
Submod: New Freeplay map v1.2 Released!
#261
Guest_mrfirefighter05_*
Posted 22 October 2008 - 02:21 AM
#262
Posted 22 October 2008 - 02:39 AM
just tried doing that, no luck either....
Works great for me.
Here is what I did. This is also for 911: First responders but is almost Identical for Emergency 4 and E4 Deluxe just minor changes to folders and downloaded files.
Step 1. Download the first file New_Freeplay_Floor.zip unpack the zip file and you should see a folder called Los Angeles mod 1.7. Now go to your C: drive or whatever letter you use and click program files then Wizardworks then 911 First Responders then click the mods folder. Now drag the Los Angeles Mod 1.7 folder from New_Freeplay_Floor into the Mods Floder and when it wants to overwrite click yes to all.
Step 2. Download New_Freeplay_normal.zip unpack that file and then do the exact same thing as above. Drag the Los Angeles Mod 1.7 folder into the Mods Folder and when it wants to Overwrite click Yes to all.
Now you are done. When you load up the mod it should work, if it doesn't or you tried installing once already you might have put some files in the wrong spot, so you may need to find those files and revert back to the correct versions, thru a reinstall or backup if you made one.
Hope this helps,
Tom
#263
Posted 22 October 2008 - 02:46 AM
The Map definitely seems to work better, I am getting events much more frequently and I like the changes you made. Just a few very minor things I noticed.
If a unit is responding to a call and they come across a pedestrian or animal in the road they seem to get stuck on that ped or animal sometimes. I had to have a cop come over and shoot a dog to get my ambulance to move.
Also this may just be the way its gonna work and if thats the case I can totally live with it, but It seems like when you instruct vehicles to move or the Stretcher crew exits the ambulance to go into the hospital, the game gets confused and it takes anywhere from 30 seconds to a couple minutes for them to start moving. Not sure what the cause might be.
All in all though, this is an awesome addition to the game, and I just want to say Thanks again for taking the time to work on this for us.
Tom
#264
Posted 22 October 2008 - 03:13 AM
belive that w00d fixed that in the new version, but if he didn't then yes, you need to download both versions.you might have to download both the deluxe and normal files to get it to work, dont know if thats still the case?
you could try it out, as that bug was a problem with the first version
#265
Posted 22 October 2008 - 03:34 AM
belive that w00d fixed that in the new version, but if he didn't then yes, you need to download both versions.
It is fixed... Don't download both versions. See my post above for some install instructions. It worked perfectly for me, when I installed it that way.
#266
Posted 22 October 2008 - 03:38 AM
#267
Guest_mrfirefighter05_*
Posted 22 October 2008 - 03:51 AM
#268
Posted 22 October 2008 - 07:58 AM

Uh doesent work on 911 what do i overwrite
You only need to overwrite freeplay.e4m and freeplay.dds.
you might have to download both the deluxe and normal files to get it to work, dont know if thats still the case?
you could try it out, as that bug was a problem with the first version
No Absolutely not! That's is fixed by releasing the underground seperatly (new_freeplay_floor.zip)
Wood,
The Map definitely seems to work better, I am getting events much more frequently and I like the changes you made. Just a few very minor things I noticed.
If a unit is responding to a call and they come across a pedestrian or animal in the road they seem to get stuck on that ped or animal sometimes. I had to have a cop come over and shoot a dog to get my ambulance to move.
Well that's more a EM4 bug then a map bug. Can't fix that in the map, can only change the driving paths.
Also this may just be the way its gonna work and if thats the case I can totally live with it, but It seems like when you instruct vehicles to move or the Stretcher crew exits the ambulance to go into the hospital, the game gets confused and it takes anywhere from 30 seconds to a couple minutes for them to start moving. Not sure what the cause might be.
Well thats weird, When I tested it, it didn't need that long the respond. If I get more reports on this on, then I will look in to it.
All in all though, this is an awesome addition to the game, and I just want to say Thanks again for taking the time to work on this for us.
Tom
Thnxs
belive that w00d fixed that in the new version, but if he didn't then yes, you need to download both versions.
No you DON"T need the download both files!
The big accident on the freeway with the bus is a nice touch......but - the bus is cut into 3 segments for 3 injured people which is cool, but you need 3 tow trucks to take it away and it looks a little weird when you've taken 1 or 2 pieces of it away.
Thnxs, yeah the 3 slices is a issue, but can't fix it, the bus models is just made up that way. So sorry but yes it will require 3 tow trucks.
- Visit www.lazyadmin.nl - Creator of the new freeplay map and the second edition freeplay map -
#269
Posted 22 October 2008 - 08:11 AM
#270
Posted 22 October 2008 - 01:02 PM
#272
Posted 22 October 2008 - 03:06 PM
How you build map texture?
What programm you use?
I am using Photoshop for that.
- Visit www.lazyadmin.nl - Creator of the new freeplay map and the second edition freeplay map -
#274
Posted 22 October 2008 - 04:29 PM

heres a pic

and good work you have done

(From http://uncyclopedia.wikia.com)
#275
Posted 22 October 2008 - 04:37 PM
all the boxes near the water have gone now, BUT you added something near the forest park that have made some new boxes (well, the same boxes, but different place
) that you cant see.
heres a pic
and good work you have done
Arg, well that boxen represent a noise barrier

O and you guys are missing some buildings there. Any other missing models (boxes) spotted ?
- Visit www.lazyadmin.nl - Creator of the new freeplay map and the second edition freeplay map -
#276
Posted 22 October 2008 - 06:27 PM

Wanna play multiplayer without any of the commitment? Emergency Planet hosts casual multiplayer to all its members! Contact me for more information
Executive Director: EMP Gulag
Do you have a warning that you want to go away, or are you facing another punishment you don't want? Contact me for the NEW alternative!
#277
Posted 22 October 2008 - 06:37 PM
this is all because you are using files from deluxe, try to not use those on the map you release for the normal(Em4 or 911)
I know what the problem is, but it's not that easy to see witch file are for deluxe only.
- Visit www.lazyadmin.nl - Creator of the new freeplay map and the second edition freeplay map -
#278
Posted 22 October 2008 - 06:46 PM
#279
Posted 22 October 2008 - 06:54 PM

Only if you want tho... So then you know what to and what not to use!
Wanna play multiplayer without any of the commitment? Emergency Planet hosts casual multiplayer to all its members! Contact me for more information
Executive Director: EMP Gulag
Do you have a warning that you want to go away, or are you facing another punishment you don't want? Contact me for the NEW alternative!
#280
Posted 22 October 2008 - 06:59 PM
Noise walls, like a little wall... Well W00d, if you want, I'll run my 911 FR and find all the Deluxe objects
Only if you want tho... So then you know what to and what not to use!
Hoppah already told me that deluxe only object are writen with a small characters. All the other object start with a capital character. So I know where to look for, but sometimes I forget it.
- Visit www.lazyadmin.nl - Creator of the new freeplay map and the second edition freeplay map -