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[Released] Manhattan Modification Standard Definition Project


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#61 theparanoid

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Posted 15 August 2013 - 10:40 PM

Performance issues are due to people having onboard/integrated graphics cards. Those cards are actually a portion of the processor devoted to processing graphics, this significantly reduces the amount of processing power avaliable. These processors are made for the everyday computer user (using facebook, checking emails, browsing youtube,etc.) and not high definition gaming.  The reason you thing the processor is the big issue is that AMD's integrated graphics use a AMD Radeon integrated card which draws power from the processor and Intel has their own type called Intel HD Graphics (NAME IS MISLEADING, can in no way run HD graphics.).  Laptops and most moderately priced desktops have integrated graphics. What people need to play this game and this mod is a dedicated graphics card which is basically a second processor that processes graphics.  Only higher end desktops and very high end laptops come with these installed. To upgrade the comuter its as simple as getting a graphics card upgrade to their computer from their local computer shop. I dont recommend you making a SD version because people with lower end systems will still experience crashes and FPS lag due to their systems not being up to par. 

expect I seen performance issue on my system.  I have none of the above.  I have 2GB of dedicated video ram.  The game and the mod are install on SSD drive.   Yet this mod takes longer to load then any other mod.  include winterberg.  

 

Until i turn all the EM4 graphics setting to load.  I would crash to desktop with in 5 minutes.   Now i cna play for a bit as long as I do not enter a building.   I be trying the SD version today.   



#62 Lucas Vialpando

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Posted 16 August 2013 - 01:25 AM

When can we expect a Multiplayer patch????


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#63 Dyson

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Posted 16 August 2013 - 01:27 AM

When can we expect a Multiplayer patch????

 

When I have time to work, I did make this beta in a day and have a lot of personal commitments coming up. It will be done as soon as possible



#64 Axxif

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Posted 16 August 2013 - 03:15 PM

Hey guys, if I may note for those of you who don't want as many, or any pd calls, etc... can just edit the freeplay xml files and lower the frequency of that particular call

Edit: Here's a short list of the things I found:
-Some models are altogether missing, others are lacking wheels and such.
-The crane needs at least one operator added to it, otherwise u can't move it
-You can't purchase any more new vehicles (I.E. You can't have 11 Standard NYPD CVPI's)
-When using the Turnout On/Off, it typically only works with half of the crew
-Vehicle placement at the stations is buggy, whereas your guys can't exit the trucks at times
-(This one most likely was just that round, but) When I played I always had a ratio of 8 NYPD Calls to every 2 FDNY/EMS Calls, and those two FDNY calls were either medical runs or mva's
-(Minor)The boots at 54/4/9 House cause the firefighters to change into SCBA
-(Minor)The noise for when Battalion 9 has someone enter/exit is similar to firefighters suiting up into SCBA

I recall there being other things I noted, but alas I don't remember at this time

#65 Quincy

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Posted 16 August 2013 - 03:44 PM

expect I seen performance issue on my system.  I have none of the above.  I have 2GB of dedicated video ram.  The game and the mod are install on SSD drive.   Yet this mod takes longer to load then any other mod.  include winterberg.  

 

Until i turn all the EM4 graphics setting to load.  I would crash to desktop with in 5 minutes.   Now i cna play for a bit as long as I do not enter a building.   I be trying the SD version today.   

Can you send me your emergency 4 log file, its found in the directory?


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#66 erfd

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Posted 16 August 2013 - 04:52 PM

I'm not sure what your plans are for the future of this version are, but I got a potential idea. Did you guys think about using a smaller map size,maybe 1/2 to a quarter size of the current map and just include one, maybe two stations on the map for the standard version? I'm not 100%, but it should allow more computer to play it while still giving a NYC feel, plus it would make it more of a in depth game since you have fewer units to manage. Just an idea, I know it would more than likely take a lot of work.



#67 Dyson

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Posted 16 August 2013 - 06:18 PM

In other news.

Patrol stop bug fixed

Patrol Speed bug (not yet resolved)

Missing doors and wheels fixed

L21 bug fixed

New Precinct added

+ more

 

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#68 IvaVPK

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Posted 16 August 2013 - 06:52 PM

Also if you try fix car with engineer game will crash..



#69 Lucas Vialpando

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Posted 16 August 2013 - 07:56 PM

Anybody else have having issues with bunker gear?? We still have to use the rigs :(


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#70 LAD23DER

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Posted 16 August 2013 - 11:19 PM

I'm not sure what your plans are for the future of this version are, but I got a potential idea. Did you guys think about using a smaller map size,maybe 1/2 to a quarter size of the current map and just include one, maybe two stations on the map for the standard version? I'm not 100%, but it should allow more computer to play it while still giving a NYC feel, plus it would make it more of a in depth game since you have fewer units to manage. Just an idea, I know it would more than likely take a lot of work.


That's not a bad idea.

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#71 Axxif

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Posted 17 August 2013 - 03:34 AM

Hey, what about vent ops for structures? Will we ever be able to see that in the SD?

#72 rescue_nerd

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Posted 17 August 2013 - 09:17 AM

I like the SD mod better than the normal mod. Thank you. I'm really looking forward to updates and bugfix :D


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#73 999madtom

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Posted 18 August 2013 - 08:50 AM

Can you upload it somewhere else like the download section?


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#74 Dyson

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Posted 18 August 2013 - 02:59 PM

Can you upload it somewhere else like the download section?

 

why? the link provided works fine.



#75 999madtom

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Posted 18 August 2013 - 03:50 PM

why? the link provided works fine.

For some reason I can't download the software to download the game. By the way it looks epic and can't wait to play. (I have a 4shared account and I can download off the fourm)


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#76 Dyson

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Posted 18 August 2013 - 03:51 PM

For some reason I can't download the software to download the game. By the way it looks epic and can't wait to play. (I have a 4shared account and I can download off the fourm)

 

What software? Just download the rar provided



#77 999madtom

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Posted 18 August 2013 - 04:19 PM

Sorry, I clicked on a ad. Downloading now :blush:  


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#78 Ron Huth

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Posted 18 August 2013 - 09:55 PM

can someone answer my question maybe I downloaded the wrong audio or something but in the new MOD both versions when I dispatch a unit i get the old audio from the original game "Unit Available" 



#79 Terrow

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Posted 19 August 2013 - 10:24 PM

Some suggestions, add more stations on the right side of the map in the upper district, maybe Hazmat close to the factory. Also, you need to add a boat, or a diver to a truck, or take out that event altogether. Maybe even make the hospital so it holds the non-FDNY ambulance and add an FDNY Ambulance to the right side of the map. Don't know if you implemented or thought about these things, but just suggestions like I said. 



#80 Rascle_08

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Posted 20 August 2013 - 02:17 AM

Yes more stations in the top right and center right like 10 house and squad 288 + Hazmat house


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