

One more bug foud, at least I think, it's a minor one. The forest truck with 4 hose connections the firemen when you "clean up" do not enter the vehicle when using the rapid deployment button.


I can confirm this. Just loaded a game and pulled out the USFS Fire Engine to see. Waited to make sure they all hooked up, then hit rapid deployment again. They disconnect hoses, but don't get in the truck. Nothing major, I hadn't even put that truck to use.

#345 Guest_altoproxima_*

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Posted 04 October 2009 - 09:26 PM

I can confirm this. Just loaded a game and pulled out the USFS Fire Engine to see. Waited to make sure they all hooked up, then hit rapid deployment again. They disconnect hoses, but don't get in the truck. Nothing major, I hadn't even put that truck to use.



I just used it for a big fire I had :)) Things kinda ran out of hand when regulating traffic.. :police:

#346 Cosreski

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Posted 04 October 2009 - 10:04 PM

Yes, open fp_params_endless.xml located in the Specs folder with WordPad and scroll down to the Climate settings.
Simple delete the following line from the 'fair' weather type:

<transition state="light rain" weight="1.0"/>


Excuse me for saying so but, there is no light rain under fair. :gruebel:
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#347 randomperson139

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Posted 04 October 2009 - 10:08 PM

Excuse me for saying so but, there is no light rain under fair. :gruebel:

Do you still get rain?
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#348 Cosreski

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Posted 04 October 2009 - 10:54 PM

Do you still get rain?


Send me PM...... :cheers-mate:
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#349 Guest_Kaatt_*

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Posted 05 October 2009 - 12:47 AM

Having just installed 2nd patch, must say, I noticed a large improvement. Though, after playing for a mere 45 minutes, I had over 13 officer's redirecting traffic because of conjestion.

#350 Pearl71

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Posted 05 October 2009 - 01:03 AM

yea traffic is pounding me
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#351 simking

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Posted 05 October 2009 - 01:32 AM

I went into the map editor and deleted the fence by the hospital so no more stick ups their.....But that walmart parking lot is a nightmare when u dispatch vehicles to the lot they go on the road behind the shopping center,and when you dispatch to hospitals or some areas the get lost in the wally world parking lot.somewhat realistic i guess even seen some of those parking lots.

#352 Guest_Firefighter21213_*

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Posted 05 October 2009 - 01:53 AM

Hello,

I am new to posting on this forum, but I have been reading this form for about two years.

Anyway, I am having some trouble with the freeplay and challenge options in V1.9. The game keeps crashing after 10 minutes. When I play mission under Los Angeles Mod, the game works fine. I saw someone else posted about this issue, and I did reinstall the game and mod; however, the game still keeps on crashing. Can someone please help? Thanks


I got same problem,im researching every possibility,My desktop runs Perfect,My laptop crash's to Desktop within 10-50mins...If i knew where to look for a error,id be all over it,but im stumped...Weird emergency 4 works fine,but the La mod(Freeplay and multiplayer) messes up.I've tried the configure file,Read the FAQ,Read a ton of things,but obviously im missing something.Somewhere a file has to be missing, or the Pc is seeing it as a threat and blocks it when it finds it.Still confused here...

#353 Guest_[SAP]Francis_*

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Posted 05 October 2009 - 03:17 AM

Minor issue found. :P

Near the place where the english truck blocked traffic, there is a concrete cliff. If you click between the actual land and that object with a police officer for example, this will make it so you can spawn hundreds and hundreds of cars per minute... resulting in a damn crash. :P I've taken a screenshot to demonstrate what I mean. Unfortunately, it ended up being a black screen. Can anybody confirm this? :)

Go near the intersection near the river and the railway. Then on the brick wall, there is a metal barrier, at the end of it, going counterside of the railway (up the little hill), take a police officer and right click between the object and the land (being a parking here with a FedEx vehicle) and there will be the "Send unit" cursor. It will call a police car as backup. Try it or I will take a video. :P

#354 Guest_madforce_*

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Posted 05 October 2009 - 04:25 AM

Having just installed 2nd patch, must say, I noticed a large improvement. Though, after playing for a mere 45 minutes, I had over 13 officer's redirecting traffic because of conjestion.


Well, when it gets that bad, I'd used to just send an officer to the 4 main entry points on the main road and place a few cones or leave a unit to stop traffic flowing into the city. Regardless, just make sure to not position your patrol car or make sure you clear a civilian car if it's near being directly under a traffic light. It can sit in the virtual object and keep the lights from changing. So keep an eye upstream that a backup doesn't leave a car on the 'pad' so to speak, otherwise it makes it harder to clear the jam as the outbound doesn't flow due to the lights not changing.

Removing some of the large vehicles, the metro bus and the transport trucks, the big box trucks help as they tend to get hung easier on a couple corners and if 2 cars meet at around the same time. The smaller vehicles work it out. And there are 2 routes that I can say off the top of my head will cause additional jams as when redirected they try to make that left turn from the right lane off the main road and get 'stuck'.

I still get some backups, they are inevitable, but I'm at a stage with the adjusted paths and lights that they are fairly easy to remedy, just takes a little more multi-tasking to correct the flow whiel handling normal calls. I'm redirecting at will, and i'll play for several hours making notes on the paths/lights/intersections that don't flow and make adjustments but I'm pleased overall for sure.

Minor issue found. :P

Near the place where the english truck blocked traffic, there is a concrete cliff. If you click between the actual land and that object with a police officer for example, this will make it so you can spawn hundreds and hundreds of cars per minute... resulting in a damn crash. :P I've taken a screenshot to demonstrate what I mean. Unfortunately, it ended up being a black screen. Can anybody confirm this? :)

Go near the intersection near the river and the railway. Then on the brick wall, there is a metal barrier, at the end of it, going counterside of the railway (up the little hill), take a police officer and right click between the object and the land (being a parking here with a FedEx vehicle) and there will be the "Send unit" cursor. It will call a police car as backup. Try it or I will take a video. :P


Since you know how to reproduce it, it would be best if you could create a video. If it's something that can produce a crash, I'm sure they'd like to see if they can easily make a correction if its even possible. It might be something that all is needed is a virtual object that prohibits a unit from being able to access that spot.

I got same problem,im researching every possibility,My desktop runs Perfect,My laptop crash's to Desktop within 10-50mins...If i knew where to look for a error,id be all over it,but im stumped...Weird emergency 4 works fine,but the La mod(Freeplay and multiplayer) messes up.I've tried the configure file,Read the FAQ,Read a ton of things,but obviously im missing something.Somewhere a file has to be missing, or the Pc is seeing it as a threat and blocks it when it finds it.Still confused here...


If you can, try to track what events are occurring when the crash occurs. Is there a pattern that when something triggers your machine is crashing. I've very stable and have only been crashing on my script errors :D so i'm not sure what the issue might be. All I can think of besides producing the log file for the experts is just looking for a pattern.

#355 Guest_[SAP]Francis_*

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Posted 05 October 2009 - 04:43 AM

Watch out madforce, that's triple post right there. :nein:

As for the video, I have made a 5 minutes video explaining it all... before noticing that there was no sound :1046274283_heul: :wall:

#356 Xplorer4x4

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Posted 05 October 2009 - 04:51 AM

Hello,

I am new to posting on this forum, but I have been reading this form for about two years.

Anyway, I am having some trouble with the freeplay and challenge options in V1.9. The game keeps crashing after 10 minutes. When I play mission under Los Angeles Mod, the game works fine. I saw someone else posted about this issue, and I did reinstall the game and mod; however, the game still keeps on crashing. Can someone please help? Thanks

Read the FAQ.


Oh I found another bug the black unmarked car will not chase..it gets close to the target and just starts going around it but never stops and the officer never gets out.

Been reported a dozen times already.

Minor issue found. :P

Near the place where the english truck blocked traffic, there is a concrete cliff. If you click between the actual land and that object with a police officer for example, this will make it so you can spawn hundreds and hundreds of cars per minute... resulting in a damn crash. :P I've taken a screenshot to demonstrate what I mean. Unfortunately, it ended up being a black screen. Can anybody confirm this? :)

Never noticed that, but I sent an ALS Ambulance to that intersection when the wreck happened there, and the drivers side got stuck inside the wall just barley. I couldnt move the ambulance unless I backed it straight back up the hill to flat ground.

Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.

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#357 Paramedic_Engine_2

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Posted 05 October 2009 - 03:56 PM

Has anyone noticed on freeplay, most wrecks you get, the cars expload before you even have a chance to get to them, oh and are there only 4 wrecks on freeplay?

#358 Guest_altoproxima_*

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Posted 05 October 2009 - 05:56 PM

I am not having that problem that they explode before I get there. I have installed patch 2. Have you ?

#359 Guest_Firefighter21213_*

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Posted 05 October 2009 - 06:18 PM

If you can, try to track what events are occurring when the crash occurs. Is there a pattern that when something triggers your machine is crashing. I've very stable and have only been crashing on my script errors :D so i'm not sure what the issue might be. All I can think of besides producing the log file for the experts is just looking for a pattern.


I agree looking to see if a single Unit im dispatching is causing the crash or if it just hates me,maybe a certain dispatch crash's to desktop,right now anything is a possibility,However maybe you expert guys who know this game in and out can come up with something,I attached my logfile.encase you didnt read whats wrong,I get crash to desktop in about 10-50 mins of multiplayer or Freeplay,Only in La 1.9.The La 1.8 did samething.So i know its the mod,the missions and the reg emergency 4 work perfectly fine.Running windows vista,I downloaded the configuration file and all updates to the PC,Im still researching the game,I'll keep posting updates if i figure anything out.If you review the logfile,feel free to message me,or reply here.Thanks to all helping in this issue.

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#360 Xplorer4x4

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Posted 05 October 2009 - 06:18 PM

I only have the problem on one wreck, about a block from the tunnel. The rest of the wrecks work fine for me.

Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.

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