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[EM4] Los Angeles Mod bugs, issues and problems


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#321 Hoppah

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Posted 04 October 2009 - 12:33 PM

Yes, open fp_params_endless.xml located in the Specs folder with WordPad and scroll down to the Climate settings.
Simple delete the following line from the 'fair' weather type:
<transition state="light rain" weight="1.0"/>


#322 Xplorer4x4

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Posted 04 October 2009 - 12:33 PM

Xplorer4x4 I've tried that one allready, it only delays it a little bit. Besides, during this night I've watched the behavior of the patrolcars/ambulances, they run through the red light sometimes.

I've also placed a traffic light at the intersection of the cinema/expo (round building east of the Fire station) That does delay alot of the traffic problems. But one crucial mistake was made when you look at the south west corner of the police station. Cars make a left turn from the first lane. I'll post a screenshot this afternoon.

They always run red lights unless there is a civilian car between them and the light.

Pretty sure Patch 2 resolve the pathing in front of the police station. I forgot I had renamed my files to dfreeplay. I replaced them now and seems as though the traffic is flowing just fine except for when a patrol car gets stuck or people block traffic.


Found a bug,if you look at the top left corner of my screen shot you can see the trailer for the tiller truck,not sure why it is there,it shows up on mini map too,i will try and remove it with editor,but just thought i would point it out.

Also seems the patch has solved traffic jams,good job Hoppah


That reminds me I had a similar issue with one of my trucks getting stuck there.

Hoppah its posiblle to turn off the rain :)

Yes he already fixed that.

Found 2 more small bugs. I had a brush fire next to the rail road tracks. Sent a brush truck in and put it out. Then told it to return to HQ but it couldnt get past the bridge pillars. I had to send it back on a main street before sending it home. Also, this might be unfixable, but some times the police cars dont line up straight with a suspect and one officer ends up shooting there PD cruiser. I dont believe it can be fixed but just throwing it out there.

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#323 Hoppah

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Posted 04 October 2009 - 12:44 PM

In case you get the following error while trying to install the patch:

Posted Image

Why and when does this error appears when LA Mod v1.9 is already installed?
It means you probably moved the whole game folder to another location (an external hard drive for example) after initial installation of 911:FR. The patch program looks for registry keys which keep the initial location of the game (Picture of my registry editor). If the registry keys are there the patch program will then look for the location of the game and it checks if the folder 'Los Angeles Mod v1.9' exists. Once you move the game's folder, the registry keys become invalid and the program can't find the mod anymore. Result: That error. I can't really help it, because that error does not even appear if you don't even have the registry keys. You are not supposed to move software to a different location on a computer. EM4 or 911:FR are not just some portable games.

Because I do not want to let people down you can download the patch files in a .rar package now, so you can install the patch yourself manually.
Link: * DOWNLOAD *
Size: 1,41 mb

Please take note that this .rar package contains the EXACT same files as the .exe version of patch 2.

How to install:
1. Download and unpack the .rar package.
2. Move the folder to your Mods folder and click 'Yes' when asked to overwrite older files.
3. Done

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#324 Xplorer4x4

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Posted 04 October 2009 - 01:09 PM

The rar is corrupt.

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#325 randomperson139

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Posted 04 October 2009 - 01:11 PM

The rar is corrupt.

Try downloading it again.
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#326 Guest_Grug_*

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Posted 04 October 2009 - 01:48 PM

Game crashes to desktop when arresting a civilian (or in certain cases, someone shooting a gun but hasn't been called in as an emergency)

#327 randomperson139

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Posted 04 October 2009 - 01:50 PM

Game crashes to desktop when arresting a civilian (or in certain cases, someone shooting a gun but hasn't been called in as an emergency)

Logfile?
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#328 Guest_GB619_*

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Posted 04 October 2009 - 02:54 PM

I think this has been mentioned before,but not sure if someone posted a screen shot for you to look at Hoppah,you mangaged to fix the traffic jam near PD station,but now similar issue is occuring near where taxi's are parked.Screenshot below,you can t move the van,so i shot it up and then towed it away to rthen clear the jam.

Posted Image

#329 Guest_madforce_*

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Posted 04 October 2009 - 03:20 PM

I've also placed a traffic light at the intersection of the cinema/expo (round building east of the Fire station) That does delay alot of the traffic problems. But one crucial mistake was made when you look at the south west corner of the police station. Cars make a left turn from the first lane. I have so far found two of them.


Yeah, I'm kinda going away from using the patrol function and instead adding additional parking/standby spaces in strategic areas where a unit would otherwise patrol.

As far as the right lane left hand turning, that I find is the case which it appears in at least 2 paths to my memory after redirecting, I know path 9 is one and its a result of redirecting traffic. The only way i have found that eliminates those turns is adjusting the paths to change their entry/exit on the main road so that when you redirect they don't get put in the wrong position. I've eliminated that bottleneck, when redirecting, need to work on the other ones.

I don't want to have to avoid using the redirect, so I've been adjusting intersections and paths to avoid those bottlenecks when redirecting, and at the same decreasing traffic intervals on some roads to marginally increase traffic and so far it's working well. Still have another path to change. Also may adjust a different path since there is now a street with no traffic because the bottlenecking path was moved to another street so it wouldn't end up in the bottlenecked state when its redirected with those right lane, left hand turns.

#330 Guest_madforce_*

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Posted 04 October 2009 - 03:27 PM

I think this has been mentioned before,but not sure if someone posted a screen shot for you to look at Hoppah,you mangaged to fix the traffic jam near PD station,but now similar issue is occuring near where taxi's are parked.Screenshot below,you can t move the van,so i shot it up and then towed it away to rthen clear the jam.


If i'm not mistaken, thats a result of redirecting a path. The only fix to those I've found have been adjusting paths and monitoring the return route to eliminate those turns when the cars backtrack as a result of the redirect command. That's why you can't move the van, cause it's already under the order of a previous redirect.

#331 dizza

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Posted 04 October 2009 - 05:10 PM

Hoppah please fix the bug with the lost missions. If I play some your missions so after Is in LA mod only missions 11-30. where are your missions?



I too realized I had this problem this morning. Missions 1-10 do not show up in the list, only 11-30.

-d

#332 randomperson139

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Posted 04 October 2009 - 05:11 PM

I too realized I had this problem this morning. Missions 1-10 do not show up in the list, only 11-30.

-d

Use the cheat to unlock all missions and they come back.
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#333 Cosreski

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Posted 04 October 2009 - 05:29 PM

I have the same thing, followed by traffic lights that are always red and civilian cars that don't respond to directional lights or traffic cops.


Hey Hoppah,
I have the same problem even with the patch 2 installed. The cars don't respond to directional signals or cops.
Red Lights don't turn green. i'll try to send a video soon from my Black Berry Curve. :ohm
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#334 Xplorer4x4

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Posted 04 October 2009 - 05:47 PM

If i'm not mistaken, thats a result of redirecting a path. The only fix to those I've found have been adjusting paths and monitoring the return route to eliminate those turns when the cars backtrack as a result of the redirect command. That's why you can't move the van, cause it's already under the order of a previous redirect.

Your right to some extent I believe. Once redirected you cant redirect again. However, I dont think this is a pathing issue. Atleast not in the manner described. Once you redirect the vehicle is adjusted to a new path. Not back tracking its previous path. As for the redirect not working, the main place I have an issue with this is the wreck behind the police station parking lots entrance. It seems any time I try to redirect the west bound traffic, it never works on that strip of road. Even if I clear the wreck, and give a clear path for traffic to proceed, there will be 3 or 4 cars, none of which will redirect, and I end up having to blow them up and haul them off.

Hey Hoppah,
I have the same problem even with the patch 2 installed. The cars don't respond to directional signals or cops.
Red Lights don't turn green. i'll try to send a video soon from my Black Berry Curve. :ohm

Just use FRAPS to take the video..It will provide a clear video of whats going on.

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#335 simking

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Posted 04 October 2009 - 05:50 PM

I have noticed that if their are cars stick in the intersection the signal lights will not turn,or the cars will not move even if the patch that's blocked does not interfere with the rest of the traffic.Another problem is cars coming off side streets into the main road the are always clogging up the street by turning into another car.The street next to the stadium,the traffic will not respond to the cop.

#336 Guest_MGC|Uthog_*

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Posted 04 October 2009 - 06:01 PM

Your right to some extent I believe. Once redirected you cant redirect again. However, I dont think this is a pathing issue. Atleast not in the manner described. Once you redirect the vehicle is adjusted to a new path. Not back tracking its previous path. As for the redirect not working, the main place I have an issue with this is the wreck behind the police station parking lots entrance. It seems any time I try to redirect the west bound traffic, it never works on that strip of road. Even if I clear the wreck, and give a clear path for traffic to proceed, there will be 3 or 4 cars, none of which will redirect, and I end up having to blow them up and haul them off.


I had the same, as soon as the wreckage was cleared the first 2 cars started driving and some others didnt so i needed to blow them up and tow them away.

Not a hard bug but anoying somethimes i just see it as a close by accident:P

#337 Stan

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Posted 04 October 2009 - 06:03 PM

Never place a redirecting police car or officer too near at the border of the map by the way. The car will never move again.
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#338 Guest_madforce_*

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Posted 04 October 2009 - 06:13 PM

Your right to some extent I believe. Once redirected you cant redirect again. However, I dont think this is a pathing issue. Atleast not in the manner described. Once you redirect the vehicle is adjusted to a new path. Not back tracking its previous path. As for the redirect not working, the main place I have an issue with this is the wreck behind the police station parking lots entrance. It seems any time I try to redirect the west bound traffic, it never works on that strip of road. Even if I clear the wreck, and give a clear path for traffic to proceed, there will be 3 or 4 cars, none of which will redirect, and I end up having to blow them up and haul them off.


Just use FRAPS to take the video..It will provide a clear video of whats going on.


Follow a car and redirect it, every redirection follows it's path into the map, right back out. It doesn't choose a new path, it just reverses it's current path but will travel the same streets. They just don't know how to travel smart and will sometimes end up on the wrong side of a 4 lane highway and make a left turn from the right lane on its way back. While it's not necessarily a pathing issue, moving on and off a 4 lane path can 'confuse' the AI so to speak that they redirect in the wrong lane. Adjusting the paths so the traffic always ends up in the right spots along its path and back when redirected avoids the issue. This is specifically in regards to the redirected traffic that make the left turn from the right lane, and both those images provided are from redirected cars backtracking their way out.

Removing a couple larger vehicles, the metro bus (its gotten stuck a few times and it just patrols the main road on a redirect) and the big ugly box truck (civil truck 08) can help some jams not develop as they seem to be involved in a few of them when things get congested.

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Posted 04 October 2009 - 08:02 PM

Hello,

I am new to posting on this forum, but I have been reading this form for about two years.

Anyway, I am having some trouble with the freeplay and challenge options in V1.9. The game keeps crashing after 10 minutes. When I play mission under Los Angeles Mod, the game works fine. I saw someone else posted about this issue, and I did reinstall the game and mod; however, the game still keeps on crashing. Can someone please help? Thanks

#340 randomperson139

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Posted 04 October 2009 - 08:05 PM

Hello,

I am new to posting on this forum, but I have been reading this form for about two years.

Anyway, I am having some trouble with the freeplay and challenge options in V1.9. The game keeps crashing after 10 minutes. When I play mission under Los Angeles Mod, the game works fine. I saw someone else posted about this issue, and I did reinstall the game and mod; however, the game still keeps on crashing. Can someone please help? Thanks

:welcome: to the forums. Can you please post a logfile.
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