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[HOLD] New York City Modification v2.0


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#121 MikeyPI

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Gepost 13 februari 2015 - 06:46

I can understand the events/space ratio that is a problem, if only we could just make the map that little bit bigger so that way we can put everything we want on it right ;)

 

Again thanks!

I wish we could enlarge the map, but unfortunately there really isnt a way to do that, the only potential means would be to scale everything down to a smaller scale than it is by default.  That would create the illusion a map was larger than it currently is.  But That's alotta work to make your map appear larger, but it is a method that could work if you can scale down the persons and their animations as well anyway.

 

For us we just want to work within the one map and try to fill it with as much variety as possible, as to adding the EMS station, there are a few that look like they were fire houses once upon a time that are relatively small, if I were to pick one to put on the map, one of that type of design would be what I would go with, but as I said right now I'm kind of on the fence about another station on the map.  The other ones more or less remind me of "depots" with large yards for stowing the rigs in it, not unlike a Tow Truck company's lot (imo rather ugly and utilitarian, and the lots themselves take up a good bit of space when taken into account with the building and details).

 

There are scattered EMS stations around the city , although they are usually subpar to actual FDNY stations. Majority of ambulances are posted on a street corner and wait around for calls.

Thanks for the information, I wasnt sure since EMS isnt something I have any interest in, most the time I don't pay attention to ambulances so I never noticed them just chilling parked in a "standby" state, Makes sense though given the traffic and logistic issues of NYC.  I'm not sure if they are parked at the hospitals, in a good deal of pictures you see them there, but it could be just like the areas I'm more familiar with in that there is just so many calls that they end up stacking up the EMS drop off entryway and end up parked all around it until they can "clear" the call and head back to their stations.  If you can let me know if they actually park there, or if it's just drop-off and all the paperwork that entails before they go back out to either their depots or the corner I'd appreciate it, lets me know what options are viable for their placement on the map.


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#122 randomperson139

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Gepost 13 februari 2015 - 07:10

Without wanting to take this off topic, I would assume EMS in NYC would be just like this country in being incredibly busy? Certainly in the majority of the UK, we don't have time to return to base or standby points. It is simply drop off one pt and then get another job as soon as you press the available button....

 

I don't know about NY, but the reason you see ambos "sitting" at hospital here, is generally because of delays handing over... I would guess the same applies in NYC.


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#123 Miercolini

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Gepost 13 februari 2015 - 08:41

If you can let me know if they actually park there, or if it's just drop-off and all the paperwork that entails before they go back out to either their depots or the corner I'd appreciate it, lets me know what options are viable for their placement on the map.

From what I know, and managed to look up, the stations ambulances are dispatched from street corners, take patients to the the hospital, and then proceed to back to the street corner or to the station to to restock. From what I get, the FDNY EMS spreads itself out over areas not cover by hospitals that run their own ambulances Ex: St Lukes. That is  why when St. Vincent's closed they needed to get a new ems station to support the westside . Couple things I found:

 

The proposed facility replaces the staff and ambulance units that were stationed at St. Vincent’s Hospital, which closed in 2010. EMS operates from the subject site using a strategy known as “dynamic deployment.” The ambulance units leave the facility in a non-emergency response capacity, and travel to pre-designated street corner locations, where they wait for emergency calls. When the ambulance is dispatched from the street corner, they pick up the patient and take them to the hospital. From there, the ambulance will either return to its street corner to wait for another call, or return to the EMS facility, where the workers will restock the ambulance. Eight ambulance units operate from this site, with a total of 21 eight-hour tours. 

http://archive.cityl...2/120177PCM.pdf

 

According to FDNY, EMS vehicles typically are dispatched from street corner waiting sites throughout the area they cover, rather than from an EMS location. After delivering a patient to a medical facility they return to the station for cleaning and reprovisioning. It is important to minimize travel time between the station and the waiting sites, and between the area medical facilities and the station, because vehicles are not available for service during these periods. With the closing of St. Vincent’s Hospital, which had provided ambulances as part of the City’s emergency medical response system, in May 2010, all of the EMS stations in Manhattan were located on the eastside. This made the identification of a westside location an acute necessity.

http://www.nysvara.o...une/120603b.pdf

 

FDNY EMS unit location chart:

http://www.uemso.com.../UnitCharts.pdf


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#124 TheForceRD

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Gepost 13 februari 2015 - 10:57

simple make ambulance stand-by parking across the map. 


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#125 RiotGear

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Gepost 14 februari 2015 - 04:02

^That and I'm pretty sure the ones at their stations aren't in service. My understanding is that the ambulances sitting at their command are ones not being used for the current tour or have stopping by for administrative reasons. Ambulances available for call are usually driving around, or like Miercolini said, parked somewhere (with the EMTs playing on their phones).

 

Also, that's just the way FDNY's ambulances operate. Many hospitals in NYC operate their own EMS which respond are dispatched the same way as FDNY. These ones almost always can be found steetside parked near their hospitals or patrolling nearby. There's no shortage of private EMS services as well. When in service these guys seem to almost always be on patrol. Some communities in NYC do operate their own volunteer ambulance service, however these are less common. Ambulances and response vehicles belonging to VAS (from what I've seen) typically stay in quarters unless dispatched for a call.

For realism purposes in the mod the best option would probably to have ambulances automatically park in desiganted spots adjacent to the hospital, either on the side of the street or on the sidewalk itself. Most hospitals in NYC have a garage for the ambulance to drop off their patient, but these garages usually can't accomidate more than a few vehicles at once and require the bus be moved once a patient is taken inside.



#126 TheForceRD

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Gepost 14 februari 2015 - 06:31

in some places like in Westchester County (where I live) EMS have their own Station with 2 ambulance and 1 SUV. but NYC is like RiotGear say.  


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#127 EMSJenna

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Gepost 15 februari 2015 - 12:30

It's amazing what happens when your gone. The reboot of the NYC mod looks great guys.



#128 MikeyPI

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Gepost 15 februari 2015 - 02:41

Just an FYI, because of the information provided related to the EMS services, we will be adapting the currently employed system to reflect something similar within the mod.  We will alter their parking to be on the streets as opposed to the hospital where they currently congregate, we have not ruled out adding an EMS station though either, that depends on whether or not we opt to include that particular structure, since from what we've heard they are more for shift changes/restocking the ambulances than actual response from the location.  Though I am sure in instances where coverage is inadequate for an incident (like a larger incident) they probably pull units from the station houses.  Just letting everyone know what we're doing in regards to this particular issue.


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#129 TheForceRD

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Gepost 15 februari 2015 - 03:12

will the mod have unique patrol routes assigned to different police unit like in the Mayberry mod or just one big path across the map for all units? 


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#130 Newfoundking

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Gepost 15 februari 2015 - 04:53

The map has one large path that goes east to west, straight across the map, we've actually carved out one building that gets in the way. When they reach the end of that path, they charter in a helicopter to transport them back. That's what the fuel truck is for, the skycrane uses a lot of fuel, so we needed something to refuel it. 

 

And that's done

 

Now I don't understand what you're asking, as I've never played that mod, but there's a special route for each car? This mod will feature patrols, but they'll be done in a way that provides accurate coverage of the map. I could be wrong, but I don't believe the intention is there to have unique paths for each car, because there's something like 47 police cars models in this mod, and that's a lot of pathing, but my understanding is there will be numerous paths that units can choose from, similar to the LA Concept, so that it's not jumbling units


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#131 Turk_WLF

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Gepost 15 februari 2015 - 05:40

I'm just wondering if the Monitor/Deck Gun has been fixed the Satellite, because I know on some other FDNY Mods, it doesn't pivot as it should. for example when the monitor swung around like 45 degree to the centerline of the truck & the base of the Monitor jumps from where it should be to closer to the Cab.

 

Thanks,



#132 BeastyBill88

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Gepost 15 februari 2015 - 05:43

The map has one large path that goes east to west, straight across the map, we've actually carved out one building that gets in the way. When they reach the end of that path, they charter in a helicopter to transport them back. That's what the fuel truck is for, the skycrane uses a lot of fuel, so we needed something to refuel it.

So that's what the fuel truck is for lol ;)


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#133 MikeyPI

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Gepost 15 februari 2015 - 07:17

I'm just wondering if the Monitor/Deck Gun has been fixed the Satellite, because I know on some other FDNY Mods, it doesn't pivot as it should. for example when the monitor swung around like 45 degree to the centerline of the truck & the base of the Monitor jumps from where it should be to closer to the Cab.

 

Thanks,

Well, considering that our satellite is a totally new rig built specifically for this mod we do not have any issue like the one you're referencing. That particular issue only exists because of a defect within the other mods that make use of their model of their cannon, ours does not have this issue to begin with.


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#134 Newfoundking

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Gepost 15 februari 2015 - 08:40

So that's what the fuel truck is for lol ;)

That would make sense, EXCEPT, the above comment was totally sarcastic, like for instance, we don't have a sky crane either...  :dry:


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#135 BeastyBill88

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Gepost 15 februari 2015 - 08:50

That would make sense, EXCEPT, the above comment was totally sarcastic, like for instance, we don't have a sky crane either...  :dry:

Haha don't worry I know it was sarcastic :P Well if you had a sky crane you always get that to pick up the vehicles and fly them around the city lol


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#136 TheForceRD

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Gepost 15 februari 2015 - 08:59

Now I don't understand what you're asking, as I've never played that mod, but there's a special route for each car? This mod will feature patrols, but they'll be done in a way that provides accurate coverage of the map. I could be wrong, but I don't believe the intention is there to have unique paths for each car, because there's something like 47 police cars models in this mod, and that's a lot of pathing, but my understanding is there will be numerous paths that units can choose from, similar to the LA Concept, so that it's not jumbling units

47 Police cars wow and yes that's exactly what I was trying to say each car have special route. The car can be parked in HQ, you hit patrol and the vehicle will follow the assigned route. These kind of features adds more quality to the game in my suggestion, but your idea of using LA concept sounds pretty good too.


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#137 MikeyPI

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Gepost 15 februari 2015 - 10:03

There are simply far too many vehicles to assign each vehicle their own patrol path routing, in the end they would likely end up causing traffic nightmares having them patrol on paths that would likely intersect other vehicles given the sheer quantity of vehicles we have in this mod and the road structure we have setup.  Remember patrolling vehicles kind of ignore the traffic rules so if two on separate junctions intersect they will run into one another and cause traffic jams.  Having a few patrol paths in sectors of the city should suffice, having individual ones for every potential unit is simply put too much, adds too much weight and given the dumb AI the vehicles show by default, having 40-50 different patrol paths, which you know someone would have ALL of them active at once it is just inviting bugs and glitches.


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#138 EMSJenna

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Gepost 16 februari 2015 - 02:01

47 different police vehicles!!!!! Can't wait to play this mod. 



#139 Corsair

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Gepost 16 februari 2015 - 03:10

47 different police vehicles!!!!! Can't wait to play this mod. 

Barely started so don't espect it too come out soon


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#140 Newfoundking

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Gepost 16 februari 2015 - 03:25

There are only a few newly added police vehicles, and I was only counting the ones I imagine would be patrolling. 

 

As Mikey and Hoppah have said before, we're all working on this mod at our own pace. If I'm given a vehicle, it's not urgent rush, it's get it when I'm bored. Likewise with Mikey's models, or Hoppah's scripts. So no, while we don't expect to be hundreds of years, we're not ready to say it'll be soon. We do have a playable version that we're testing, but it's far from a finished product. 

 

We won't be a bad team that disappears with no release, but we also won't be ready this week


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