LEDesigns * Minor Release Jan 26, 2011.
#281
Geschrieben 28 November 2009 - 01:55
#282
Geschrieben 28 November 2009 - 02:27
#283
Geschrieben 28 November 2009 - 03:30
#284 Guest_M1n1d0u_*
Geschrieben 28 November 2009 - 05:13
#285 Guest_atsfmatt_*
Geschrieben 28 November 2009 - 06:15
#286
Geschrieben 29 November 2009 - 03:51
It's probably due to the game and the yellow cones can not be changed. I'm not to sure about that though, I am also having an issue with having missing vehicles but I can live with it because the lights are awsome.
so you don't lose your civil vehicles, just replace the emergency ones if you know how to do the manual install
#287
Geschrieben 29 November 2009 - 04:47
HELP ME !!!!
#288
Geschrieben 29 November 2009 - 04:57
Really Good Job
GreetZ
My YouTube Channel<----click here
#289
Geschrieben 30 November 2009 - 02:19
WTF are you talking about?xplorer i work on all unit in shane submod it's very long but in 1 day i think it's finish =)
Good to hear because last time he claimed them to be realistic that was hardly true. My presence was never to take away from CFD great work, only stating concern given how that turn out last time.The realism's on the spot, for the most part. 90% realistic, just like he said.
If you havent already deleted the bad installers you may want to do so to avoid problems.HOLD ON, Just made a MISTAKE, A FIXED INSTALLER WILL BE UPLOADED IN A COUPLE OF MINUTES.
EDIT:
NOW DOWNLOAD THE CORRECTED INSTALLERS; The Presentation Post is also fixed with a corrected installer too.
Um no. This is not a Vista issue, this is an issue with using a 64 bit version of windows. All 32 bit apps will be installed in the x86 folder while all 64 bit apps will be installed in Program Files.Vista users will have trouble then given that 911 FR is in Program Files (x86).
None the less its a potential problem. CFD, if you like I might be interested in scripting this into an installer like Hoppahs as thats really the easiest way to ensure an easy install for people. Plus you forgot EM4 Gold which I believe installs in a different location.
Oh and the only bug i see at a glance is the tow truck radiation looks green, not tellow. Amazing work as always. Keep it up!
Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.
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#290
Geschrieben 30 November 2009 - 06:30
but I use EM Deluxe. can anyone tell me how I fix that problem?
greetings
rescue_angel1984
#291
Geschrieben 30 November 2009 - 08:07
#292 Guest_M1n1d0u_*
Geschrieben 30 November 2009 - 11:07
WTF are you talking about?
you make a light pack for SG submod i make the light pack for all vehicule
#293
Geschrieben 30 November 2009 - 06:12
Oh and the only bug i see at a glance is the tow truck radiation looks green, not tellow. Amazing work as always. Keep it up!
They are actually supposed to be yellow, not green or 'tellow', what ever colour that is.
This was my first lightened vehicle and C.F.D and I both agree that it is bright, so when I have the chance the radiation will be dimmed.
#295
Geschrieben 30 November 2009 - 06:35
#297
Geschrieben 30 November 2009 - 10:29
I didnt make a light pack for SG submod. I made a light pack. It was partially compatible with SG submod only because some of the prototypes were the same name. Anyways thats got nothing to do with this topic.you make a light pack for SG submod i make the light pack for all vehicule
WTF are you talking about?
Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.
Enhance your LA Mod Freeplay Experience with LA Mod 2.0 4x4 Submod.
Los Angeles Mod v2.0 4x4 W00ds Map v1 - BETA RELEASE
If you appreciate my work, then please donate. Every little bit helps!
#298 Guest_M1n1d0u_*
Geschrieben 30 November 2009 - 10:55
#299
Geschrieben 06 Dezember 2009 - 05:48
1. Yes, it's very accurate. especially if you can get your camera down to a street view. Got the rockers and strobes, and the 1 thing I noticed was the pattern on the traffic director. That's very well done, great job! 1 improvement though. On the undercover, there are yellow and blue floating lights on the left and right sides on the center line of the back window for the under-covers I've seen. And, to admit, I've never seen lights in the side windows, but, I don't see under-cover's with lights on that often.WTF are you talking about?
Good to hear because last time he claimed them to be realistic that was hardly true. My presence was never to take away from CFD great work, only stating concern given how that turn out last time.
Oh and the only bug i see at a glance is the tow truck radiation looks green, not tellow. Amazing work as always. Keep it up!
Quick idea of what i mean
|------------|
|------------|
|oo------oo|
|------------|
|=======|
o-floating lights
=== is the traffic directors
- is probably window or whatever may already be there
definitely not to scale
But, I still have missing prototypes. I don't know for which vehicle though, because I can't see it.
#300
Geschrieben 06 Dezember 2009 - 06:32
For the Side Window LED; its for Intersection Safety Purpose. My PD Agency uses them, as you may not have seen them in real life, believe it or not but State, Local, County and Federal units are now using them for some of their apparatus.
For Example, Traffic Units, Traffic Enforcement, Unmarked Units, Slicktops, w'e, as they are not using a Light bar which provides 360 Light Warning coverage, but instead they're using Intersection light Strobes to alert the incoming and oncoming cars at a intersection that this unit is approaching but its not really effective so engineers have designed Hide-a-way lights or Side window LEDs to provide more warning presence; Same thing with Rear Mirror LEDs, Grill LEDs, Dashboard and Backboard Units as well License Plate units, all designed to alert but to be "stealth" when not activated.
The purpose of this is to prevent accidents by getting t-boned at an intersection and to show presence of your location at night and day.
Its not for the looks but for the safety of fellow officers and first responders as well the public.
Examples;
http://www.youtube.c...feature=related
http://www.youtube.c...feature=related
http://www.youtube.c...feature=related
and for those missing prototypes; If you can, try find out which units.