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LEDesigns * Minor Release Jan 26, 2011.


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#321 Xplorer4x4

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Posted 10 December 2009 - 01:36 PM

I'm not going to argue back, I'm just going to tell you that people have PM'd me telling me that they agree 100% with my post.

You would have gotten a better chance of understanding my point if the text wasn't removed.

Anyway, I'm off to make more lights in the editor, realistic lights. Ciao!

Not arguing but you make remarks anyways?

Let me go kill myself because people on an internet forum can't be bothered to read, and/or don't like me. Wait, let me think how much I really care...

So if you would kindly just [stop] now, thatd be great.

Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.

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#322 Conroy

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Posted 10 December 2009 - 05:15 PM

And you wonder why people don't like you.. :rolleyes:

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#323 Guest_M1n1d0u_*

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Posted 10 December 2009 - 05:27 PM

if you want make a private war go on msn or in pm it's very boring !

#324 Conroy

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Posted 10 December 2009 - 07:18 PM

I'm not arguing, I'm stating my points.

Explorer if you want to reply to me then do it via PM.

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#325 pyrothijs

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Posted 10 December 2009 - 08:09 PM

Explorer if you want to reply to me then do it via PM.


That counts for the both of you. As long as you start to mention you do not agree with Xplorer in this topic the argument will go on and on and on...
End it or the staff will.


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#326 willa078

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Posted 11 December 2009 - 09:58 PM

Does anyone seem to get boxes floating around the map instead of cars. For some reason, i think it is this submod, some cars have been replaced by a box and so when they drive around, it looks like floating boxes!

ANy ideas why? or how to get rid of it?

#327 randomperson139

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Posted 11 December 2009 - 09:59 PM

Yes it is the submod causing that. The boxes will say missing model file. Some of the prototypes are missing and that is a bu with this submod.
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#328 Forensics

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Posted 11 December 2009 - 10:00 PM

Do you see them often?

I seem to remember missing mod files being something to do with the deluxe version of the game.


#329 LACityFFengineCo287

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Posted 11 December 2009 - 11:47 PM

:mellow:


Anyway, i have updated both engines, as well Battalion Chief SUV with improved lights. I also updated PD units with their Headlight Strobes with a more realistic quality, and color.

On Engine 7, the lights speed went up and for Engine 88, i added Radiation and improved the Code 3 MX White Corner Lights, same thing with LAFD Ambulance and E7.

For The Unmarked dodge charger, i changed the front vehicle style by adding two more lights, hide-a-way lights.

I will make a video soon so you can see those minor changes.

Sounds good!
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#330 C.F.D

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Posted 13 December 2009 - 04:14 AM

Project Reality Lights V1.9.2 Preview; Will be released tomorrow or the day after.


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#331 Guest_lightningguru26_*

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Posted 13 December 2009 - 04:41 AM

Project Reality Lights V1.9.2 Preview; Will be released tomorrow or the day after.



SWEEEET just came through in my subscription box!!! cant wait!

#332 andrew2007

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Posted 13 December 2009 - 04:48 AM

Nice additions,

Just a suggestion when you release, as its only vehicles you've edited, only include the /prototype/vehicles/ folder, and nothing else - as the other stuff isnt needed ;)

Apart from that, nice, look forward to the new release.
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#333 LACityFFengineCo287

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Posted 13 December 2009 - 07:39 AM

lookin good. Anything for the tiller?
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#334 C.F.D

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Posted 13 December 2009 - 08:48 AM

The Tiller does not need any further editing...

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#335 Conroy

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Posted 13 December 2009 - 12:34 PM

Nice additions,

Just a suggestion when you release, as its only vehicles you've edited, only include the /prototype/vehicles/ folder, and nothing else - as the other stuff isnt needed ;)

Apart from that, nice, look forward to the new release.


This is what I'm planning to do with the installer. I'm also going to add an automatic updater. ;)

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#336 randomperson139

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Posted 13 December 2009 - 12:39 PM

This is what I'm planning to do with the installer. I'm also going to add an automatic updater. ;)

Great. That will make it much easier for the people you have had problems. :)
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#337 Xplorer4x4

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Posted 13 December 2009 - 10:16 PM

And you wonder why people don't like you.. :rolleyes:

What part of DILIGAF do you not understand?

Project Reality Lights V1.9.2 Preview; Will be released tomorrow or the day after.

Looks good, but how come the FBI only has one or two lights in the rear cargo window? All FBI SUVs I see on youtube have about 5 or 6 lights.

Nice additions,

Just a suggestion when you release, as its only vehicles you've edited, only include the /prototype/vehicles/ folder, and nothing else - as the other stuff isnt needed ;)

Apart from that, nice, look forward to the new release.

Or even better only include the Police,EMS and Fire folders, well that and Government for the FBI units.

Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.

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#338 randomperson139

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Posted 13 December 2009 - 10:23 PM

Looks good, but how come the FBI only has one or two lights in the rear cargo window? All FBI SUVs I see on youtube have about 5 or 6 lights.

I think it's the SWAT SUV not the FBI SUV.
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#339 C.F.D

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Posted 14 December 2009 - 12:09 AM

Yeah, its the SWAT SUV. But i'll work on the FBI since Xplorer is right, they do have alot of lights.

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#340 Firefighter5

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Posted 14 December 2009 - 03:12 AM

C.F.D im just wandering what your imput would be on making the hazzerd light buttun on the ambos turn on only the back lights, and if its how they do it in L.A if you could incorporate it into your mod somhow, because i know here on the east coast when ever we get on scene we turn off all lights exept the rear to save battery. so i just thought it would be realistic and decided to ask about it. Thanks! bye :)

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