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[Released] Manhattan Modification Standard Definition Project


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#1 Dyson

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Posted 14 August 2013 - 06:46 PM

For those who can't run the high quality versions of the mod here's the reduced versions.

 
Update
 
Finally got round to getting this update out.
 
3.2.SD - download
 
 
README

Spoiler

 
Screenshots
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oq0t.png
zpwn.png
lhr4.png
3mhe.png
 
Version 2.0.SD
 
COMING SOON
 
Let me know if you like the mod in this platform.
 
Dyson
 
x



#2 Dyson

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Posted 14 August 2013 - 07:06 PM

Download links posted...



#3 IvaVPK

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Posted 14 August 2013 - 07:08 PM

Loading and bit playing and giving feedback



#4 marcoclusius1

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Posted 14 August 2013 - 07:11 PM

this contains all stations with cars? or not?


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#5 Dyson

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Posted 14 August 2013 - 07:12 PM

this contains all stations with cars? or not?

 

Its the whole thing, just check it out



#6 marcoclusius1

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Posted 14 August 2013 - 07:13 PM

Its the whole thing, just check it out

you sir, youre the best, downloading now :D, thanks man :D


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#7 Wkboy714

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Posted 14 August 2013 - 08:01 PM

Thankyou Dyson. That was impressively quick. It's a shame as most of the mod's character was from your excellent map, but this version is better than having no option for us burdened with Intels ;)

#8 marcoclusius1

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Posted 14 August 2013 - 08:17 PM

hey dyson, i got an error founded, when returning the ladder to station :(

 

Attached File  Untitledfull .jpg   0bytes   166 downloads


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#9 Dyson

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Posted 14 August 2013 - 08:21 PM

hey dyson, i got an error founded, when returning the ladder to station :(

 

attachicon.gifUntitledfull .jpg

 

I'll look into that :) apologies



#10 marcoclusius1

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Posted 14 August 2013 - 08:28 PM

ow and undercover cab and undercover dodge (unit6800) are missing model :)


I'll look into that :) apologies

no problem haha, its still beta ;)


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#11 gunswat

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Posted 14 August 2013 - 08:30 PM

Ill download even tho the v3 hd works almost perfectly :)

#12 marcoclusius1

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Posted 14 August 2013 - 09:09 PM

and had a ctd after 45 mins playing :(, witout error, i was working on a crime, sended a sliktop unit, unit drove to the cene, when the were there, CTD :(


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#13 cjc811wvfd73

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Posted 14 August 2013 - 09:27 PM

This indeed is excellent! My one system runs HD just great! But this my friend runs great in my Laptop! I thank You Dyson!



#14 Wkboy714

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Posted 14 August 2013 - 09:29 PM

Your mod has some excellent features really shining through in this version too.

Shame there are no (yet) box alarms on the standard map. That should be fairly easy to add myself, right?

Also, the initial call rate was set to something like 300 - I was waiting ages between calls.

And I have a small but gamebreaking bug - police cars set to patrol seem to be stuck at their slow speed forever after, speed settings have no effect. Also patrolling cars seem to get stuck travelling across the middle map bridge from the right side.

I'm very impressed though, and really wishing I had a decent system to play the HD now!



#15 cjc811wvfd73

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Posted 14 August 2013 - 10:07 PM

This indeed is excellent! My one system runs HD just great! But this my friend runs great in my Laptop! I thank You Dyson!

Dyson the FDNY/EMS mode, has NYPD calls... Just a beta I know.



#16 Lucas Vialpando

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Posted 14 August 2013 - 10:08 PM

Anybody know if multiplayer works??


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#17 Hcoff5250

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Posted 14 August 2013 - 10:09 PM

Thank you so much Dyson! 



#18 Dyson

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Posted 14 August 2013 - 10:14 PM

Dyson the FDNY/EMS mode, has NYPD calls... Just a beta I know.

 

You mean the game mode labelled 'unavailable'?

 

Anybody know if multiplayer works??

 

Yes it does



#19 The Loot

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Posted 14 August 2013 - 10:46 PM

Personally, I'm not convinced that the map is the root of performance and crash issues. I think it mostly comes from the extreme resources devoted to vehicle models and textures (and probably the complex lighting to some degree). The vehicle model folder is almost the same size as the rest of the model folders put together.

 

I know accuracy and quality is important to the team, but gameplay and stability is more important to an end-user. I know Hoppah at one point made a suggestion on how to cut down on the size of either models or textures; there has to be some compromise that can be made.



#20 Dyson

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Posted 14 August 2013 - 10:53 PM

Personally, I'm not convinced that the map is the root of performance and crash issues. I think it mostly comes from the extreme resources devoted to vehicle models and textures (and probably the complex lighting to some degree). The vehicle model folder is almost the same size as the rest of the model folders put together.

 

I know accuracy and quality is important to the team, but gameplay and stability is more important to an end-user. I know Hoppah at one point made a suggestion on how to cut down on the size of either models or textures; there has to be some compromise that can be made.

 

Nope it's the map ;) we have another SD version out that intel users can play, its essentially the same minus the big map