Well I feel as if I have reached a stage in my last fewprojects that I feel as if I am ready to start considering this a little moreseriously. Although I am not sure exactly what everyone would want if I dothis. So to get to the point the last few months I have working on severaldifferent concepts of video games that I would consider developing. I have donequite a bit of research into the whole world of game development and though Iwill say I am for sure a novice at it I feel that I want to try it out and takeif for a spin. The games that I am considering would be extremely low budget sodon't expect a GTA but on the same note I will attempt to put in as much detailand effort in as I can. I will say that I closed the Advanced Game play Modbecause I did not like the limitations set by Emergency 4 and its enginetrinity. After months practicing several computer languages including C++, C,C#, Javascript, and PHP as well testing out many various game engines (UDK,Unity, Blitz3d, Hero Engine, Torque, Leadwerks, Panda3d even Cry engine) Ithink I have found the right grove .
So here are the two concepts so far that I have thought of...
CONCEPT 1: A MMORPG of the Emergency Services- The gameconcept would take place in a fictitious 3D city full of emergencies via an webbrowser platform (would include support for chrome, IE explore, Safari, Firefoxusing potentially flash or Unity3d Web player). Players would work at firestations thought the city in which they would respond to calls alongside theirfellow gamers and would work together to accomplish the tasks required tohandle particular emergency situations. There would be a wide range of eventsthat would take place within the city including Fires, Collapses, Bioterrorismand Hazmat events, Technical rescue operations, vehicle accidents, Medicalemergencies and all the other events the FD faces off with day to day. Eachplayer would have a rank and would have different responsibilities within theirrank much like a real fire department. Each player will also be assigned tocompanies and divisions within the city and can have the ability to work theirway up there rank. Now this games development I am unsure of the amount of timedevelopment will take or if it will ever get to be released (for some reason).But what I can tell you is it will put you in the boots of emergency personaland let you experience just a glimpse of what it would be like. For firstrelease plans would mainly focus on fires, Medical calls, and car accidentssince they are typically most conman type of events. As well the city wouldexpand as the population of the game does.
CONCEPT 2: A Dispatcher Game- Shorter time of developmentwhich would take about 3-6 months depending on how I go about it and willprobably a 2d game. It would be a standalone based platform for PC as well asMac with the potential for an android and iPhone app release to their marketsas well. The game would put you in the hot seat of a 911 dispatcher. Theobjective for the player will be to mange emergency assets as well as answer911 calls and setup the best approach for the the event to be completed. Userswould be in charge of deploying units for calls, gathering information tosuccessfully complete the calls and as well assisting emergency personnel muchlike a real dispatcher would. This will have the potential for simplifiedmodifiability. I am considering some sort of free-play mode as well as missionbased with several 2d maps similar to the style of a typical GPS map.
Either way the Game engine I have decide to go about usingwill most likely be Unity®. I have been toying around with it since aboutFebruary of 2011 and feel comfortable with it. As well both concepts willprobably be proprietary based due to the investments of personal time as wellmoney. Although I will donate reasonable partitions of earnings to a charity ofsome sort pertaining to the subject of the game. On top of that prices for thegame I assure you will be quite reasonable whether they are subscription basedor one time purchases (I don't like screwing people over and being greedy, Itry to be fair if not cheaper than anyone else)
More details on all that will come later. Now though I wouldlike to hear your thought and Ideas pertaining to the subject and whether ornot I should bother with it.
In the Following Post Bellow I will post some media of thepotential projects I have been working on and considering making into a game(these are nowhere near final)
Thanks for your input,
B2Bomber
(P.S. all you insiders feel free to talk about it)
MEDIA CONTENT HOLDER.

First Group of shots. My Most Recent Project for the MMORPG is the physics building creator that I was going to release publicly to allow people to design building for the map that would be used for advanced simulations. Scripters this may sound crazy but I am working on a special rendering system along side it to make the game very dynamic and only render what has to be in particular stages of time. the tool would be linked to a storage server and would be web based. anyway so here are some shots.



(would allow for different construction types such as stick frame, cinder block, steel, and steel and concrete. Plans for it to be finished hopefully by end of June if I continue it. Its about 30% done right now. Just about to start modeling 3d components such as walls, beams and other items that would be utilized in it)
following its release then I would begin development on actual MMORPG.
Some concept low poly 3D model shots for the MMPRPG... (most are not yet finished)
These following Photos where Done with blitz3d which is based of direct x7 so they are really crappy looking models in these photos. I Will be working with Direct X9 at least (which Direct X11 is the latest and greatest the last time I check but 10 as far as I know is most stable and it takes a lot of work to upgrade anyway so why bother)





Recent Concept of the dispatcher game...



More to come...