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#141 randomperson139

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Posted 05 September 2009 - 09:06 PM

You arrested a dead person???? :WTF:
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#142 Grim_Wizard

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Posted 05 September 2009 - 09:23 PM

No I'll show you later...
I made a makeshift jail at the construction place, it's pretty good. I only take away the ones with guns.
I thought what I'd do was pretend I was one of those deaf-mutes.

#143 randomperson139

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Posted 05 September 2009 - 09:27 PM

What? You kill them and then put their bodies in the jail?
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#144 Grim_Wizard

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Posted 05 September 2009 - 09:28 PM

NO!!! I didn't kill all of them. Only ones with guns.
I thought what I'd do was pretend I was one of those deaf-mutes.

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Posted 06 September 2009 - 01:28 AM

20 cruisers is hardly realistic...........lol

I know, if I had enough money expect over 100 cruisers on the scene!

#146 917893678251

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Posted 06 September 2009 - 02:50 AM

I had 50 fbi suvs and 20 bikes at once in the vip escort when I first played
Geposte afbeelding

#147 Paramedic_Engine_2

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Posted 06 September 2009 - 04:10 AM

I had 50 fbi suvs and 20 bikes at once in the vip escort when I first played


wow

#148 ShaneGreen

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Posted 06 September 2009 - 05:29 AM

For Freeplay, I have arranged vehicles to spawn on game start and do not call anything from off map, except tow trucks and Engineer.

My staffing is as follows

Attached File  Firestation_1.jpg   0bytes   94 downloadsFirestation 1:
ALS Engine 1, ALS Engine 3
BLS Engine 201, BLS Engine 203
Ladder 1
USAR 1
ALS Ambulance 1, 2 and 3

Battalion Chief 1
EMS Supervisor 1
LEV 1
HES 1
Heavy Rescue 1 (Crane)

Attached File  Firestation_2.jpg   0bytes   85 downloadsFirestation 2:
ALS Engine 2
BLS Ambulance 802
Hazmat 2
LEV 2
Brush 2

Attached File  Hospital.jpg   0bytes   75 downloadsHospital:
Helicopter
AMR 05-318
AMR 05-326

Attached File  Policestation.jpg   0bytes   97 downloadsPolicestation:
LAPD 01, 02, 03, 04, 05 (cv)
LAPD Charger 10
LAPD SUV
LAPD Motorcycle x2
Unmarked PC White
Unmarked PC Green
Unmarked PC Burgundy
LAPD SWAT SUV x2
LAPD BOMD SUV
LAPD Helicopter

Attached File  CHP_Policestation.jpg   0bytes   82 downloadsCHP Policestation:
CHP Charger
CHP 201 (cv)
CHP 202 (cv)

Attached File  Port_Police.jpg   0bytes   78 downloadsPort Policestation:
LAPP 54, 55 (cv)
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#149 randomperson139

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Posted 06 September 2009 - 10:36 AM

How do you get so many cars to park at the police station?
Can you post some pics of the Port polce station and the CHP station?
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#150 mooneg4k

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Posted 06 September 2009 - 02:21 PM

Hoppah should of added them it would be so cool

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#151 ShaneGreen

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Posted 06 September 2009 - 02:21 PM

How do you get so many cars to park at the police station?
Can you post some pics of the Port polce station and the CHP station?


See original post for photos
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#152 randomperson139

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Posted 06 September 2009 - 02:24 PM

Is it hard to script them to spawn at the start and return to the sttion?
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#153 ShaneGreen

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Posted 06 September 2009 - 03:09 PM

Is it hard to script them to spawn at the start and return to the sttion?


It took a fair bit of trial and error to get it all working. When I first thought about doing this, I must admit that I looked at the scripts and wondered "where do I start?", but after working throught them, it became a bit clearer, how I could do this (in theory) - then it was very much, trial and error (one change at a time). If you take the time to do this, you can learn alot about how the scripts work, virtual objects, and this opens doors for you to be able/confident to make other changes.

I must admit that I cheated a bit (a lot) and added them all into the firestation/firestation start scripts for the spawning, so police, fire and ambulance will be staffed when alarming Firestation 1 (except fire station 2 vehicles will only staff when station 2 is alarmed). I did need to create separate scripts for police units parked around back of the policestation, Motorcycles, SWAT, Bomb squad and LAPP - so that they return to their designated parking spaces. The AMR ambulances are part of the firestation scripts so that they will automatically return to parking after dropping off patient. There are a few glitches still (when spawning, some of the police vehicles do not park facing the way that they do after returning to station), but I hope to one day work out a solution - until then, I can live with it.

So my advice is to experiment (one change at a time) and have fun with it. Make the mod, the way you want to play it. Hoppah has provided us with this fantastic mod, but he can't make it perfect for everyone - as you see by the constant requests for changes. So it is up to us to take the time to learn to make the little changes to make the mod, more to the way we want to play it (to make it our own version). That is the least that we can do - it is nothing compared to the time that Hoppah and others have put into the mod already. If we want specific changes, we can't expect it to all be done for us. There also many members that can offer suggestions/advice (we have a very helpful bunch of people on this forum), to steer you in the right direction. I have found that Hoppah and other modders are very generous with their advice also - when they are able.

I am only too happy to help out where I can, but just keep in mind that I have no experience with scripting prior to working with EM4, so my approach to any problems will be very simplistic. If I can do it, I am sure that you can too.

Take care and have fun

Shane
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#154 jab16

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Posted 06 September 2009 - 03:33 PM

I have a la county dispatch center with a DWI tank :) it has a dispatch center, a small booking station, la sherrifs office, lacofd and US forrest service units, along with the la county corrners. Will have pic up soon although it is not as complex as yours Shane
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#155 ShaneGreen

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Posted 06 September 2009 - 10:09 PM

I have a la county dispatch center with a DWI tank :) it has a dispatch center, a small booking station, la sherrifs office, lacofd and US forrest service units, along with the la county corrners. Will have pic up soon although it is not as complex as yours Shane


Great work :12: looking forward to the pics.

It doesn't need to be complex, it's about doing it the way you want it.

Take care

Shane
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Posted 07 September 2009 - 07:26 AM

Great work :12: looking forward to the pics.

It doesn't need to be complex, it's about doing it the way you want it.

Take care

Shane


Would love to get a copy of your scripts, if it's possible.

#157 randomperson139

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Posted 07 September 2009 - 09:02 PM

Shane's scripts are for v1.7.
Shane, are you going to edit the v1.9 scripts when it is released?
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#158 ShaneGreen

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Posted 08 September 2009 - 01:44 AM

Shane's scripts are for v1.7.
Shane, are you going to edit the v1.9 scripts when it is released?


My current Firestation scripts are v1.7, the rest are v1.8.

Yes I do plan on looking at v1.9 and modifying - if I need to (that's is assuming that I can)

Take care

Shane
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#159 randomperson139

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Posted 08 September 2009 - 10:06 AM

Then would you consider releasing your scripts?
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#160 ShaneGreen

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Posted 08 September 2009 - 11:06 AM

Then would you consider releasing your scripts?



I am only too happy to share my scripts, however, only with Hoppah's permission. They are his scripts after all, he has put all the hard work into creating them - all I have done is tweaked them a bit.
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