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RSB Simulator 2014 - Emergency 4 [V3 WIP]


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#341 ses

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Posted 17 January 2015 - 02:13 PM

i love it

didnt have any light issues from the start.

question

how do you calll a tow truck?


Untitled-2_zpse4b40df2.jpg

 


#342 Ghost Graphic Designs

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Posted 17 January 2015 - 02:28 PM

i love it
didnt have any light issues from the start.
question
how do you calll a tow truck?

Go to Emergency 4/Mods/BV Lisbonenses/Units/Vehicles/TEC and delete the units.xml of ASF and FGRI. :)


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#343 TheHockeydude39

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Posted 17 January 2015 - 02:31 PM

Re-installed the mod + hotfix three times by now. Still no sirens.

Do you have sirens in other mods? Really have no clue why this would be happening.

Didn't think ti was large compared to most peoples sig.... But alrightly then

 

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#344 momieboy

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Posted 17 January 2015 - 04:04 PM

All other mods work just fine, it's only with this mod that I have the problem with. Deleted it and downloaded it again, still no change. Too bad this mod won't be for me then.



#345 TheHockeydude39

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Posted 17 January 2015 - 06:49 PM

All other mods work just fine, it's only with this mod that I have the problem with. Deleted it and downloaded it again, still no change. Too bad this mod won't be for me then.

 

So weird... I honestly can't think of why. Sorry i cant help. I don't think its GGD's Problem either cause your the only one having this problem. So weird.


Didn't think ti was large compared to most peoples sig.... But alrightly then

 

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#346 Ghost Graphic Designs

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Posted 17 January 2015 - 08:10 PM

All other mods work just fine, it's only with this mod that I have the problem with. Deleted it and downloaded it again, still no change. Too bad this mod won't be for me then.

Perhaps you could try to reinstall EM4 completely? I don't know how to solve that one, it's the first time someone has that issue. If that doesn't work we can only wait untill someone really experienced with scripts finds out what's causing that.

 

Do you have the most recent Microsoft Visual C++ installed?


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#347 momieboy

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Posted 17 January 2015 - 08:36 PM

C++ is in order. I'll see to reinstall 911FR one of the next days when I'm not being lazy. x)



#348 CC_11_NUNOA

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Posted 17 January 2015 - 09:05 PM

Hi First of all I Love this mod is fucking amazing i cant wait for more updates for police but i have a question is this mod able to play in Multiplayer ? thanks guys keep working hard Grettings from Chile



#349 Ghost Graphic Designs

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Posted 17 January 2015 - 09:36 PM

C++ is in order. I'll see to reinstall 911FR one of the next days when I'm not being lazy. x)

Copy that. :)

 

Hi First of all I Love this mod is fucking amazing i cant wait for more updates for police but i have a question is this mod able to play in Multiplayer ? thanks guys keep working hard Grettings from Chile

Thank you! :P

 

Unfortunately, the modification isn't compatible with multiplayer. Police will have a major update for the next version, which will include lots of new units, personnel, a map rework and new missions!


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#350 CC_11_NUNOA

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Posted 17 January 2015 - 10:48 PM

Ok is there any Website or Facebook page for suscribe to read about your progress or something like that i´ll preacite it bye.



#351 Ghost Graphic Designs

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Posted 17 January 2015 - 10:52 PM

Ok is there any Website or Facebook page for suscribe to read about your progress or something like that i´ll preacite it bye.

Here! I just posted some exclusive updates! :)


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#352 CC_11_NUNOA

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Posted 17 January 2015 - 10:58 PM

Thats great thanks man Keep Working i will waith for the release i have no words for the espectacular job the scripts everything is excelente your mod have a great future

 

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#353 momieboy

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Posted 19 January 2015 - 12:14 AM

When I downloaded another mod where the sirens didn't work as well anymore I re-installed the base game and now the mod works perfect. Strange that previous installed mods did have working sirens but my newest ones didn't.



#354 Ghost Graphic Designs

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Posted 24 January 2015 - 12:15 AM

Tonight I bring you guys HUGE NEWS!

 

 

First of all, a brand-new set of units:

  • RSB Lisboa

​​Pumper 42 (smaller due to the nature of its operational area: Lisbon's Historical Centre and Downtown)

7Xiqcmz.png?1

 

Ladder 31 (37 meters)

pWdAGHp.png?2

 

Foam/HazMat Tender 51 (still missing some details, like the cannon and equipment on top)

QltZm74.png?1

 

Mobile Command Post 51 (with this unit, you'll be able to buy all types of RSB personnel and it'll also heal all of the personnel inside it)

Re3GTK7.png?1

 

Transport Truck 4 (USAR Operations support unit)

7bQMpQj.png?1

 

Special Operations 16 (transports the USAR K9 unit)

p0YD3Mw.png?1

 

  • Portuguese Red Cross

Emergency ​Ambulance (currently the only one that operates in Lisbon)

pa7xOjq.png?1

 

  • INEM (National EMS)

Mass Casualty Response Unit (VIC)

lhN9cKt.png?1

 

  • National Republican Guard

Mitsubishi L200 - HazMat & USAR Team (Remember the old Ford Explorer? This will replace it.)

 

7rmGODQ.png?1

I also added USAR personnel for this special unit: they'll be able to change between Rescue and HazMat gear. They will also support RSB's Search and Rescue Operations.

 

Toyota Avensis Patrol Car

L1POsZj.png?1

 

  • Public Safety Police

​Traffic Division Toyota Avensis

VO6TCuJ.png?1

 

K9 Operations Toyota Hilux

2kPKWUA.png?1

 

Regular Toyota Hilux

eCXAxXv.png?1 

 

  • Portuguese Navy

Maritime Police Patrol Vehicle

DfwBkzw.png?1

 

And the news:

  • GNR and PSP will have bigger and more variable fleets (Toyota Prius', Mitsubishi L200, Armoured vehicles, Water cannons, etc.)
  • All of the missions are now fully operational (you'll be able to play the regular campaign + new missions created by myself);
  • The USAR teams will be needed for some new missions I'm working on;
  • Volunteer Fire Depts will have new units and I'll make some vehicles of surrouding Fire Departments that usually come to our operational area in disasters (once again: new missions);
  • Police-related incidents are now enabled;
  • Riot Control, Undercover Police Officers, K9, Motorcycle Units and SWAT Teams are being added at the moment;
  • INEM will now have an emergency motorcycle;
  • Some units will only be available on specific missions (bodyguards, security guards, paramedics w/ riot helmets, logistical support units, Airport Fire Department, etc.): it's on purpose;
  • More than 10 new missions: real challenges that are the worst-case scenarios that you'll encounter (terrorist attacks, hostage situations, aircraft crashes, collapsed buildings, police raids and many more...); 
  • New scripts (automatic weapons, shotguns, etc.);
  • More than 20 new types of personnel and vehicles added to the modification;
  • And much more!

Enjoy, leave some feedback and have a good weekend! :)


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#355 Obesewalrus

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Posted 24 January 2015 - 12:59 AM

Will there be proper English text in the menus in the next update?



#356 WHFD ENGINE 23

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Posted 24 January 2015 - 02:04 AM

Saw you make the Hazmat truck did a great job!

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#357 CC_11_NUNOA

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Posted 24 January 2015 - 02:20 AM

Mr Ghost Graphic Designs Do you have some ETA date for that release i keep playing your mod is amazing the work you have done Thanks.



#358 999madtom

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Posted 24 January 2015 - 09:02 AM

Oh! Very, very good. Can't wait to play it looks amazing. Wonder what the missions will be like.

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#359 rescue_nerd

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Posted 24 January 2015 - 10:59 AM

I love your pickup trucks, nicely done.


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#360 itchboy

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Posted 24 January 2015 - 11:49 AM

These vehicles are very nice. I am tempted to start a mod about my own country's emergency services because we use Hiluxes and L200's as police cars and ambulances.