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[HOLD] New York City Modification v2.0


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#141 EMSJenna

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Posted 16 February 2015 - 05:09 AM

Barely started so don't espect it too come out soon

I know it just started. Doesn't mean I can't be excited for it. 



#142 Newfoundking

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Posted 16 February 2015 - 03:16 PM

Actually, this version I think has been on the go for a year or more? Pretty much dabbling since the last release ;)


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#143 Hoppah

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Posted 16 February 2015 - 10:44 PM

47 different police vehicles!!!!! Can't wait to play this mod. 

 

Unmarked Crown Vics in every color you can imagine. From gay purple, puke green to picachu yellow.


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#144 Corsair

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Posted 16 February 2015 - 10:55 PM

LOL that's why there's alot of cars!


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#145 MikeyPI

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Posted 17 February 2015 - 05:02 AM

36 Non-unmarked units

4 Esu Unmarked SUVs

8 Highway patrol Unmarked vehicles

12 unmarked NYPD vehicles.

60 Vehicles total from the Police Units.

 

26 Fire/EMS/Technical Support units.

 

86 Units total already in the mod, Such is why we're not hard-pressed to keep adding in more vehicles since we've already got so many that are already present.  A few more still may be added into the mix, but they will be because of something different they can do/provide support for if they are added at this point.


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#146 EM4life

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Posted 17 February 2015 - 06:34 AM

Obviously, you need to add every single vehicle from the Department of Sanitation!   /s/

 

 

{Real} Has the fire boat been changed in any way? Will it just put out boat fires? Any scenarios you've considered to highlight it with?


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#147 MikeyPI

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Posted 17 February 2015 - 07:47 AM

Well, to be totally honest there are TWO vehicles in the mod from the department of sanitation, another from DOT!

 

The large fire boat has gotten more potent than it was in V1, but to be totally honest I am considering changing the model so it isnt an alteration of the default vessel and instead going with a more accurate, more compact vessel.  The requirements for the fire boat in of it's self is not overly required, especially with a satellite present, however, the fire boat does serve a purpose on fires that occur near the shoreline (some of which can get pretty large/out of hand)  Outside of that the large fire boat really does not have any altered use.  The smaller vessels have gained more objectives that require their usage though.


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#148 Hastings

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Posted 17 February 2015 - 01:33 PM

Will the mod use the current vehicle spawn system? (like it is in the released NY mod, can't describe it better) there were the moments when I needed like all 47 units on scene, but the spawn system allowed me to get two marked and some unmarked...

 

Any chance of getting police barriers and traffic cones, like LA mod has? Any fatal car crash gets better when surrounded nicely with cones and flares. 



#149 Corsair

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Posted 17 February 2015 - 03:58 PM

I agree I also want to use cones, flares, and barriers


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#150 Newfoundking

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Posted 17 February 2015 - 05:15 PM

There are cones and barriers present in this mod. 


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#151 Hoppah

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Posted 17 February 2015 - 08:04 PM

Will the mod use the current vehicle spawn system? (like it is in the released NY mod, can't describe it better) there were the moments when I needed like all 47 units on scene, but the spawn system allowed me to get two marked and some unmarked...

 

Any chance of getting police barriers and traffic cones, like LA mod has? Any fatal car crash gets better when surrounded nicely with cones and flares. 

 

No, the spawn system is new and will ristrict the amount of vehicles you can dispatch. You won't have the funds to dispatch any vehicle you want anyway. Certain vehicles must be unlocked, some are limited to 3 or 4 vehicles (like police vehicles and ambulances) and others are unique (most fire apparatus) and can be bought only once.



#152 CFDDIVE11

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Posted 17 February 2015 - 10:08 PM

So the vehicle system is like in your army mod? You have to buy them and then there available and once you complete missions you get money and eventually buy the vehicles?

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#153 Newfoundking

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Posted 17 February 2015 - 11:27 PM

Yes, it'll be mission scripted similar to the US Army mood, but not in the same way exactly. This will be more like the original game, not a sandbox type mod you're used to

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#154 TheForceRD

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Posted 18 February 2015 - 12:15 AM

Nice


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#155 Corsair

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Posted 18 February 2015 - 12:41 AM

AWESOME! :cool:


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#156 Modzzguy202

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Posted 18 February 2015 - 04:09 AM

Will this require mod installer I believe the first version did and Looking good fine work as always keep to up!

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#157 RiotGear

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Posted 18 February 2015 - 04:37 AM

Glad to hear that everyone's input about the ambulances was useful. I'm sure the finished product is going to be outstanding
Newfoundking's snippy responses are quickly becoming my favorite part of this topic. lol



#158 Newfoundking

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Posted 18 February 2015 - 05:02 AM

Will this require mod installer I believe the first version did and Looking good fine work as always keep to up!

I'd say it will. We're not quite at that point yet, but it's a lot smaller to use that, so we'll probably see that this time around again

 

Glad to hear that everyone's input about the ambulances was useful. I'm sure the finished product is going to be outstanding
Newfoundking's snippy responses are quickly becoming my favorite part of this topic. lol

It's gonna be outstanding. Look at the team, we're amazing, of course anything we make will be amazing. You can thank me now. And then, and actually, you didn't thank me in the last post, I'm disappointed 


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#159 WHFD ENGINE 23

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Posted 18 February 2015 - 06:12 AM

Looking great take your time, nothing good ever came from something rushed! But is looking great, and love the idea of a US ARMY MOD style gameplay setting, can't wait!

#160 EMSJenna

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Posted 18 February 2015 - 02:24 PM

This mod is going to be awesome. With it's unique dispatching system and the amount of vehicles in the mod, the unlockables like in the Army Mod, and the team. This mod sounds great, and is going to be great. I can't wait for it :)