
Considering Developing A New Game
#21
Posted 11 May 2011 - 01:20 AM
#22
Posted 11 May 2011 - 02:27 AM
I like the idea, so it would be online game, no disk?
right now I am looking at an .exe that you would download from the net for free and login within the application and play the game within the app. Same will go with the building creator I will be releasing. you will buy the subscription for the game which will give you your username and password that you create to access the game(stores your stats and stuff to). The EXE will connect to the login server and once done with that I haven't entirely decided how how communications will be done by players in the MMORPG (playing the game) although I do know that it will be based with a Dedicated server to make and maintain connections and information between players. The game development will follow the development of this building creator which is maybe 30% done as of now. So I will have more for you on the game a bit later when I get there. The map will be based out of a city and because we are working with forces of destruction I want to try to simulate a bit those forces. For instance in emergency when things catch on fire you don't see a building burn away piece by piece you just see char marks and maybe a change in a model. With this I am working on trying to simulate a more realistic environmental without putting to much of a strain on your computers. (which by the way may all be calculated at the servers and sent to your computer) .
So in general though no disk and no request code. because the application will be free all you will need to do is buy your subscription and create your login. you can download the app to any Macintosh or Windows Computer platform that will support the technologies in the game (which will be determined later which versions of windows/mac can be used as well as all specs)
I have never really had a thing for apple...
due to their ways about doing business. Although it is sad to see a great and well know fellow nerd/visionary go. God bless Steve Jobs and his family.
#23
Posted 27 May 2011 - 09:28 PM
My Idea:
I also have had an idea for a game. Mine is where you start in a time like the 1900s with a small town and you slowly build your emergency services up as you town builds. You can upgrade trucks, hire volunteers or career firefighters. Get sheriffs and city officers, swat teams... kind of like Locomotion but for the emergency services. I just don't yet have the know how to develop something like that

#24
Posted 27 May 2011 - 10:49 PM
So what about graphics? No super boxy graphics right? I'm hoping for good graphics. I know this is low budget, but with your skills I bet you can pull it off.right now I am looking at an .exe that you would download from the net for free and login within the application and play the game within the app. Same will go with the building creator I will be releasing. you will buy the subscription for the game which will give you your username and password that you create to access the game(stores your stats and stuff to). The EXE will connect to the login server and once done with that I haven't entirely decided how how communications will be done by players in the MMORPG (playing the game) although I do know that it will be based with a Dedicated server to make and maintain connections and information between players. The game development will follow the development of this building creator which is maybe 30% done as of now. So I will have more for you on the game a bit later when I get there. The map will be based out of a city and because we are working with forces of destruction I want to try to simulate a bit those forces. For instance in emergency when things catch on fire you don't see a building burn away piece by piece you just see char marks and maybe a change in a model. With this I am working on trying to simulate a more realistic environmental without putting to much of a strain on your computers. (which by the way may all be calculated at the servers and sent to your computer) .
So in general though no disk and no request code. because the application will be free all you will need to do is buy your subscription and create your login. you can download the app to any Macintosh or Windows Computer platform that will support the technologies in the game (which will be determined later which versions of windows/mac can be used as well as all specs)

Join http://ertrpg.com and beecome part in a fun emergency roleplay!
#26
Posted 28 May 2011 - 10:35 PM
I have never really had a thing for apple...
due to their ways about doing business. Although it is sad to see a great and well know fellow nerd/visionary go. God bless Steve Jobs and his family.
#27
Posted 29 May 2011 - 03:18 AM
Maybe the trainings could trigger a "run" were you would training with the new equipment in game.
#28
Posted 29 May 2011 - 04:42 AM
Hey, I love both of your ideas! I would have one suggestion though, for the MMORPG, give players a way to expand themselves. i.e. you start out as a Volunteer firefighter with 0 experiance, as they do jos around the fire house and answer emergencies, they build 2 types of points, promotion points and training points. Then may be have a menu you can pull up with specialties of their career. (If you're an VFF, you can choose from EMS, Hazmat, rescue subspecalities and of course FF. If you're PD, Swat, Bomb Squad, Piloting, Tactical EMS) Then you'd have to build you're career using the training points to get new gear availible to you. You wouldn't have access to all of the trainings all at once, you'd have to unlock them. Like you could get to Paramedic without taking the EMT option and doing 10 medical emergencies. Then once you get enough promotion points, you get offered a promotion, you could accept it or not. In order to get certain promotions though, you'd have to take certain trainings. i.e. You can't be an EMS Lt. without being a paramedic, or you can'r be the rescue lt. with out having all the rescue training. But if you accept it, you wouldn't be able to access any of the lower levels of training. (So if an FF becomes a Lt. they wouldn't be able to go back to get Hazmat awareness) But you'd have new training levels, like ICS, Wildland Fire command, Structural fire command...
Maybe the trainings could trigger a "run" were you would training with the new equipment in game.
Thats A pretty awesome Idea you have there, I was planing to do a ranking system but not to the extent of that. Well I will have to look into implementing that. the only thing is with the triggering of events I am not quite sure on all of this yet but as for events go I plan to have it so that players get assigned to servers in certain positions and rolls on the map. I was going to do a system where you could be a firefighter one day and a bomb tech the next but the training and unlocking would allow for so much more to be done. Now its a matter of figuring out how to setup games on a map. Like an endless free-play that is constantly running and players can leave and come as they please. Or like time framed maps with like 2 events at a time and then back to the lobby. The concern is maintaining the crews on the map at all times during game-play.
Thanks I think I have an idea now on how I can go about setting up the games server system. And I will try to include that in it. Gear/tool upgrades for your firefighter/police officer/ emt and so on would be a good idea to implement as well. Will have to try to find a way to piece that into the puzzle as well.

I have never really had a thing for apple...
due to their ways about doing business. Although it is sad to see a great and well know fellow nerd/visionary go. God bless Steve Jobs and his family.
#29
Posted 30 May 2011 - 08:45 PM
-St.John Ambulance Cadet First Aider
Meh.
#30
Posted 02 June 2011 - 02:58 AM
#31
Posted 15 June 2011 - 12:50 AM
#32
Posted 15 June 2011 - 09:58 AM
Dont ask for updates. Games take time, i think B2 would appreciate it if no asked for updates.I love all of these ideas, especially the first one. The problem is though, that i'm a highschool from a small michigan town, so I don't really have money to buy this "subscription", I'm wondering if you can make it a 1 time subscription, and not a "Monthly" payment. Can you also please give us some updates about the vehicles or something soon. Not just what you are hoping to do?
#33
Posted 19 June 2011 - 06:55 AM

#34
Posted 19 June 2011 - 10:04 AM
@lacofd_FF51 thanks. As for modablity it is an mmorpg so it is based off a web server. So modding may be difficult to do just because the game has to be standard for the web. Although there are ways that we can add private servers with different sets of modded games up on the web. So that may be a reality in the near future. Oh and by the way the game will grow as the community does so it won't be launched as a one time standalone thing that is like emergency. So new ideas and things will be implemented over time.
@camhesse101- I want the pricing to be very very reasonable, especially with the caliber of game that we are pumping out( were not a huge big game company with a known name). Although I cannot confirm anything yet on how pricing will work. It really will all depend on how the networking in game is set up amongst players in the mmorpg. That all will require servers to do so, and I myself don't have the bandwidth/ #of strong pcs that will be needed to run a community of gamers. So deepening on how we set the servers up and manage game traffic then that's where a good partion of the price will come from. As for tour update, currently I do not have any. In the coming weeks we may have something big for you.
@coolguy1002- yes, that is something we are taking into consideration. As for a first release thing, we feel as if it would be best to start off small on just one of those branches and then work our way around. Reason being that each one of those branches has to have a ton don for them to make it all work(scripts, animations, models ect.) as well don't expect to see all the advanced partitions of each branch. For example, basically ladders, engines and battalions would be something that you would probably see first from the game. We need to establish the core systems before we can get down and dirty with all the fun stuff. So in a perfect world, we were able to get this to the final phases of development and make a good first release of the product and that seems stable, then in the following few we will try to roll out more advanced stuff.

I have never really had a thing for apple...
due to their ways about doing business. Although it is sad to see a great and well know fellow nerd/visionary go. God bless Steve Jobs and his family.
#35
Posted 19 June 2011 - 01:25 PM
Hey everyone it has been quite a while.
Didn't know whether you were still working on this but it looks sweet, hope you can pull it off man. It's something I'd never even think about trying myself, but you seem to know what you're doing

Keep up the good work!
Dyson
x
#36
Posted 19 June 2011 - 02:24 PM
May I suggest you first make the Dispatcher based game? Reason for that suggestion is simply because (I think) it takes less time and work to make the game, and thus seeing how many people are actually interested in these type of games.
#37
Posted 21 June 2011 - 05:15 AM
@ dyson- I have been meaning to talk to you by the way about a potential opportunity. Idk if Reece.c has said anything to you yet.If you get a chance though please pm me.
@multiplebullets - we have been thinking about that as well. Right now we are getting a start on the actual mmorpg to figure out what work is going to be cut out for us. I have been thinking about all that though. It's also a matter of whether we should waste important development time on a standalone platform that maybe 5 people will actually play. Although the mmorpg itself will have so sort of dispatching system integrated into it. So maybe we will create a roll for a dispatcher in the games map and system. I really don't want to do tons of ai / a* programing for the game so the more rolls we can give to actuall players the more realistic as well as variblistic we can make it.
I have never really had a thing for apple...
due to their ways about doing business. Although it is sad to see a great and well know fellow nerd/visionary go. God bless Steve Jobs and his family.
#38
Posted 21 June 2011 - 05:38 AM

Anime....that is all.
#39
Posted 23 June 2011 - 03:10 AM

I have never really had a thing for apple...
due to their ways about doing business. Although it is sad to see a great and well know fellow nerd/visionary go. God bless Steve Jobs and his family.
#40
Posted 26 June 2011 - 05:41 AM

Join http://ertrpg.com and beecome part in a fun emergency roleplay!