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[HOLD] New York City Modification v2.0


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#181 theparanoid

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Geschrieben 28 Februar 2015 - 06:41

There is not full mod support, there is still much to do in order to take a mod from EM4 and make it work in EM5, the systems are pretty different especially for models and maps.  Let's be honest that is the bread and butter of most mods out there, so you're looking at an incredible bit of work.  I am not sure how the scripting aspects work in EM5 vs EM4 at all, so I can't even fathom what would have to change to make that work.  Simply put it's not something we have in mind to do with regards to this mod, all of the effort to this point was to make EM4 gameplay more evolved as opposed to trying to make the game look prettier (em5).  As framework aspects go, we would rather stick with EM4 rather than trying to go into EM5 and probably most likely have to redo 90% of what we've done thus far.
 
Their SDK has been released for EM5 yes, but as to improved function/performance/gameplay that has not been proven yet, this latest "patch" (they call it a DLC I call it a patch) just came out and as far as I know nobody has really worked with it to see what it actually does/is capable of doing.  Don't try to put the cart in front of the horse with figuring well they released some tools, so now it must be a cakewalk to just flip everything over, chances are it is not going to be that easy unless someone makes additional tools to make it possible. I myself don't feel like going into EM5 is really worth it for the step backwards in game play that I experienced in my trial of EM5, my fellow cohorts would have to speak for themselves as I can only speak for me, but I was unimpressed with EM5.


Acutely the patch was just released for people with cd. Steam user are still waiting. Since the game still on sale for 22 hours I bet the steam version get delayed till after the sell. Which tells me the patch is just more talk and no action.

There still hardly any document on this mythical editor. I notice they wait to release the patch to CD users (who are likely germans as I have not see any box for the game) Till after the close of bussiness in Germany. In fact I do believe the release came out around 10pm in germany. Ie last minute so they can say the patch came out in Feb.

Where it be release to steam user much later. Likely after the sells up. So when every finds out that yet another patch did not fix the issues. It would not hurt the sales of there fire sale.

#182 Hoppah

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Geschrieben 01 März 2015 - 09:21

Besides graphics I don't see any real value in mods for Emergency 5 anyway.



#183 focuz

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Geschrieben 08 März 2015 - 08:12

Besides graphics I don't see any real value in mods for Emergency 5 anyway.

I agree with you. 

Wish you all the best for this version. Keep up the good work :)


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#184 EldoradoMan

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Geschrieben 08 März 2015 - 10:45

It's great to see that you're updating the NY mod. :happy:


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#185 TylerW

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Geschrieben 14 März 2015 - 09:44

Looking forward to playing this!



#186 Corsair

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Geschrieben 19 März 2015 - 04:18

Hey guys are you going to include a script in the mod where when a firetruck returns to the station the firefighters block traffic


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#187 Newfoundking

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Geschrieben 19 März 2015 - 08:42

At this time, no the trucks return to station as seen in other mods. Realistically, in this game, having a person go block traffic is just too much running around, given that traffic is rarely ever thick enough to need to be blocked


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#188 AdamDwyer

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Geschrieben 30 März 2015 - 06:14

Just because it's primarily a fuel tanker doesn't mean that it can only haul fuel. Remember that ;)

I think its going to be used for say crowd control during violent protests and or riots...to keep things from heating up...lol literally!



#189 Newfoundking

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Geschrieben 30 März 2015 - 02:51

Interesting concept. Spray protesters with fuel, wait for them to disperse... Perhaps this CAN be worked in after all. Have more of a Fahrenheit 451 type approach to firemen. 


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#190 WHFD ENGINE 23

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Geschrieben 30 März 2015 - 04:51

Interesting concept. Spray protesters with fuel, wait for them to disperse... Perhaps this CAN be worked in after all. Have more of a Fahrenheit 451 type approach to firemen.

Lol just remember in that case no tear gas.

#191 MikeyPI

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Geschrieben 30 März 2015 - 07:51

You've never played the game my way, when they protest I snipe the guy with the sign, when the next guy picks it up I snipe him too, and keep going till nobody is left, then call in MERVs to clean up (long after everyone is dead)


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#192 Mentor1159

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Geschrieben 30 März 2015 - 07:52

You've never played the game my way, when they protest I snipe the guy with the sign, when the next guy picks it up I snipe him too, and keep going till nobody is left, then call in MERVs to clean up (long after everyone is dead)

Glad I'm not the only one

#193 TACRfan

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Geschrieben 30 März 2015 - 08:30

I like to use the fire plane and then a mass casualty unit to clear up

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#194 Fred03

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Geschrieben 03 April 2015 - 04:23

You've never played the game my way, when they protest I snipe the guy with the sign, when the next guy picks it up I snipe him too, and keep going till nobody is left, then call in MERVs to clean up (long after everyone is dead)

Meanwhile in Communist Russia...

 

Anyway how's this going?


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#195 MikeyPI

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Geschrieben 03 April 2015 - 08:13

Filling in the map more.... Building a few odds and ends that are dependent for new types of calls, things like that.


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#196 Hoppah

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Geschrieben 03 April 2015 - 10:57

Expect more pictures soon.



#197 Corsair

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Geschrieben 03 April 2015 - 11:00

Nice. Can wait for different calls :cool:


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#198 Tacolover876

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Geschrieben 10 April 2015 - 11:24

No new posts? What is going on with this mod I can't wait! :-)


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#199 WHFD ENGINE 23

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Geschrieben 10 April 2015 - 11:25

No new posts? What is going on with this mod I can't wait! :-)

Modders have lives too. School,work whatever!

#200 Tacolover876

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Geschrieben 10 April 2015 - 11:30

true my bad :(


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