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[Released] Manhattan Modification Standard Definition Project


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#41 Dyson

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Posted 15 August 2013 - 02:04 PM

Some ideas? Alright then :)

 

1. I agree with the police station suggestion. The model with the interior would be nice, but not strictly necessary, just somewhere to drop prisoners without having to send cars off-map.

2. Maybe the ESU station/s - I notice they still have their Return to Station etc commands on them.

3. Fixed patrol routes please, so cars don't get stuck, and their speed isn't permenantly set to slow once set to patrol

4. New/changed around events like car crashes, etc.

5. Box alarms added in (just for AFA/false alarm functionality etc)

 

And just an idea...what about using the HD version map but replacing all buildings with standard EM4 models? That way, I think you could maintain the big concrete city feel (as EM4 has a lot of stock apartment blocks, etc), and we get some enjoyment of a new map (rather than the bogstandard boring played-to-death EM4 basic map), but our weakling Intels should be able to load just normal EM4 scenery just fine. Would this work? :)

 

Most of the bugs are being seen to anyway, but in terms of ideas yeah the precinct was one I thought would be asked for.

As for the HD map, thats a no go I'm affraid, it would just be terrible, every building in em4 is square and generic, when you're in times square with some of the most iconic buildings in the world, on strangely shaped roads it'd just look dreadful, a map may well be made, but it will be some time for that, map making is 70% of the overall task :)

 

@Lime, yeah you both crash around the same time, but most people don't, if I had everyone saying at exactly 45 minutes they crashed then it'd be an issue I'd need to fix, but so far I've only had you two, most people are reporting playing for hours.



#42 Lucas Vialpando

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Posted 15 August 2013 - 04:31 PM

Ok thanks guys someone had told me they didn't.

 

What would you guys like to see in the patch then? I want to make the SD version as fun as the real version, but without the map its tricky, so post some ideas and I'll see what I can do.

Limited water is a no go.

Multiplayer please!!!!! :D


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#43 drbauss96

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Posted 15 August 2013 - 05:57 PM

Here's a small bug report for you guys, I took the liberty to play the mod for a couple hours writing down all the bugs I noticed.

 

  • Script Crash if no crew in apparatus when pulling into quarters.
  • Cannot Buy new units
  • Some wrecker crews can't get back into their wreckers such as the flatbed rollback truck.
  • Battalion chief cannot pull into quarters
  • No box alarms or gas leaks!
  • 24 Truck, crews can't get out when in quarters
  • Squad 18 can't pick up hazmat tent
  • No police station
  • Patrol paths messed up

I'll give you more as I go on,

Thankyou!


Thanks!,
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#44 djchill

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Posted 15 August 2013 - 05:57 PM

Epic! Good job buddy :)


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#45 Dyson

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Posted 15 August 2013 - 06:00 PM

Yeah this version is a beta so it's not super smooth yet still working on things :) but glad its a good sub for people who cant play the normal version



#46 FDNY TEN HOUSE

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Posted 15 August 2013 - 07:07 PM

hey dyson i cant download the sd version from the provided link are you going to upload it on an other as well if theres a newer version of the sd version



#47 Dyson

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Posted 15 August 2013 - 07:10 PM

hey dyson i cant download the sd version from the provided link are you going to upload it on an other as well if theres a newer version of the sd version

 

The link provided works fine my friend



#48 FDNY TEN HOUSE

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Posted 15 August 2013 - 07:20 PM

not with internet explorer i get the message that my ie is missing html5 features



#49 Dyson

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Posted 15 August 2013 - 07:21 PM

just download google chrome, far superior browser, a lot easier than me having to re-upload 2gbs of files ;)



#50 FDNY TEN HOUSE

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Posted 15 August 2013 - 07:23 PM

yeah true il try



#51 wgffiremedic

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Posted 15 August 2013 - 07:28 PM

No FD station on the top right side of the map? Sucks having to call an engine/truck from so far away to a fire up there. I've also had the patrol issues with PD cars and ambulances that other people have. Also traffic issues, the traffic lights go green-yellow-red so quick that cars don't have a chance to make it through some of them, some of them no issue though.


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#52 IvaVPK

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Posted 15 August 2013 - 07:45 PM

Anyone else is missing police car models? I got no other problems than missing models and patrol bug.



#53 MauriceV

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Posted 15 August 2013 - 07:50 PM

I got 2 kinda 'bugs'. The dodge charger highway patrol has no wheels under it. Also the battalion 9 makes the sound of an sliding door when I put someone in it.


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#54 rescue_nerd

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Posted 15 August 2013 - 07:52 PM

This version is a pretty good idea. Thank you guys!


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#55 Monarchs12

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Posted 15 August 2013 - 08:24 PM

So turns out I was unzipping the mod wrong but I fixed it and I played a little before work! Great mod dyson! I love how you took time out of your day to make a separate mod for our computers that are a little "held back" LOL! But anyway so suggestions for the next patch could be smoke hurts firefighters and emts and such like in the ERS mod so they have to wear SCBA's with a limited air time...you could also put fog of war around the incident site so you don't know what you're getting into like in real life until you get on scene. Didn't play long so I don't know if there is false fire alarms so you could add those if they're not in there! Sucks that limited water can't be put in the mod I really like the feature! Just some suggestion! Keep up the good work!

#56 Hoppah

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Posted 15 August 2013 - 09:37 PM

Personally, I'm not convinced that the map is the root of performance and crash issues. I think it mostly comes from the extreme resources devoted to vehicle models and textures (and probably the complex lighting to some degree). The vehicle model folder is almost the same size as the rest of the model folders put together.

 

I know accuracy and quality is important to the team, but gameplay and stability is more important to an end-user. I know Hoppah at one point made a suggestion on how to cut down on the size of either models or textures; there has to be some compromise that can be made.

 

 

Nope it's the map ;) we have another SD version out that intel users can play, its essentially the same minus the big map

 

I kinda have to agree with Hereweard Fyning here. While I'm sure the mod runs better for Intel players because of the map, but that doesn't mean ALL performance issues were or still are caused by the map alone.

 

I do believe that the main performance issues are also caused by the model and textures sizes (vehicles and buildings mostly), as well as the insane amount of lights used on vehicles. Therefore, the advice that I gave a couple of months ago still stands: spend more time on downsizing models and textures (instead of adding new stuff that'll only make the mod even more unstable) and the mod should run much better. 

 

The highly detailed models are the direct reason why it takes so long to load the mod (not the map, just the mod itself) compared to other mods. Upon loading a mod, the game precaches ALL playable units (see logfile) which means it loads all the prototype files and the corresponding models and textures.

 

Same thing why it takes so long to load the map, because the game loads ALL objects that are present on the map and precaches the prototypes, models and textures too. Simply check out the logfile if you don't believe me.

 

Conclusion: most, if not all performance related issues and crashes could've been resolved if v3.0 was released a week later. Emergency 4 does not run on an engine that is set up for highly detailed models and big textures and Manhatty Mody is the best example which proofs that. It's up to the team what to do with my advice and if you're willing to make concessions to people with lower end computers. I think the SD version shouldn't be necessary at all and it kinda feels like I do not get the whole package if my pc would only run this SD version. A mod that runs smooth for most players will definately be more appealing, more popular and would create a whole lot more goodwill.

 

Hoppah



#57 C.F.D

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Posted 15 August 2013 - 10:08 PM

I kinda have to agree with Hereweard Fyning here. While I'm sure the mod runs better for Intel players because of the map, but that doesn't mean ALL performance issues were or still are caused by the map alone.

I do believe that the main performance issues are also caused by the model and textures sizes (vehicles and buildings mostly), as well as the insane amount of lights used on vehicles. Therefore, the advice that I gave a couple of months ago still stands: spend more time on downsizing models and textures (instead of adding new stuff that'll only make the mod even more unstable) and the mod should run much better.

The highly detailed models are the direct reason why it takes so long to load the mod (not the map, just the mod itself) compared to other mods. Upon loading a mod, the game precaches ALL playable units (see logfile) which means it loads all the prototype files and the corresponding models and textures.

Same thing why it takes so long to load the map, because the game loads ALL objects that are present on the map and precaches the prototypes, models and textures too. Simply check out the logfile if you don't believe me.

Conclusion: most, if not all performance related issues and crashes could've been resolved if v3.0 was released a week later. Emergency 4 does not run on an engine that is set up for highly detailed models and big textures and Manhatty Mody is the best example which proofs that. It's up to the team what to do with my advice and if you're willing to make concessions to people with lower end computers. I think the SD version shouldn't be necessary at all and it kinda feels like I do not get the whole package if my pc would only run this SD version. A mod that runs smooth for most players will definately be more appealing, more popular and would create a whole lot more goodwill.

Hoppah

We will take this in consideration for The Red Watch modification as our models and lights are far more detailed and high quality than this modification, so there is possibility that we might also encounter the same issues the manhattan mod has...but hopefully that won't be the case. But we definitely do have some concerns when it comes to the game performances.

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#58 Dyson

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Posted 15 August 2013 - 10:12 PM

I understand what you're both saying, but the fact is, if you remove the map like we've done the mod works for intel users, delete all the vehicles and still crashed for them. 

 

But yeah I've wanted to reduce the size for some time, I think the main issues are the details, image size and UV mapping. With the mapping using around 6 or 7 different textures unnecessarily rather than one or two this quickly adds up. I'm hoping to address these issues in future patches.



#59 105299

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Posted 15 August 2013 - 10:20 PM

I got this version but it will not convert from RAR



#60 Quincy

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Posted 15 August 2013 - 10:25 PM

Performance issues are due to people having onboard/integrated graphics cards. Those cards are actually a portion of the processor devoted to processing graphics, this significantly reduces the amount of processing power avaliable. These processors are made for the everyday computer user (using facebook, checking emails, browsing youtube,etc.) and not high definition gaming.  The reason you thing the processor is the big issue is that AMD's integrated graphics use a AMD Radeon integrated card which draws power from the processor and Intel has their own type called Intel HD Graphics (NAME IS MISLEADING, can in no way run HD graphics.).  Laptops and most moderately priced desktops have integrated graphics. What people need to play this game and this mod is a dedicated graphics card which is basically a second processor that processes graphics.  Only higher end desktops and very high end laptops come with these installed. To upgrade the computer its as simple as getting a graphics card upgrade to their computer from their local computer shop. I dont recommend you making a SD version because people with lower end systems will still experience crashes and FPS lag due to their systems not being up to par. 


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