Can you put a mechanic in game because some of my vehicles get damaged and I can't do anything.
RSB Simulator 2014 - Emergency 4 [V3 WIP]
#301
Posted 23 December 2014 - 11:12 AM
http://www.youtube.com/user/999madtom
St John Ambulance Cadet
Volunteer Police Cadet
Emergency Service enthusiast, PM me if any questions about English Emergency Services.
#302
Posted 23 December 2014 - 11:24 AM
How I can call the crane???
#303
Posted 23 December 2014 - 12:44 PM
call it out how you would in a normal mod with the tec tab. If you know what I mean.How I can call the crane???
Gunswat
#304
Posted 23 December 2014 - 12:49 PM
Sent from my iPhone 4 using Tapatalk.
Check out my latest:
#305
Posted 23 December 2014 - 01:51 PM
Yo.
Managed to fix most of your problems. The installation is the same, now you only need to overwrite the required files. V2 EN link is on the frontpage.
Check out my latest:
#306
Posted 23 December 2014 - 03:55 PM
I can't find the tow truck . It's not in the TEC list only a crane
#307
Posted 23 December 2014 - 04:07 PM
i found a bug, you cant start the pump on some of the pumpers + there is always a guy in need of medical care laying in the harbor by the sstart of the game. idk he is drunk or something
#308
Posted 23 December 2014 - 08:58 PM
I installed the hotfixes and now i don't have TEC units... I even deleted the whole mod and added in the first hotfix and still the same problem
Signature Removed due to size
#309
Posted 23 December 2014 - 09:59 PM
Missing ASF;
Bat Chief can't enter back to the suv;
Chose equipment button dissapear sometimes (i gues idle one is missing)
INEM male - missing prototype
Doc with emt bag can pick up cassulty and move it to the ambulance
Parked ambulance near hospital pretty broken...
Guy on the harbor lying at the same spot -_- and you can't enter, need a precision to get to him.
Car fire calls seems not seted up in specs, i think car aren't burning
Despite all this, i love this mod! Just calling one ambulance and listen to the sirens + awersome lighting -
#310
Posted 23 December 2014 - 10:20 PM
This is really a nice mod! I enjoy playing it a lot, and have probably spend to much time on it here in the Christmas. Anyway, I have found som minor bugs:
- When calling VTTU31, the vehicle is deployed at the RBS Main station (at the north of the map) and the firemen at the station at the west
- When i use the "quick-pack-together" button, the horse is sometimes getting invisible
- When the accident in the river next to the railway station is appearing, i have some troubles getting the divers into the river so they can "mark" the car for the crane.
But really a nice mod. I have made a extended helping guide to myself, but you are welcome to use it as you wish. A merry Christmas gift from me :-)
Thank you for reading my post.
I hope you understood my post, but if there was something you could not understand you are welcome to quote and reply my post.
#311
Posted 24 December 2014 - 02:24 AM
Where can I find the tow truck?
#312
Posted 24 December 2014 - 02:32 AM
In the normal tech menuWhere can I find the tow truck?
The horse? And the quick-pack-together?This is really a nice mod! I enjoy playing it a lot, and have probably spend to much time on it here in the Christmas. Anyway, I have found som minor bugs:
But really a nice mod. I have made a extended helping guide to myself, but you are welcome to use it as you wish. A merry Christmas gift from me :-)
- When calling VTTU31, the vehicle is deployed at the RBS Main station (at the north of the map) and the firemen at the station at the west
- When i use the "quick-pack-together" button, the horse is sometimes getting invisible
- When the accident in the river next to the railway station is appearing, i have some troubles getting the divers into the river so they can "mark" the car for the crane.
Page to print vehicle details
Map with vehicle details
Didn't think ti was large compared to most peoples sig.... But alrightly then
NYCERU Senior Member
#313
Posted 24 December 2014 - 03:11 AM
#314
Posted 24 December 2014 - 10:34 AM
Hi, I see people are having problems spawning the recovery truck. I downloaded the mod yesterday and also found the problem. HOWEVER, when I look on the Portuguese Modification facebook page I saw a comment about deleting the unit.xml file found in units/vehicle/TEC - then 020ASF/010FGRI . When I did this IT WORKED!
#315
Posted 24 December 2014 - 10:38 AM
The horse? And the quick-pack-together?
Sorry for bad english :-) I mean the fire hose is suddenly dissapearing when i press this button:
Thank you for reading my post.
I hope you understood my post, but if there was something you could not understand you are welcome to quote and reply my post.
#316
Posted 24 December 2014 - 12:05 PM
GGD, did you happen to use my version of Hoppah's Water Supply?
That invisible firehose is a bug I ran into when fixing the person "switch" that happens if you use different types of people to install and remove the supply line. For whatever reason, changing the hidden hose-holder to a different proto causes the firehose to turn invisible; no idea how to fix that, but it's a minor thing that doesn't break any function (you can just tell the person to remove the hose from the hydrant and reconnect if you want to fix it).
Hoppah's Limited Water Supply Script Redone! (Released 2014/7/29)
Looking for some minor modding assistance; any help is appreciated.
Handful of Bugs I've Encountered with Personal LA Mod Edit
Looking for Freeplay Event Tutorial
Treat Person Script: Heal script overhaul and replacement complete. Autoheal script in progress.
#317
Posted 25 December 2014 - 10:29 PM
Does it work with MP?
#318
Posted 26 December 2014 - 02:21 PM
it didn't before the patch not sure if it does now thoDoes it work with MP?
Gunswat
#319
Posted 26 December 2014 - 04:46 PM
+ Bugs i got:
Missing ASF;
Bat Chief can't enter back to the suv;
Chose equipment button dissapear sometimes (i gues idle one is missing)
INEM male - missing prototype
Doc with emt bag can pick up cassulty and move it to the ambulance
Parked ambulance near hospital pretty broken...
Guy on the harbor lying at the same spot -_- and you can't enter, need a precision to get to him.
Car fire calls seems not seted up in specs, i think car aren't burning
Despite all this, i love this mod! Just calling one ambulance and listen to the sirens + awersome lighting -
Haha thanks, man!
GGD, did you happen to use my version of Hoppah's Water Supply?
That invisible firehose is a bug I ran into when fixing the person "switch" that happens if you use different types of people to install and remove the supply line. For whatever reason, changing the hidden hose-holder to a different proto causes the firehose to turn invisible; no idea how to fix that, but it's a minor thing that doesn't break any function (you can just tell the person to remove the hose from the hydrant and reconnect if you want to fix it).
Yep, I'm using your version. Maybe it is something related with the alpha reflections that makes the firehose invisible?
Does it work with MP?
Negative.
Here's the newest addition: Lisbonenses Ambulance 06
Check out my latest:
#320
Posted 27 December 2014 - 12:16 AM
Yep, I'm using your version. Maybe it is something related with the alpha reflections that makes the firehose invisible?
I've never run into invisible hoses at any other moment, so I don't know. I think it's just a game bug when switching the prototype of a person equipped with an attached hose.
Hoppah's Limited Water Supply Script Redone! (Released 2014/7/29)
Looking for some minor modding assistance; any help is appreciated.
Handful of Bugs I've Encountered with Personal LA Mod Edit
Looking for Freeplay Event Tutorial
Treat Person Script: Heal script overhaul and replacement complete. Autoheal script in progress.