
Considering Developing A New Game
#41
Posted 06 July 2011 - 06:52 AM

#42
Posted 06 July 2011 - 11:11 AM
Alright fair enough, sounds good!
How do you plan on motivating the players to do their jobs right? I'm sure there's gonna be some childish 9-year old kids playing the game (once it's out) and just be f*cking around, doing nothing they're supposed to do.
#43
Posted 06 July 2011 - 08:41 PM
this is the link to the website http://www.flame-sim.com/overview/
this is what i picture when i think about your game and am wondering if that is what you are picturing as well

#44
Guest_slowride326_*
Posted 06 July 2011 - 10:08 PM
You got MSN? Contact me slowride326@hotmail.com
#45
Posted 10 July 2011 - 07:48 PM
There are always those kids haha. Well at least we would know what we're doing!@b2bomber
Alright fair enough, sounds good!
How do you plan on motivating the players to do their jobs right? I'm sure there's gonna be some childish 9-year old kids playing the game (once it's out) and just be f*cking around, doing nothing they're supposed to do.

Join http://ertrpg.com and beecome part in a fun emergency roleplay!
#47
Posted 11 July 2011 - 01:04 AM
Haha, B2 and the Team have our Bans hammers at the Ready
I'm surely enjoying the sound of that

#48
Posted 12 July 2011 - 02:14 AM

Join http://ertrpg.com and beecome part in a fun emergency roleplay!
#49
Posted 15 July 2011 - 03:32 AM
@b2bomber
Alright fair enough, sounds good!
How do you plan on motivating the players to do their jobs right? I'm sure there's gonna be some childish 9-year old kids playing the game (once it's out) and just be f*cking around, doing nothing they're supposed to do.
Well,
Like reece said banning will be definitely one method.
As well the ranking system will be another. Our ranking system will be based off training your character for more elite tasks such as hazmat, confined space rescues, scene comand and control/ so on. In which both experience and trainning will be required to get the more funner tasks in the game. So someone who is serious about getting to those points will be willing to play in a more mature way. And since you have asked that question I have been trying to figure out maybe a much more enforceive aproch to doing it just because those things I have said above are kind of standard and won't prevent that still from happening.
So here's maybe something more you would be interested in hearing. I will try to find a way to script in a simple point counting system that will be utlized by the game matching servers( program that initiates games) that would be used as a user seriousness rank. In game other users can either give a Point or take a point to another player if they feel they need to. Once a particular number of points are given to the user the game matching service would place users that are more into joking around on one server and putting more serious on another. Thoughts?
i forgot this in my last post but have you seen the flame sim training simulator that some departments use to train their personnel
this is the link to the website http://www.flame-sim.com/overview/
this is what i picture when i think about your game and am wondering if that is what you are picturing as well
Yea you could say that in comparison, ares though is in a first person with a possible 3rd person follow cam and really isn't based off the few small maps. There will be a lot more too it than that game and not to mention it's all online and its multiplayer.
So like a Police/Fire/Ems First Person?
You got MSN? Contact me slowride326@hotmail.com
Starting off with basic fire and ems ops and later expanding into advanced ff/ems and as well adding police.
Will do.

I have never really had a thing for apple...
due to their ways about doing business. Although it is sad to see a great and well know fellow nerd/visionary go. God bless Steve Jobs and his family.
#50
Posted 15 July 2011 - 06:33 AM

Anime....that is all.
#52
Posted 15 July 2011 - 07:40 AM

Anime....that is all.
#53
Posted 15 July 2011 - 07:26 PM

One other quick thing. I still am traveling but as I am I am also trying to work on scripting different parts of the project as well.
I have never really had a thing for apple...
due to their ways about doing business. Although it is sad to see a great and well know fellow nerd/visionary go. God bless Steve Jobs and his family.
#54
Posted 15 July 2011 - 08:28 PM
#56
Posted 16 July 2011 - 06:29 AM
Really I love the first option, my question:
Is it an internet game or serious a program?
Hey, Yea we have been getting this question a lot. The way we currently are planing and building it, it will be a standalone free application that you will download to your PC and later possibly Mac. From there you will log in in app and become connected to our servers and the games main menu will pop up. From which there you can connect to the live online multi-player game. Originally we were looking at using unity's own in webpage player (similar to Adobe's flash player in which would provide same performance as standalone app graphics wise) Although it has more of a strain on the web bandwidth of our servers and your own pc. As well one other problem is we found it to be a bit unstable. Although as this new field of in web page games progresses, we may consider introducing that as an option for playing the game.But for now in comparison think of it as a world of war craft style game.
QUICK SUMMARY
Q. - Is the game online or actually an standalone app I download and play on my PC?
A. - Its a standalone application that you have on your pc in which you log in and play online in app
I have never really had a thing for apple...
due to their ways about doing business. Although it is sad to see a great and well know fellow nerd/visionary go. God bless Steve Jobs and his family.
#57
Posted 22 July 2011 - 03:17 AM

Join http://ertrpg.com and beecome part in a fun emergency roleplay!
#58
Posted 28 July 2011 - 04:49 PM
Thanks for answering my question so throughly! I myself am on vacation and that's why I haven't answered so far. The point system sounds like a fairly good idea that can work if the other players are serious enough. I don't know if you had it in your mind this way but if a user receives many 'negative' points from other players, would the administrators get a warning to check that certain person out or will the player be auto-banned?
Alright, excuse me for asking if it's been explained already but how will the dispatching work?
Sorry for all the questions and enjoy your vacation

#59
Posted 03 August 2011 - 07:48 PM
Oh, so there won't be like a campaign or freeplay mode?
since its all mulitiplayer it would just be this huge free-play thing going on. were not sure yet how that will be achieved networking wise. like for example having a server control one part of the map and then another and so on. or if servers will run an instance of a game with like 20 players instead of like 400 over a vast collection of servers controlling a map. One other thing that I am considering doing is rather than us design the maps, let people design there own maps and department setups with our base and then allowing you the player to go to any different map you want to. (similar to instance stuff just instead custom maps by players) what the problem boils down to is if we want all the work being done on your own independent systems and having to bump up the PC specs to play the game or if we just place the majority of the load on severs on our end. (Server based: bumps up cost of running game (Power and bandwidth) /lowers system specs on user end).
@b2bomber
Thanks for answering my question so throughly! I myself am on vacation and that's why I haven't answered so far. The point system sounds like a fairly good idea that can work if the other players are serious enough. I don't know if you had it in your mind this way but if a user receives many 'negative' points from other players, would the administrators get a warning to check that certain person out or will the player be auto-banned?
Alright, excuse me for asking if it's been explained already but how will the dispatching work?
Sorry for all the questions and enjoy your vacation
I did. Thanks.

Point Verification System-- Well for point system stuff. the way I intend on doing that was to limit the amount that a player could give per day month whatever, but as for receiving them. You would have to be given a certain amount of negative points to get the attention of the system (like 2-4) but admin would have to review the complaints made against them to verify that its lo-git and not just somebody being a turkey in that case (in which then they would get the ban hammer. So No auto ban system for that (less work for me in short run as a solo scripter anyway.

Dispatching Method-- As for the dispatch system, system generates a call passes its data off to the dispatching script object (Map location, type). Dispatching script object uses AI intelligence based off what data is given to determine what it should dispatch for the call and what units are close that are required for the call to dispatch to it(basically unit dispatch will be district based just as in real life). So for example a first alarm call comes in for a fire. And say that the dispatch system proto-call for that is two engines, a truck, command officer, safety officer, 2 po-po, and a ALS medic. Now that it knows what it needs it searches the district that the fire is in for available units and districts just outside of it for available units in which then it dispatches stations to the call. Artificial intelligence is not my thing, so that being said as for determining if more units are needed for that call will be up to the officers on scene what they need in which they will just call it in over the game radio (text based). This goes the same way for completing a call. The game won't know if you completed the call or not. It will only know if it needs to re-call you cause a AI person spots it again or an AI alarm picks up something.(fire would have to be detected around a collision bubble surrounding the person mesh) It doesn't give you a list of objectives to complete and it doesn't tell you how many casualties or hot spots there are on scene and or where they are. Firefighters don't get that in real life without asking someone or provided through dispatch. there's no HUD Map showing them joe doo is in the living room of his house and the fire is in the foyer kind of thing. They ask and or find out by seeing/hearing it kind of thing.
these episodes kind of show how the calling works... (Fire House USA : Boston-- Really good show)
Recalled fire found kind of thing--
http://www.youtube.c...feature=related
an alarm resounds and they get called back in...
http://www.youtube.c...feature=related
So a some what realistic dispatch system done by AI for now. Now maybe in future releases we will add a dispatching job for an actual user to control it.
On to some major news...
We are working on setting up a forum/ website right now for our project. Currently we are reviewing applicants for our new webmaster member who will be working on all web based content for the project (such as in app web-pages as well as main content page). We should have more on that for you shortly.
Well that's all I have for you right now. Keep posting what ever you feel like asking and or commenting on and we just would like to thank you for your support.

I have never really had a thing for apple...
due to their ways about doing business. Although it is sad to see a great and well know fellow nerd/visionary go. God bless Steve Jobs and his family.
#60
Posted 05 August 2011 - 05:51 AM

Original Meriden Ct Mod Leader