
Project: New Freeplaymap
#382
Guest_Taylor_*
Geschrieben 27 April 2009 - 03:03
Read The forum, than ask the questions. The answer would be no because there is not enough room and if you notice on TV Show chips they spent road time on city streets to. I use the CHP to take care of traffic accidents and back up.
I wouldn't take anything more than a grain of salt from things you saw on TV.
#384
Geschrieben 27 April 2009 - 05:07
So let me get this right for the sake of 4 lane roads..when a cop redirects traffic he will only redirect one lane or the other depending on where he positioned in the road?So we can redirect the inner lane first, have the outer lane proceed a bit further, then turn around? or does that apply to this map only?IF you for example were to block the outside lane and attempt to redirect without redirecting an inside lane on the 4-lane road first you would definately cause a blockage that might terminate the flow of the traffic.. We still have a very good way left to go with all of the "little" things that most people won't see unless they look in the editor but the progress is moving along so that's a positive.=)
They may use some local access roads but I would imagine highways are by far more common routes. Plus, here atleast, over half the state is nothing but corn fields and alot of cuntry roads, the good majority, are highways anyways. Of course soem are more traveled then others. Here though, yes state boys do traffic stops and some back up in the city but I would say out of 10 traffic stops you would see, only 1/10 are probably initiated by ISP. I believe that alot of time you see them with in city limits they are most likley going off duty and heading to or from the station.Just an example. State police in most states will be off highway to be in route to or from somewhere and has jurisdiction all over the state.
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#385
Geschrieben 27 April 2009 - 05:27
Lazy Moderator - Will warn when agro >)
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#386
Geschrieben 27 April 2009 - 01:41
Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.
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#387
Geschrieben 27 April 2009 - 02:21
Yes you're exactly right that is how you have to redirect traffic effectively, if you don't they will run into one another and become quite messy fairly fast.... Depending on the road layout IF it is long enough it may not apply to all, but with ours it definately will due to the spawn point locations vs the length of the road. Generally to avoid frustration i'd do that same behavior on ALL 4 lane roads, cops/cars can only redirect ONE lane at a time, not multiple lanes due to how paths work.
I am not sure if this is possible but on multi lane roads (more then one line in the same directions) Is it possible instead of having the cars turn around to go into the next lane over?
#388
Geschrieben 27 April 2009 - 07:01
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#389
Geschrieben 27 April 2009 - 08:28
Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.
Enhance your LA Mod Freeplay Experience with LA Mod 2.0 4x4 Submod.
Los Angeles Mod v2.0 4x4 W00ds Map v1 - BETA RELEASE
If you appreciate my work, then please donate. Every little bit helps!
#390
Geschrieben 27 April 2009 - 08:32
Lazy Moderator - Will warn when agro >)
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#391
Geschrieben 27 April 2009 - 10:59

#392
Geschrieben 27 April 2009 - 11:46
Im not sure what you mean by on the fly? From a programing end or the game processing end? I am guessing the games end?Correct, each path has a different name, so they can't hop onto a new path, perhaps with a script but you'd have to know what two paths are crossing, that isnt so easy to figure out on the fly, in a mission maybe it'd work in freeplay it would probrably be highly problematic.
Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.
Enhance your LA Mod Freeplay Experience with LA Mod 2.0 4x4 Submod.
Los Angeles Mod v2.0 4x4 W00ds Map v1 - BETA RELEASE
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#393
Geschrieben 27 April 2009 - 11:49
Battalion 1 needs a patrol path.
im not exactly sure, but couldnt you just add the patrol command to the unit?
#394
Geschrieben 28 April 2009 - 01:12
im not exactly sure, but couldnt you just add the patrol command to the unit?
Why? Never in my firefighting life there were any Battalion units ever patrolled. They would conduct fire dept business by going from point A to point B. They did not patrol. They conserve fuel and watch the budget for the departments. Besides, what would he be looking for? Fires? Broken Hydrants? Cats up trees? What?


Two of the identical pictures removed by PyroThijs
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Dieser Beitrag wurde von cosres bearbeitet: 28 April 2009 - 03:51
#395
Geschrieben 28 April 2009 - 01:38
Also I think the Battalion chief should remain where he is.
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Executive Director: EMP Gulag
Do you have a warning that you want to go away, or are you facing another punishment you don't want? Contact me for the NEW alternative!
#396
Geschrieben 28 April 2009 - 01:39
EDIT: dammit David you beat me (but i did correct you

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#397
Geschrieben 28 April 2009 - 03:27
#398
Geschrieben 28 April 2009 - 01:00
#399
Guest_RescueMe_*
Geschrieben 28 April 2009 - 01:27
How did this thread become an "idea thread" for the entire mod, when it was supposed to be about the new freeplay map?

Some of administrators must delete ot move some of the posts, because this topic gonna to be chat room.
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