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#101 Maffegozer

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Posted 29 August 2009 - 09:56 PM

Why does everyone send so much:P
Its like you guys want to rush and play 5 events in 1 minute.

Gas Pipe: 1 ALS engine, 2 BLS engines
MVA: USAR + Crane if it is in water (some vehicle recovery)
Unknown Fire: If it is a little one (like 1 bench on fire) i send a police unit (1 unit keeps civil guys away, 1 unit uses fire extinguisher)
Shooter: 1 Police Unit.. mostly i just arrest.
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#102 Brendon

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Posted 29 August 2009 - 10:02 PM

Why does everyone send so much:P
Its like you guys want to rush and play 5 events in 1 minute.

Gas Pipe: 1 ALS engine, 2 BLS engines
MVA: USAR + Crane if it is in water (some vehicle recovery)
Unknown Fire: If it is a little one (like 1 bench on fire) i send a police unit (1 unit keeps civil guys away, 1 unit uses fire extinguisher)
Shooter: 1 Police Unit.. mostly i just arrest.


You don't send any ambulances to an MVA? :1046274283_heul:

#103 Guest_MOOOOOPS_*

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Posted 30 August 2009 - 05:43 AM

1. Exploded Gas Pipe - 1 ALS engine, 1 BLS engine, 1 ladder truck, 1 Battalion Chief, 1 police car.

2. MVA - 1 ALS engine, 1 USAR, 2-3 police cars, 2-3 ALS ambulances.

3. Unknown type fire - 2 BLS engines, 1 Battalion Chief, 1 police car, 1 ALS ambulance.

4. Active Shooter - 3-4 police cars from patrol and 1 SWAT unit in the unmarked police car or marked SUV. EMS Captain, ALS engine, 3-4 ALS ambulances, and Battalion Chief wait approx 1 block away until safe.

#104 Grim_Wizard

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Posted 30 August 2009 - 06:12 AM

What units do I send:
A lot...
actually my response is somewhere else and it was long.
I thought what I'd do was pretend I was one of those deaf-mutes.

#105 randomperson139

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Posted 30 August 2009 - 10:01 AM

You don't send any ambulances to an MVA? :1046274283_heul:

LOL.....he just leaves the people there and forgets about them.
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#106 Maffegozer

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Posted 30 August 2009 - 11:57 AM

You don't send any ambulances to an MVA? :1046274283_heul:


I DO:P
After 2 days:P
No i send the red ambulances!

LOL.....he just leaves the people there and forgets about them.


Mostly i do:P
Especially when someones got a stroke or something, then i send an ambulance. and then forget it.
(not on purpuse)
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#107 Guest_matt31896_*

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Posted 30 August 2009 - 04:51 PM

Glad you don't run the emergency services where I live :) !

#108 Paramedic_Engine_2

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Posted 31 August 2009 - 03:28 AM

In my department, when we get a fire, we send on the initial dispatch:

3 Engines
2 Squads (aka Ambulances)
Truck 21 (small support truck, crew of 4)
Service Truck 8 (Air-light-rehab truck)
Ladder 24 (09 Pierce 105' crew of 4)
2 Battalion chiefs
FTC car (aka Training 6 or Safety officer)
MedCon (EMS supervisor)

#109 Brendon

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Posted 31 August 2009 - 09:29 PM

Especially when someones got a stroke or something, then i send an ambulance. and then forget it.
(not on purpuse)


That happened to me ONCE, but only because a gas explosion with several hurt happened right after the ambulance arrived.

#110 Maffegozer

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Posted 31 August 2009 - 09:32 PM

Jeez, how you manage to not forget :P
I ALWAYS forget.
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#111 Guest_Dave_*

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Posted 02 September 2009 - 03:13 AM

I try to keep the responses realistic, and keep it close to how my department would respond.

1. Exploded Gas Pipe - 2 ALS engines, 1 BLS Engine, BC(battalion chief) and a truck company (ladder) if it's big or large structure is invovlied. have a PD car respond for traffic control

2. MVA - 1 ALS engine, 1 truck company, 2 police cars, BC (if large), 1 ALS ambulance, and 2-3 BLS ambulances if needed.

3. Unknown type fire - 2 ALS engines, 1 Battalion Chief, 1 police car, further units if needed when arrived on scene

4. Active Shooter - (for the game, since i'm not a cop). 1 PD car and the chopper

#112 Brendon

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Posted 02 September 2009 - 05:48 AM

Normally I don't do things as realistically because those things take time, and when you're playing fast paced with assignments coming in I can't be bothered to take out extra things that you don't need, such as PD for traffic control when FD can do it or using the ladder truck because it's more of a hassle than a help. Most fires I just use the fire-plane.

#113 Sgt.Wulf

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Posted 02 September 2009 - 09:21 AM

Must be damn fun playing the game.
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#114 Guest_BattallionChief_*

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Posted 03 September 2009 - 11:40 AM

1. Gas Pipe -
2 BLS Engines with 6 firefighters each (depends if there are enough water taps to attach hoses :mellow: ), if there is traffic, I send the nearest patrol car for assistance (all of my police cars are patrolling the city), and an ALS Ambulance is standing by in case of any injures.

2. Multi-Vehicle Accident -
Depending on the type of the crash, 2-3 ALS Ambulances, 1 USAR Squad, the nearest patrol vehicle, if there is a vehicle in water - a crane, and in the end, 1-3 flat back trucks.

3. Unknown fire type -
2 BLS Engines with 4 firefighters each, nearest patrol vehicle for assistance, and 1 ALS Ambulance stadning by, further firefighting forces may be implemented depending on fire size.

4.Active shooter -
Dispatch: "All units, shots fired, nearest patrol is assigned to investigate and arrest shooter, code 2" (i've always wanted to say that :D) or in other words, nearest patrol and an ALS Ambulance.

#115 Guest_em4fan_*

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Posted 03 September 2009 - 11:44 AM

I have the FBI suv in free play. why you don't?

Probably, because he is not put any submods in Emergency 4 Los Angeles Mod
They automatically unlock / open some vehicles which are not accessible on FreePlay

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#116 Andrew

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Posted 03 September 2009 - 11:51 AM

1. Exploded Gas Pipe
- 1 Battalion Chief
- 2 ALS Engines
- 1 (or 2) BLS Engines
2. MVA
- 1 USAR Sqad
- Police for traffic control
- If there are more than 3 injured people I send Mass Casaulity Unit
- 1 Crane (if needed)
3. Unknown type fire
- 1 Battalion Chief
- 1 ALS Engine
4. Active Shooter
- A patrol car with 2 officers
- If there is a person with a rifle (Deluxe version) I send 1 SWAT Truck
- Ambulances (if needed)

#117 Paramedic_Engine_2

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Posted 03 September 2009 - 04:20 PM

Wow, you all dont send is much as I do, for a gas explosion I send,

2 BLS Engines
1 ALS Engine
1-2 Trucks depending on the size ( at least 1 )
1 Battalion Chief (Huge fire I send 2)
EMS Supervisor
LEV for V1.4
USAR
2 PD units
1 ALS Ambulance

#118 Newfoundking

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Posted 03 September 2009 - 04:57 PM

okay... now say during this fire, you get a call for a MVA 3 cars, 4 injured and one is under water... Then you get a medical call too... Got most of your resources pretty exhausted

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#119 Grim_Wizard

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Posted 03 September 2009 - 08:55 PM

Well see I have about 20 Patrol cars on patrol/stand-by/and at the station (I have stratigic points to put them at)
12-27 ambulances of all types on stand by and at station
3 EMS supervisors patrolin (One to each patrol path)
and mayby 10 Engines ALS and BLS all around plus 1 USAR and 4 ladder trucks (One for each side of the map)

Plus units dotted around that can't stand by but have ligths off.
5 tech cars for the center and corners
1 usfs truck for the forest path. 1 HAZMAT for the ports.
4 fire boats two on the edges and two near the inlet.
and I have all motor boats staffed with a diver ready to go.
Phew, so I can spare the reasourses.
I thought what I'd do was pretend I was one of those deaf-mutes.

#120 Andrew

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Posted 03 September 2009 - 08:58 PM

Well see I have about 20 Patrol cars on patrol/stand-by/and at the station (I have stratigic points to put them at)
12-27 ambulances of all types on stand by and at station
3 EMS supervisors patrolin (One to each patrol path)
and mayby 10 Engines ALS and BLS all around plus 1 USAR and 4 ladder trucks (One for each side of the map)

Plus units dotted around that can't stand by but have ligths off.
5 tech cars for the center and corners
1 usfs truck for the forest path. 1 HAZMAT for the ports.
4 fire boats two on the edges and two near the inlet.
and I have all motor boats staffed with a diver ready to go.
Phew, so I can spare the reasourses.


Too much :D =D