Jump to content


Photo

Considering Developing A New Game


  • Please log in to reply
120 replies to this topic

Poll: What Should I do? (75 member(s) have cast votes)

What do you think?

  1. Go for it I would buy it (45 votes [60.00%] - View)

    Percentage of vote: 60.00%

  2. Voted Maybe, It depends on what its like (30 votes [40.00%] - View)

    Percentage of vote: 40.00%

  3. I just don't feel that you should wast your time (0 votes [0.00%])

    Percentage of vote: 0.00%

  4. Na, Its to much (0 votes [0.00%])

    Percentage of vote: 0.00%

If I were to do one of the concepts listed which would you like to see?

  1. Voted So For the MMORPG of the Emergency Services (54 votes [72.00%] - View)

    Percentage of vote: 72.00%

  2. Voted So For the Dispatcher Game (19 votes [25.33%] - View)

    Percentage of vote: 25.33%

  3. I Have a concept of my own you should consider (2 votes [2.67%] - View)

    Percentage of vote: 2.67%

Vote Guests cannot vote

#21 Sawdbuster

Sawdbuster

    Senior Captain

  • Members
  • 334 posts
  • Gender:Male
  • Location:USA
  • Interests:Firefighting stuff, outdoors, and movies.

Posted 11 May 2011 - 01:20 AM

I like the idea, so it would be online game, no disk?

#22 b2bomber

b2bomber

    Captain

  • Members
  • 151 posts
  • Gender:Male
  • Location:Michigan, United States

Posted 11 May 2011 - 02:27 AM

I like the idea, so it would be online game, no disk?


right now I am looking at an .exe that you would download from the net for free and login within the application and play the game within the app. Same will go with the building creator I will be releasing. you will buy the subscription for the game which will give you your username and password that you create to access the game(stores your stats and stuff to). The EXE will connect to the login server and once done with that I haven't entirely decided how how communications will be done by players in the MMORPG (playing the game) although I do know that it will be based with a Dedicated server to make and maintain connections and information between players. The game development will follow the development of this building creator which is maybe 30% done as of now. So I will have more for you on the game a bit later when I get there. The map will be based out of a city and because we are working with forces of destruction I want to try to simulate a bit those forces. For instance in emergency when things catch on fire you don't see a building burn away piece by piece you just see char marks and maybe a change in a model. With this I am working on trying to simulate a more realistic environmental without putting to much of a strain on your computers. (which by the way may all be calculated at the servers and sent to your computer) .

So in general though no disk and no request code. because the application will be free all you will need to do is buy your subscription and create your login. you can download the app to any Macintosh or Windows Computer platform that will support the technologies in the game (which will be determined later which versions of windows/mac can be used as well as all specs)
Crazy Busy.


I have never really had a thing for apple...

due to their ways about doing business. Although it is sad to see a great and well know fellow nerd/visionary go. God bless Steve Jobs and his family.

#23 USman

USman

    Captain

  • Members
  • 185 posts
  • Gender:Male
  • Location:Iowa, United States
  • Interests:Kayaking, camping, hunting, stratygy, fire, 911 First Responders, Engineering, History

Posted 27 May 2011 - 09:28 PM

I like both ideas, I would like to see the dispatch game come out because that would be a good proving ground for your next project. The MMORPG I am to so crazy about the whole online part. This is just because I would prefer not to always have a web connection to have to play. I do understand though that it would probably be hard to then control a lot of people. But maybe you could do that like in furewere simulator. I also think it would be cool if when you got on you could pick to play as either EMS or Fire.

My Idea:
I also have had an idea for a game. Mine is where you start in a time like the 1900s with a small town and you slowly build your emergency services up as you town builds. You can upgrade trucks, hire volunteers or career firefighters. Get sheriffs and city officers, swat teams... kind of like Locomotion but for the emergency services. I just don't yet have the know how to develop something like that :(
Hi, I don't know what to put in my sig yet.

#24 TacticalRooster22

TacticalRooster22

    Battalion Chief

  • Members
  • 633 posts
  • Gender:Male
  • Location:Schererville, Indiana, USA
  • Interests:911FR, life, music, and firefighting stuff.

Posted 27 May 2011 - 10:49 PM

right now I am looking at an .exe that you would download from the net for free and login within the application and play the game within the app. Same will go with the building creator I will be releasing. you will buy the subscription for the game which will give you your username and password that you create to access the game(stores your stats and stuff to). The EXE will connect to the login server and once done with that I haven't entirely decided how how communications will be done by players in the MMORPG (playing the game) although I do know that it will be based with a Dedicated server to make and maintain connections and information between players. The game development will follow the development of this building creator which is maybe 30% done as of now. So I will have more for you on the game a bit later when I get there. The map will be based out of a city and because we are working with forces of destruction I want to try to simulate a bit those forces. For instance in emergency when things catch on fire you don't see a building burn away piece by piece you just see char marks and maybe a change in a model. With this I am working on trying to simulate a more realistic environmental without putting to much of a strain on your computers. (which by the way may all be calculated at the servers and sent to your computer) .

So in general though no disk and no request code. because the application will be free all you will need to do is buy your subscription and create your login. you can download the app to any Macintosh or Windows Computer platform that will support the technologies in the game (which will be determined later which versions of windows/mac can be used as well as all specs)

So what about graphics? No super boxy graphics right? I'm hoping for good graphics. I know this is low budget, but with your skills I bet you can pull it off. ;)

new-fan-1.png

Join http://ertrpg.com and beecome part in a fun emergency roleplay!


#25 Reece.c

Reece.c

    Firefighter

  • Members
  • 6 posts
  • Gender:Male
  • Location:New Holland
  • Interests:undefined?

Posted 28 May 2011 - 06:49 AM

Like b2 said we hope to keep the graphics low to keep the strain of your system.

My 3D model thread updated: 28th of February

Posted Image


#26 b2bomber

b2bomber

    Captain

  • Members
  • 151 posts
  • Gender:Male
  • Location:Michigan, United States

Posted 28 May 2011 - 10:35 PM

I myself am all about quality and performance. So don't expect anything less than an average video game for a pc today at first. Yes this is extremely low budget production so it will have a it's cornyness/cheapness to it. Although the plan is to initially start out with one basic idea/ plan and then expand on it over time. There will be a lot more on that as I begin the actuall development of the game but for now as I am developing the tools that will be used to create it I can say that graphics as well as preformance are being taken into close consideration.
Crazy Busy.


I have never really had a thing for apple...

due to their ways about doing business. Although it is sad to see a great and well know fellow nerd/visionary go. God bless Steve Jobs and his family.

#27 JediHutch61

JediHutch61

    Captain

  • Members
  • 166 posts
  • Gender:Male
  • Location:Columbus, OH

Posted 29 May 2011 - 03:18 AM

Hey, I love both of your ideas! I would have one suggestion though, for the MMORPG, give players a way to expand themselves. i.e. you start out as a Volunteer firefighter with 0 experiance, as they do jos around the fire house and answer emergencies, they build 2 types of points, promotion points and training points. Then may be have a menu you can pull up with specialties of their career. (If you're an VFF, you can choose from EMS, Hazmat, rescue subspecalities and of course FF. If you're PD, Swat, Bomb Squad, Piloting, Tactical EMS) Then you'd have to build you're career using the training points to get new gear availible to you. You wouldn't have access to all of the trainings all at once, you'd have to unlock them. Like you could get to Paramedic without taking the EMT option and doing 10 medical emergencies. Then once you get enough promotion points, you get offered a promotion, you could accept it or not. In order to get certain promotions though, you'd have to take certain trainings. i.e. You can't be an EMS Lt. without being a paramedic, or you can'r be the rescue lt. with out having all the rescue training. But if you accept it, you wouldn't be able to access any of the lower levels of training. (So if an FF becomes a Lt. they wouldn't be able to go back to get Hazmat awareness) But you'd have new training levels, like ICS, Wildland Fire command, Structural fire command...

Maybe the trainings could trigger a "run" were you would training with the new equipment in game.
url=http://forum.emergency-planet.com/index.php?showtopic=5322]Posted Image[/url]
Posted Image
Posted Image

#28 b2bomber

b2bomber

    Captain

  • Members
  • 151 posts
  • Gender:Male
  • Location:Michigan, United States

Posted 29 May 2011 - 04:42 AM

Hey, I love both of your ideas! I would have one suggestion though, for the MMORPG, give players a way to expand themselves. i.e. you start out as a Volunteer firefighter with 0 experiance, as they do jos around the fire house and answer emergencies, they build 2 types of points, promotion points and training points. Then may be have a menu you can pull up with specialties of their career. (If you're an VFF, you can choose from EMS, Hazmat, rescue subspecalities and of course FF. If you're PD, Swat, Bomb Squad, Piloting, Tactical EMS) Then you'd have to build you're career using the training points to get new gear availible to you. You wouldn't have access to all of the trainings all at once, you'd have to unlock them. Like you could get to Paramedic without taking the EMT option and doing 10 medical emergencies. Then once you get enough promotion points, you get offered a promotion, you could accept it or not. In order to get certain promotions though, you'd have to take certain trainings. i.e. You can't be an EMS Lt. without being a paramedic, or you can'r be the rescue lt. with out having all the rescue training. But if you accept it, you wouldn't be able to access any of the lower levels of training. (So if an FF becomes a Lt. they wouldn't be able to go back to get Hazmat awareness) But you'd have new training levels, like ICS, Wildland Fire command, Structural fire command...

Maybe the trainings could trigger a "run" were you would training with the new equipment in game.


Thats A pretty awesome Idea you have there, I was planing to do a ranking system but not to the extent of that. Well I will have to look into implementing that. the only thing is with the triggering of events I am not quite sure on all of this yet but as for events go I plan to have it so that players get assigned to servers in certain positions and rolls on the map. I was going to do a system where you could be a firefighter one day and a bomb tech the next but the training and unlocking would allow for so much more to be done. Now its a matter of figuring out how to setup games on a map. Like an endless free-play that is constantly running and players can leave and come as they please. Or like time framed maps with like 2 events at a time and then back to the lobby. The concern is maintaining the crews on the map at all times during game-play.

Thanks I think I have an idea now on how I can go about setting up the games server system. And I will try to include that in it. Gear/tool upgrades for your firefighter/police officer/ emt and so on would be a good idea to implement as well. Will have to try to find a way to piece that into the puzzle as well. Posted Image
Crazy Busy.


I have never really had a thing for apple...

due to their ways about doing business. Although it is sad to see a great and well know fellow nerd/visionary go. God bless Steve Jobs and his family.

#29 siemens45

siemens45

    Lieutenant

  • Members
  • 65 posts
  • Gender:Male

Posted 30 May 2011 - 08:45 PM

Like the dispatcher idea!
-Stephen Cole
-St.John Ambulance Cadet First Aider


Meh.

#30 lacofd_FF51

lacofd_FF51

    Captain

  • Members
  • 164 posts
  • Gender:Male
  • Location:Michigan, USA
  • Interests:Firefighting, EMS, Emergency Services, LACoFD, LAFD, WFD (Wichita), LA Mod.

Posted 02 June 2011 - 02:58 AM

i would love to see this game come out! a map editor would be cool, so people can build their own fire stations

#31 camhesse1

camhesse1

    Senior Captain

  • Members
  • 327 posts
  • Gender:Male

Posted 15 June 2011 - 12:50 AM

I love all of these ideas, especially the first one. The problem is though, that i'm a highschool from a small michigan town, so I don't really have money to buy this "subscription", I'm wondering if you can make it a 1 time subscription, and not a "Monthly" payment. Can you also please give us some updates about the vehicles or something soon. Not just what you are hoping to do?

#32 Reece.c

Reece.c

    Firefighter

  • Members
  • 6 posts
  • Gender:Male
  • Location:New Holland
  • Interests:undefined?

Posted 15 June 2011 - 09:58 AM

I love all of these ideas, especially the first one. The problem is though, that i'm a highschool from a small michigan town, so I don't really have money to buy this "subscription", I'm wondering if you can make it a 1 time subscription, and not a "Monthly" payment. Can you also please give us some updates about the vehicles or something soon. Not just what you are hoping to do?

Dont ask for updates. Games take time, i think B2 would appreciate it if no asked for updates.

My 3D model thread updated: 28th of February

Posted Image


#33 coolguy1002

coolguy1002

    Firefighter

  • Members
  • 20 posts

Posted 19 June 2011 - 06:55 AM

can you be different departments like ems police and fire
Posted Image

#34 b2bomber

b2bomber

    Captain

  • Members
  • 151 posts
  • Gender:Male
  • Location:Michigan, United States

Posted 19 June 2011 - 10:04 AM

Hey everyone it has been quite a while.

@lacofd_FF51 thanks. As for modablity it is an mmorpg so it is based off a web server. So modding may be difficult to do just because the game has to be standard for the web. Although there are ways that we can add private servers with different sets of modded games up on the web. So that may be a reality in the near future. Oh and by the way the game will grow as the community does so it won't be launched as a one time standalone thing that is like emergency. So new ideas and things will be implemented over time.

@camhesse101- I want the pricing to be very very reasonable, especially with the caliber of game that we are pumping out( were not a huge big game company with a known name). Although I cannot confirm anything yet on how pricing will work. It really will all depend on how the networking in game is set up amongst players in the mmorpg. That all will require servers to do so, and I myself don't have the bandwidth/ #of strong pcs that will be needed to run a community of gamers. So deepening on how we set the servers up and manage game traffic then that's where a good partion of the price will come from. As for tour update, currently I do not have any. In the coming weeks we may have something big for you.

@coolguy1002- yes, that is something we are taking into consideration. As for a first release thing, we feel as if it would be best to start off small on just one of those branches and then work our way around. Reason being that each one of those branches has to have a ton don for them to make it all work(scripts, animations, models ect.) as well don't expect to see all the advanced partitions of each branch. For example, basically ladders, engines and battalions would be something that you would probably see first from the game. We need to establish the core systems before we can get down and dirty with all the fun stuff. So in a perfect world, we were able to get this to the final phases of development and make a good first release of the product and that seems stable, then in the following few we will try to roll out more advanced stuff. :)
Crazy Busy.


I have never really had a thing for apple...

due to their ways about doing business. Although it is sad to see a great and well know fellow nerd/visionary go. God bless Steve Jobs and his family.

#35 Dyson

Dyson

    Assistant Chief

  • Members
  • 2,399 posts
  • Gender:Not Telling

Posted 19 June 2011 - 01:25 PM

Hey everyone it has been quite a while.


Didn't know whether you were still working on this but it looks sweet, hope you can pull it off man. It's something I'd never even think about trying myself, but you seem to know what you're doing Posted Image
Keep up the good work!
Dyson
x

#36 Multibullets

Multibullets

    Captain

  • Members
  • 206 posts
  • Gender:Male
  • Location:Nijmegen

Posted 19 June 2011 - 02:24 PM

It's good to see someone's trying to make this work.
May I suggest you first make the Dispatcher based game? Reason for that suggestion is simply because (I think) it takes less time and work to make the game, and thus seeing how many people are actually interested in these type of games.

#37 b2bomber

b2bomber

    Captain

  • Members
  • 151 posts
  • Gender:Male
  • Location:Michigan, United States

Posted 21 June 2011 - 05:15 AM

Hey guys thanks for support

@ dyson- I have been meaning to talk to you by the way about a potential opportunity. Idk if Reece.c has said anything to you yet.If you get a chance though please pm me.

@multiplebullets - we have been thinking about that as well. Right now we are getting a start on the actual mmorpg to figure out what work is going to be cut out for us. I have been thinking about all that though. It's also a matter of whether we should waste important development time on a standalone platform that maybe 5 people will actually play. Although the mmorpg itself will have so sort of dispatching system integrated into it. So maybe we will create a roll for a dispatcher in the games map and system. I really don't want to do tons of ai / a* programing for the game so the more rolls we can give to actuall players the more realistic as well as variblistic we can make it.
Crazy Busy.


I have never really had a thing for apple...

due to their ways about doing business. Although it is sad to see a great and well know fellow nerd/visionary go. God bless Steve Jobs and his family.

#38 Unit 42

Unit 42

    Battalion Chief

  • Members
  • 897 posts
  • Gender:Male
  • Location:Virginia, USA
  • Interests:Music. Learning how to mod with 911FR. Training to be a firefighter

Posted 21 June 2011 - 05:38 AM

I want this game!!!!
Posted Image
Anime....that is all.

#39 b2bomber

b2bomber

    Captain

  • Members
  • 151 posts
  • Gender:Male
  • Location:Michigan, United States

Posted 23 June 2011 - 03:10 AM

Just an update for everyone we have began working on the game and have started a map. For now I have decided to put the physics building creator on the back burner. :) maybe a few pics in a few weeks for ya.
Crazy Busy.


I have never really had a thing for apple...

due to their ways about doing business. Although it is sad to see a great and well know fellow nerd/visionary go. God bless Steve Jobs and his family.

#40 TacticalRooster22

TacticalRooster22

    Battalion Chief

  • Members
  • 633 posts
  • Gender:Male
  • Location:Schererville, Indiana, USA
  • Interests:911FR, life, music, and firefighting stuff.

Posted 26 June 2011 - 05:41 AM

That sounds awesome dude! I cannot wait for this! :P

new-fan-1.png

Join http://ertrpg.com and beecome part in a fun emergency roleplay!