LEDesigns * Minor Release Jan 26, 2011.
#301 Guest_aeakin_*
Geschrieben 06 Dezember 2009 - 06:41
I know I am missing the taxi's. probably more units as well, but can't remember off the top of my head. I'll do some more research.
#302
Geschrieben 06 Dezember 2009 - 11:15
I would appreciate response
Thank you!
#303
Geschrieben 07 Dezember 2009 - 12:11
#304
Geschrieben 07 Dezember 2009 - 01:34
Im lost, whats to debug? I must have missed something.Thanks for your detailed description. For that Traffic Adviser Issue, its a thing i can't debug, but I'm trying to figure out a way to get rid of them.
My PD Agency uses them
Your PD agency might, but does LA? Personally i think it looks good and as you say, it offers better safety, but the base of the project is reality lights. For the ATF CV i dont find it hard to believe at all, and I dont find it hard to believe LAPD uses them, or will use them, but the question remains is this real or not?
Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.
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#305
Geschrieben 07 Dezember 2009 - 03:17
But look on the bright side, major changes has been made; as before, like last year, it was out of control Christmas tree lights and now today its almost Accurate, based off LA lights. Lots of editing was done and lots of criticizes to make it happen. I'm not gonna officially say its fully 100% accurate but i can say its 80-90%
Whats also funny that you used my lights and made them more Christmas tree for your submod lol, nothing that LA uses.
#306
Geschrieben 07 Dezember 2009 - 04:53
#307
Geschrieben 07 Dezember 2009 - 05:48
Whats also funny that you used my lights and made them more Christmas tree for your submod lol, nothing that LA uses.
1)I never claimed them to be anything close to what LA uses. Did I?
2)And I used very little from PRL, and what was used was from a time when your lights were nothing like reality.
Oh and its not a read spotlight, its a steady burning halogen or led.
Oh well I havent gotten a chance to test these out in game but anxious to see how they look in game. Keep up the good work.
Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.
Enhance your LA Mod Freeplay Experience with LA Mod 2.0 4x4 Submod.
Los Angeles Mod v2.0 4x4 W00ds Map v1 - BETA RELEASE
If you appreciate my work, then please donate. Every little bit helps!
#308
Geschrieben 07 Dezember 2009 - 06:32
1)I never claimed them to be anything close to what LA uses. Did I?
2)And I used very little from PRL, and what was used was from a time when your lights were nothing like reality.
Oh and its not a read spotlight, its a steady burning halogen or led.
Oh well I havent gotten a chance to test these out in game but anxious to see how they look in game. Keep up the good work.
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Secondly, if you used very little from PRL, then why don't you make your own 'realistic' light mod and stop bugging us?
I'll admit it, I don't know light patterns very well, but I could tell by looking at yours that Santa was approaching.
I edit the radiations whilst Chad edits the patterns, and like he said, 80% of these are based off real life,
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I also noticed that you say "Keep up the good work" at the end of all your text removed messages. What does that do? Even the post out? text removed, half positive?
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#309
Geschrieben 07 Dezember 2009 - 07:30
Before I start, admins: Xplorer4x4 has annoyed myself and C.F.D for a long time now, at first we tried to forget about it but it has gone too far.
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Secondly, if you used very little from PRL, then why don't you make your own 'realistic' light mod and stop bugging us?
I'll admit it, I don't know light patterns very well, but I could tell by looking at yours that Santa was approaching.
I edit the radiations whilst Chad edits the patterns, and like he said, 80% of these are based off real life,
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I also noticed that you say "Keep up the good work" at the end of all your text removed messages. What does that do? Even the post out? text removed, half positive?
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You are making a way to big a deal out of this. Calm down. Xplorer was just wondering how many of the lights were actually based on real life. Since that's answered now, I trust you can all deal with this in a mature way. If you can't I'll start to hand out warnings.
greetz,PyroThijs, (Moderator/FAQ author)
See something that doesn't belong? Report it, don't take matters into your own hands.
#310
Geschrieben 07 Dezember 2009 - 07:33
You are making a way to big a deal out of this. Calm down. Xplorer was just wondering how many of the lights were actually based on real life. Since that's answered now, I trust you can all deal with this in a mature way. If you can't I'll start to hand out warnings.
I understand, but you look at all of his comments in this threat, there is not one good one.
Maybe I am during this an immature way, but at least I'm getting the message across.
PS. You could at least have let him read it before you deleted the good parts.
#311
Geschrieben 08 Dezember 2009 - 01:29
It's not so much a secret, but more of a pain in the @$$^new mapping system? I thought NY Mod was the only one to use this and they havent released there secret...or did I miss something?
Oh yes. And also, 1 thing I didn't notice until recently was, but on the BLS engine, there are not as many light effects as for the ALS. I know the ALS has more lights, yes, but on the strobes (the side light patterns) it isn't as detailed with the light patterns coming off the sides. I mean the triangle flash pattern, w/e it is in the editor:
ALS strobe--->
|_| BLS strobe ---> |_|
- / \
/___\
I can't think of anything to make it clearer. I'm not sure if you did this on purpose, or what, just putting that out there.
#312
Geschrieben 08 Dezember 2009 - 05:28
#313
Geschrieben 08 Dezember 2009 - 06:00
Hi guys, new here and this would be my first post. I must say that those are amazing lights for this game. Are there rotating mirror lights too instead of LED? I saw a video with Tonys lights that seems to have rotating lights.
Units with Code 3 MX lightbar, that has rotating lights.
#314
Geschrieben 08 Dezember 2009 - 07:23
#315
Geschrieben 08 Dezember 2009 - 10:32
Before you start, get your facts right CFD and I dont see eye to eye but were actually on good terms believe it or not. I ask him for favors and he does them, He asks me for favors, and I do them or try to.Before I start, admins: Xplorer4x4 has annoyed myself and C.F.D for a long time now, at first we tried to forget about it but it has gone too far.
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Secondly, if you used very little from PRL, then why don't you make your own 'realistic' light mod and stop bugging us?
I'll admit it, I don't know light patterns very well, but I could tell by looking at yours that Santa was approaching.
I edit the radiations whilst Chad edits the patterns, and like he said, 80% of these are based off real life,
text removed
I also noticed that you say "Keep up the good work" at the end of all your text removed messages. What does that do? Even the post out? text removed, half positive?
text removed
Second I dont want to do a realistic light pattern.
You saw Santa approaching? Awesome, that was my intent. Flashy lights. Some like some dont. As I said in my thread some like it and some don't. As I said in the thread, there was no intention of being reality lights. My intention was flashy lights. Most were rather small changes aside from a few units.
If you dislike my feedback so much then I suspect you can help improve this making it more realistic...oh wait you know nothing of the editor? Sorry I forgot.
Not one good comment? Have you even read my posts or just picked out the negative parts? Obviously the question answers itself because in my last post alone:I understand, but you look at all of his comments in this threat, there is not one good one.
Maybe I am during this an immature way, but at least I'm getting the message across.
PS. You could at least have let him read it before you deleted the good parts.
"Keep up the good work." I said to CFD. Not the first time I said it was good. Theres no arguing that. I have put CFD over many time ad he and NFX are the best light guys on the forums. Zootoo is very good to, but hes never active.
So next time you want to make an attack on me get your facts straight.
I thought it was clear that my comments were done by the way I worded my last post but then some child comes along to stir up shit he knows nothing about.
Have a nice day and please stop spamming up this thread with useless comments so we can focus on Chads great project here, reality based or not.
Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.
Enhance your LA Mod Freeplay Experience with LA Mod 2.0 4x4 Submod.
Los Angeles Mod v2.0 4x4 W00ds Map v1 - BETA RELEASE
If you appreciate my work, then please donate. Every little bit helps!
#316
Geschrieben 08 Dezember 2009 - 05:56
You would have gotten a better chance of understanding my point if the text wasn't removed.
Anyway, I'm off to make more lights in the editor, realistic lights. Ciao!
#317
Geschrieben 08 Dezember 2009 - 11:41
Anyway, i have updated both engines, as well Battalion Chief SUV with improved lights. I also updated PD units with their Headlight Strobes with a more realistic quality, and color.
On Engine 7, the lights speed went up and for Engine 88, i added Radiation and improved the Code 3 MX White Corner Lights, same thing with LAFD Ambulance and E7.
For The Unmarked dodge charger, i changed the front vehicle style by adding two more lights, hide-a-way lights.
I will make a video soon so you can see those minor changes.
#318
Geschrieben 09 Dezember 2009 - 04:51
Anyway, i have updated both engines, as well Battalion Chief SUV with improved lights. I also updated PD units with their Headlight Strobes with a more realistic quality, and color.
On Engine 7, the lights speed went up and for Engine 88, i added Radiation and improved the Code 3 MX White Corner Lights, same thing with LAFD Ambulance and E7.
For The Unmarked dodge charger, i changed the front vehicle style by adding two more lights, hide-a-way lights.
I will make a video soon so you can see those minor changes.
Have you changed the download link yet?
#319
Geschrieben 09 Dezember 2009 - 05:40
#320
Geschrieben 09 Dezember 2009 - 08:50
I haven't released it yet.
Thaks for the update. I for one am glad that you got yout editor working again.