Jump to content


Photo

[EM4] Suggestions/Ideas Thread: (Revised)


  • This topic is locked This topic is locked
189 replies to this topic

#61 nick the greek

nick the greek

    Battalion Chief

  • Members
  • 702 posts
  • Gender:Male
  • Location:Thessaloniki, Greece
  • Interests:rowing, running, music

Posted 25 December 2008 - 07:36 PM

about the chase script, Winterberg mod team managed to make a chase script that stops the car. i am writing this post because i think that someone said it is not possible.

merry Christmas!

#62 MikeyPI

MikeyPI

    Heil kitler

  • Moderator
  • 667,284 posts
  • Gender:Male
  • Location:<Undisclosed>
  • Interests:Drinking booze, guns, and cars, when combined it can be really entertaining=)

Posted 26 December 2008 - 04:52 PM

We personally have not made it work to any level of satisfaction by our standards. The Winterberg mod has many features that semi-function, I am not sure if this is one of them, but in a good deal of cases their addons tend to make things unstable. Since the game is already unstable to begin with we do not wish to make it worse wherever possible. You can do this particular function during a mission without a problem, but doing it in freeplay for us is something we have failed to manage to make work correctly.

about the chase script, Winterberg mod team managed to make a chase script that stops the car. i am writing this post because i think that someone said it is not possible.

merry Christmas!


Lazy Moderator - Will warn when agro >)
FLM.jpg
2z69r10.jpg
Executive Director, EMP Internment Camps

 


#63 Guest_Zohar_*

Guest_Zohar_*
  • Guests

Posted 26 December 2008 - 05:41 PM

Is there a way to have people assist others? For example, when someone is full health you can only get one firefighter PM to heal at a time, or at least the animation. I would like to have multiple guys healing one person at a time even if they're full health for realism, is this possible because its annoying when someone gets a heart attack and you have 1 guy treating while the other 7 are standing around.

#64 nick the greek

nick the greek

    Battalion Chief

  • Members
  • 702 posts
  • Gender:Male
  • Location:Thessaloniki, Greece
  • Interests:rowing, running, music

Posted 26 December 2008 - 06:16 PM

ok Mikey i understand it. about the Winterberg mod it has so many features that you can't play the game more than 10 minutes(the chase command isn't so good though) :)

#65 MikeyPI

MikeyPI

    Heil kitler

  • Moderator
  • 667,284 posts
  • Gender:Male
  • Location:<Undisclosed>
  • Interests:Drinking booze, guns, and cars, when combined it can be really entertaining=)

Posted 26 December 2008 - 06:28 PM

That's what I heard about that mod, is that the stability of the mod is rather lacking:(
Some of it's functions are really cool but the game downright hates them, then there are others they have tried to make work but have not gotten there yet. The problem with borrowing from that mod is that they have changed so many things it really is hard to tell what exactly the culprit is when your game crashes:(
Our mod you're usually very good in SP, in MP shutting down the log file usually fixes the stability issues, with the exception of a few we've still not figured out.

We have tried everything under the sun to try to get this to work correctly (I wanted it too since a car is cheaper than a helicopter) but dynamic pathing seems to be what we can't crack, the car always moves to the target's last known position instead of to the target. Basically we can only make it behave as move does right now, unless the car is stupid enough to stop for fast food or gas we can't catch him.

As for the other function, I think it's hard coded that we can't make the guys all work on someone at once, it doesnt really have to do with animation restrictions, but more the heal script. It might be possible to ammend the script to add a multiplyer to it for when more persons are present and trying to work on someone to increase the rate of healing, but I honestly don't know.

ok Mikey i understand it. about the Winterberg mod it has so many features that you can't play the game more than 10 minutes(the chase command isn't so good though) :)


Lazy Moderator - Will warn when agro >)
FLM.jpg
2z69r10.jpg
Executive Director, EMP Internment Camps

 


#66 nick the greek

nick the greek

    Battalion Chief

  • Members
  • 702 posts
  • Gender:Male
  • Location:Thessaloniki, Greece
  • Interests:rowing, running, music

Posted 26 December 2008 - 08:22 PM

you know something Mikey i think that the most important thing in a new mod is to have some new scripts. if there is a mod only with new vehicles i don't like it very much. and here comes my suggestion, enjoy your holiday time(if you have) and i recommend you to not change vehicles or lightbars but try to make some scripts or even a mission if you can :) this mod is great and it has got many vehicles to worry about making more of them.
always friendly, nick the greek

#67 MikesPhotos

MikesPhotos

    Senior Captain

  • Members
  • 441 posts
  • Gender:Male
  • Location:Los Angeles, CA

Posted 26 December 2008 - 09:01 PM

Is there a way to have people assist others? For example, when someone is full health you can only get one firefighter PM to heal at a time, or at least the animation. I would like to have multiple guys healing one person at a time even if they're full health for realism, is this possible because its annoying when someone gets a heart attack and you have 1 guy treating while the other 7 are standing around.



As for the other function, I think it's hard coded that we can't make the guys all work on someone at once, it doesnt really have to do with animation restrictions, but more the heal script. It might be possible to ammend the script to add a multiplyer to it for when more persons are present and trying to work on someone to increase the rate of healing, but I honestly don't know.


Actually Mikey, what zohar is asking is already part of 1.7! While it is true that you can only have 1 FFPM with a bag healing (the original doctor in the game), you can have that person assisted by additional medics and medic teams without the bag which will cause the patient to heal faster and unlike with the FFPM with the bag who stops treating the patient when health reaches full, these guys will keep treating he patient until picked up and transported. So yes Zohar there is a way and it's already part of the game.
Misinformation is wrong or inaccurate information that is erroneous and can result from ignorance.


Posted Image
Posted Image
Posted Image
http://MikesPhotos.us- For the best in General and Fire/Law Enforcement photography in the Southern California Area.

#68 Newfoundking

Newfoundking

    The Real Slim Shady

  • Moderator
  • 7,253 posts
  • Gender:Male
  • Location:Newfoundland

Posted 26 December 2008 - 09:49 PM

So basically, I can have more than 1 guy heal someone injured, or normal?

I'm kinda confused

Wanna play multiplayer without any of the commitment? Emergency Planet hosts casual multiplayer to all its members! Contact me for more information

 

Executive Director: EMP Gulag

 

Do you have a warning that you want to go away, or are you facing another punishment you don't want? Contact me for the NEW alternative!


#69 MikeyPI

MikeyPI

    Heil kitler

  • Moderator
  • 667,284 posts
  • Gender:Male
  • Location:<Undisclosed>
  • Interests:Drinking booze, guns, and cars, when combined it can be really entertaining=)

Posted 26 December 2008 - 10:11 PM

Basically I think it works off the LA Stabilize script instead of default heal. Since the guys don't have medical bags, they just act as though they are stabilizing the victim, while the other guy is "healing" him. When the medical doctor guy is done, the others will stay and keep the victim stable untill he is picked up. So you can have more than one individual pitching in to get someone ready to transport.

So basically, I can have more than 1 guy heal someone injured, or normal?

I'm kinda confused


Lazy Moderator - Will warn when agro >)
FLM.jpg
2z69r10.jpg
Executive Director, EMP Internment Camps

 


#70 Ami89E1234

Ami89E1234

    STLMod Creator

  • Members
  • 18 posts
  • Gender:Male
  • Location:St. Louis, Missouri USA
  • Interests:Emergency, Modding, Girls, Video Game Creation/Playing, Baseball, Badminton, Skyrim, Girls, Band, Minecraft. Did I mention girls?

Posted 26 December 2008 - 10:30 PM

yeah im MP ive had some of my FF/EMTs help treat patients even though a doc from the EMS guy was already treating him. doesnt help much, but looks cool :)

Facepalm - Apply directly to the forehead. If it isn't a Boeing, you shouldn't be going.
"If at first you don't succeed, try, try again. If you don't try again you will be hit in the face with a shovel."

32361.png

12066.jpg

26430.png


#71 Newfoundking

Newfoundking

    The Real Slim Shady

  • Moderator
  • 7,253 posts
  • Gender:Male
  • Location:Newfoundland

Posted 26 December 2008 - 10:37 PM

duh, stupid me, Thanks Mikey :)

Wanna play multiplayer without any of the commitment? Emergency Planet hosts casual multiplayer to all its members! Contact me for more information

 

Executive Director: EMP Gulag

 

Do you have a warning that you want to go away, or are you facing another punishment you don't want? Contact me for the NEW alternative!


#72 MikeyPI

MikeyPI

    Heil kitler

  • Moderator
  • 667,284 posts
  • Gender:Male
  • Location:<Undisclosed>
  • Interests:Drinking booze, guns, and cars, when combined it can be really entertaining=)

Posted 27 December 2008 - 12:48 AM

Yeah not a problemo:) mikesphotos plays with EVERYTHING, I rarely use all the scripts, I tend to end up missing half of them:( I am NOT the scripting guy, so I rarely test them unless specifically asked, so I miss a good deal of them, unfortunately. I assumed that LA Mod still was stuck with one FF treating, great addition to be able to hurry up the pace in a mass casualty scenario but I didnt know it was there either...

have fun guys,

mk.

EDIT**** Please if you believe something works that I call dead and can't work outright, please try to explain to me in as much detail as possible where it is in the mod and I will check it out as I can to verify if it works or does not work correctly, other mods I don't have:( already have LA mod 200X so adding more mods would just make my folders look like the Mod yellowpages. If it is from another mod go into depth about how it works and if there are any bugs, if someone else made it work stable we might be able to find a way to make it work, assuming it is functional and related to America-style mods of course:)

duh, stupid me, Thanks Mikey :)


Lazy Moderator - Will warn when agro >)
FLM.jpg
2z69r10.jpg
Executive Director, EMP Internment Camps

 


#73 Grim_Wizard

Grim_Wizard

    Battalion Chief

  • Members
  • 636 posts
  • Gender:Male
  • Location:Tidewater Virginia
  • Interests:The one and only spooky firefighter

Posted 27 December 2008 - 12:50 AM

How about adding a few storms where trees fall down in the road and FD has to go cut it out of the road. Down in GA, when there is a storm, FD is running calls all night and removing trees from roads, etc.

mike


Odd, the Dept. of public works should respond to that. Also the only "real" way to get rid of trees is to use the recovery crane-
Wait Idea, forming...
I know, you can use the "Ctrl" Key to make the trees block the road, then the only way to move them is with the firefighter and chain saw. (I'm a genuis) The only problem is is that there will be no roots.
I thought what I'd do was pretend I was one of those deaf-mutes.

#74 MikeyPI

MikeyPI

    Heil kitler

  • Moderator
  • 667,284 posts
  • Gender:Male
  • Location:<Undisclosed>
  • Interests:Drinking booze, guns, and cars, when combined it can be really entertaining=)

Posted 27 December 2008 - 12:59 AM

Firefighters can choppy choppy trees down, occasionally i've nearly hit pedestrians with them, almost smacked a police officer in a fun game of tractor tipping too. Really you have to use the ff to move the trees I think, unless that has changed usually smaller trees can be moved about from what I remember, once again that's another feature i've never played much with. You SHOULD be able to add roots to a tree, but it is still the problem of making the trees fall. When you play a friendly game of landscaping via FF, the trees tend to land completely randomly, they don't follow any particular path down. I have a video where I did some landscaping to make the tractor-tipping obstacle course to make the tractor flip and roll.

DPW is more often in major locales responsible for landscaping downed trees into firewood but I aint sure how often you would need to do that, other than areas where trees gotta go. I sware at times I wish the bulldozer could run over trees, I ran over small trees doing a wheely on a quad without breaking it so I don't get why the dozer can't do that job too.:(

One of those things I guess.

Adding new events is hard if not impossible, basically from my knowledge we have to work with what is available, that's not to say would couldnt try to tweak a pre-existing mission into something else, but I honestly do not know how stable it'd be nor if it would work at all


Take care

mk

Odd, the Dept. of public works should respond to that. Also the only "real" way to get rid of trees is to use the recovery crane-
Wait Idea, forming...
I know, you can use the "Ctrl" Key to make the trees block the road, then the only way to move them is with the firefighter and chain saw. (I'm a genuis) The only problem is is that there will be no roots.


Lazy Moderator - Will warn when agro >)
FLM.jpg
2z69r10.jpg
Executive Director, EMP Internment Camps

 


#75 theparanoid

theparanoid

    Battalion Chief

  • Members
  • 672 posts
  • Gender:Male
  • Location:Planet Earth
  • Interests:HO Model Traings
    Emergency!
    CHiPS
    Star Trek
    Star Wars
    Computers
    Electronics
    Star Trek Online

Posted 27 December 2008 - 01:26 AM

...
We have tried everything under the sun to try to get this to work correctly (I wanted it too since a car is cheaper than a helicopter) but dynamic pathing seems to be what we can't crack, the car always moves to the target's last known position instead of to the target. Basically we can only make it behave as move does right now, unless the car is stupid enough to stop for fast food or gas we can't catch him.
...



I believe that how they did this. I watch the police car the last time I try it winterberg. The police car drove to were the car was when I click the command. Stop for a few seconds then drove on and arrived behind the car I had targeted. That car stops at that point.

I think it only works because they increased the speed for the police cars to a very fast speed when the lights and sirens are on.

#76 Spaloo

Spaloo

    Lieutenant

  • Members
  • 81 posts

Posted 27 December 2008 - 03:27 AM

Is there a way to have people assist others? For example, when someone is full health you can only get one firefighter PM to heal at a time, or at least the animation. I would like to have multiple guys healing one person at a time even if they're full health for realism, is this possible because its annoying when someone gets a heart attack and you have 1 guy treating while the other 7 are standing around.


1 guy treating while the others stand around....you're not that far off. Usually the second medic has the clipboard and is taking notes, unless the patient is in very very bad shape. If you want realism for an average medical call in LA, you should have 1 guy standing by the engine, kicking a tire, 1 guy in the back of the room watching the medics, and 1 firefighter maybe helping out.

Actually Mikey, what zohar is asking is already part of 1.7! While it is true that you can only have 1 FFPM with a bag healing (the original doctor in the game), you can have that person assisted by additional medics and medic teams without the bag which will cause the patient to heal faster and unlike with the FFPM with the bag who stops treating the patient when health reaches full, these guys will keep treating he patient until picked up and transported. So yes Zohar there is a way and it's already part of the game.


While I'm usually in agreement with you, two medics "healing" someone shouldn't really speed up the process. I like the idea of using the gurney medics to heal and maybe having an engine medic helping out. Although, I know personally when I'm out of treatment options, I neither hover over the patient completely idle nor do I keep running my hands over the patient pretending to do something but doing nothing except creeping the patient out. I'm interested to see how you adapt this part of life to the game. Good luck! :12:

I gotta ask again....any chance for an AMR BLS rig and an LA County FD engine in the near future? Hoppah, I'll buy you beer, ship it and everything! :)

#77 lamodfanatic101

lamodfanatic101

    Firefighter

  • Members
  • 17 posts
  • Gender:Male
  • Location:United States Of America
  • Interests:911 FR LA MOD video games, tv Nintendo DS

Posted 29 December 2008 - 06:44 PM

Has anyone ever thought of adding maybe a jeep for offroad? Like fire or PD in missions or something?


:1046275976_nospam: :1046275976_nospam: :1046276057_GroupHug: :1046276057_GroupHug:
Posted Image

#78 nick the greek

nick the greek

    Battalion Chief

  • Members
  • 702 posts
  • Gender:Male
  • Location:Thessaloniki, Greece
  • Interests:rowing, running, music

Posted 29 December 2008 - 06:54 PM

there are some SUV's ingame, i can't see any reason for adding more.(for realism?)

#79 lk11

lk11

    Lieutenant

  • Members
  • 49 posts
  • Gender:Male
  • Location:new york city

Posted 29 December 2008 - 08:31 PM

how bout a new strecher hers a pic of the most comon 1 i see

http://www.ambunet.c...hp?image_id=768
Posted Image

#80 billyfromhill

billyfromhill

    Battalion Chief

  • Members
  • 766 posts
  • Gender:Male
  • Location:Ohio, USA

Posted 29 December 2008 - 09:38 PM

How about a fix-up on the negotiator's texture? I mean, It says Poletzi on the front of his vest.