

Dispatch Policy
#141
Posted 05 September 2009 - 09:06 PM

Executive Director: Forum Child Watch
Think a lot. Say little. Write nothing.
-J.P. Morgan
#142
Posted 05 September 2009 - 09:23 PM
I made a makeshift jail at the construction place, it's pretty good. I only take away the ones with guns.
#143
Posted 05 September 2009 - 09:27 PM
Executive Director: Forum Child Watch
Think a lot. Say little. Write nothing.
-J.P. Morgan
#144
Posted 05 September 2009 - 09:28 PM
#145
Guest_matt31896_*
Posted 06 September 2009 - 01:28 AM
I know, if I had enough money expect over 100 cruisers on the scene!20 cruisers is hardly realistic...........lol
#146
Posted 06 September 2009 - 02:50 AM

#147
Posted 06 September 2009 - 04:10 AM
I had 50 fbi suvs and 20 bikes at once in the vip escort when I first played
wow
#148
Posted 06 September 2009 - 05:29 AM
My staffing is as follows

ALS Engine 1, ALS Engine 3
BLS Engine 201, BLS Engine 203
Ladder 1
USAR 1
ALS Ambulance 1, 2 and 3
Battalion Chief 1
EMS Supervisor 1
LEV 1
HES 1
Heavy Rescue 1 (Crane)

ALS Engine 2
BLS Ambulance 802
Hazmat 2
LEV 2
Brush 2

Helicopter
AMR 05-318
AMR 05-326

LAPD 01, 02, 03, 04, 05 (cv)
LAPD Charger 10
LAPD SUV
LAPD Motorcycle x2
Unmarked PC White
Unmarked PC Green
Unmarked PC Burgundy
LAPD SWAT SUV x2
LAPD BOMD SUV
LAPD Helicopter

CHP Charger
CHP 201 (cv)
CHP 202 (cv)

LAPP 54, 55 (cv)
#149
Posted 06 September 2009 - 10:36 AM
Can you post some pics of the Port polce station and the CHP station?
Executive Director: Forum Child Watch
Think a lot. Say little. Write nothing.
-J.P. Morgan
#150
Posted 06 September 2009 - 02:21 PM
#151
Posted 06 September 2009 - 02:21 PM
How do you get so many cars to park at the police station?
Can you post some pics of the Port polce station and the CHP station?
See original post for photos
#152
Posted 06 September 2009 - 02:24 PM
Executive Director: Forum Child Watch
Think a lot. Say little. Write nothing.
-J.P. Morgan
#153
Posted 06 September 2009 - 03:09 PM
Is it hard to script them to spawn at the start and return to the sttion?
It took a fair bit of trial and error to get it all working. When I first thought about doing this, I must admit that I looked at the scripts and wondered "where do I start?", but after working throught them, it became a bit clearer, how I could do this (in theory) - then it was very much, trial and error (one change at a time). If you take the time to do this, you can learn alot about how the scripts work, virtual objects, and this opens doors for you to be able/confident to make other changes.
I must admit that I cheated a bit (a lot) and added them all into the firestation/firestation start scripts for the spawning, so police, fire and ambulance will be staffed when alarming Firestation 1 (except fire station 2 vehicles will only staff when station 2 is alarmed). I did need to create separate scripts for police units parked around back of the policestation, Motorcycles, SWAT, Bomb squad and LAPP - so that they return to their designated parking spaces. The AMR ambulances are part of the firestation scripts so that they will automatically return to parking after dropping off patient. There are a few glitches still (when spawning, some of the police vehicles do not park facing the way that they do after returning to station), but I hope to one day work out a solution - until then, I can live with it.
So my advice is to experiment (one change at a time) and have fun with it. Make the mod, the way you want to play it. Hoppah has provided us with this fantastic mod, but he can't make it perfect for everyone - as you see by the constant requests for changes. So it is up to us to take the time to learn to make the little changes to make the mod, more to the way we want to play it (to make it our own version). That is the least that we can do - it is nothing compared to the time that Hoppah and others have put into the mod already. If we want specific changes, we can't expect it to all be done for us. There also many members that can offer suggestions/advice (we have a very helpful bunch of people on this forum), to steer you in the right direction. I have found that Hoppah and other modders are very generous with their advice also - when they are able.
I am only too happy to help out where I can, but just keep in mind that I have no experience with scripting prior to working with EM4, so my approach to any problems will be very simplistic. If I can do it, I am sure that you can too.
Take care and have fun
Shane
#154
Posted 06 September 2009 - 03:33 PM



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#155
Posted 06 September 2009 - 10:09 PM
I have a la county dispatch center with a DWI tank
it has a dispatch center, a small booking station, la sherrifs office, lacofd and US forrest service units, along with the la county corrners. Will have pic up soon although it is not as complex as yours Shane
Great work

It doesn't need to be complex, it's about doing it the way you want it.
Take care
Shane
#156
Guest_Twix623_*
Posted 07 September 2009 - 07:26 AM
Great work
looking forward to the pics.
It doesn't need to be complex, it's about doing it the way you want it.
Take care
Shane
Would love to get a copy of your scripts, if it's possible.
#157
Posted 07 September 2009 - 09:02 PM
Shane, are you going to edit the v1.9 scripts when it is released?
Executive Director: Forum Child Watch
Think a lot. Say little. Write nothing.
-J.P. Morgan
#158
Posted 08 September 2009 - 01:44 AM
Shane's scripts are for v1.7.
Shane, are you going to edit the v1.9 scripts when it is released?
My current Firestation scripts are v1.7, the rest are v1.8.
Yes I do plan on looking at v1.9 and modifying - if I need to (that's is assuming that I can)
Take care
Shane
#159
Posted 08 September 2009 - 10:06 AM
Executive Director: Forum Child Watch
Think a lot. Say little. Write nothing.
-J.P. Morgan
#160
Posted 08 September 2009 - 11:06 AM
Then would you consider releasing your scripts?
I am only too happy to share my scripts, however, only with Hoppah's permission. They are his scripts after all, he has put all the hard work into creating them - all I have done is tweaked them a bit.