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[WIP] THE RED WATCH aka RCMP mod (in SLOW progress)


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#1261 admntrs

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Geschrieben 06 November 2011 - 06:12


If I may point out, In L.A Mod you can select a police cruiser and pull over a civilian vehicle of your choice, however there really is no scripting for the officer to get out of the car, do a alchohol test, and if the guy blows the legal limit then the cop would take the guy/girl out of the car, cuff them, and put them in the cruiser. In L.A Mod you get the officer getting out of the car, but doesnt do anything.


Sorry I meant like pulling over to the side of the road when vehicles are going code 3, since its the law here. But ya you are right, it would be cool to improve traffic stops
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#1262 goog

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Geschrieben 06 November 2011 - 06:27

OMG IT LOOKS SOOO GOOD! Any chance there will be VFRS apparatuses?


nope,for now it's all Surrey based fire units...maybe in the future I will do a VFD add on to change the skins

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#1263 davelaric

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Geschrieben 06 November 2011 - 08:35

This isn't going to be a submod anymore right?
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#1264 cops

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Geschrieben 06 November 2011 - 09:50

this will be a BIG SUBMOD XD

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#1265 KILLERxCOP

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Geschrieben 06 November 2011 - 09:59


Sorry I meant like pulling over to the side of the road when vehicles are going code 3, since its the law here. But ya you are right, it would be cool to improve traffic stops


I can't remember who I heard talking about this but it was a reputable source, it would cause more harm than good to do this because all the cars driving around follow preset paths, if they were scripted to say move off the road when an emergency vehicle was behind them it'd force them off of these paths, and them trying to get off and back on to these paths would just make them go crazy. So basically you'd just have cars all over the place anytime you sent out a unit on a code run. Maybe there's a way to get around it with the scripting or the way the paths are set up but I couldn't tell you how that would be able to happen.

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#1266 squamishfire

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Geschrieben 06 November 2011 - 10:29


If I may point out, In L.A Mod you can select a police cruiser and pull over a civilian vehicle of your choice, however there really is no scripting for the officer to get out of the car, do a alchohol test, and if the guy blows the legal limit then the cop would take the guy/girl out of the car, cuff them, and put them in the cruiser. In L.A Mod you get the officer getting out of the car, but doesnt do anything.


I am sorry what are you getting at here? Because goog and CFD might be able to create a mission like that. But there is no current missions in free play that is like that.


I can't remember who I heard talking about this but it was a reputable source, it would cause more harm than good to do this because all the cars driving around follow preset paths, if they were scripted to say move off the road when an emergency vehicle was behind them it'd force them off of these paths, and them trying to get off and back on to these paths would just make them go crazy. So basically you'd just have cars all over the place anytime you sent out a unit on a code run. Maybe there's a way to get around it with the scripting or the way the paths are set up but I couldn't tell you how that would be able to happen.


Unfortunately not, there is no way to script it for the exacts reasons you are saying. It would be nice but unfortantly it won't happen. The only real issues that I had with traffic is when you had tons of traffic around a scene. Other than that is it.



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#1267 admntrs

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Geschrieben 06 November 2011 - 10:32


I can't remember who I heard talking about this but it was a reputable source, it would cause more harm than good to do this because all the cars driving around follow preset paths, if they were scripted to say move off the road when an emergency vehicle was behind them it'd force them off of these paths, and them trying to get off and back on to these paths would just make them go crazy. So basically you'd just have cars all over the place anytime you sent out a unit on a code run. Maybe there's a way to get around it with the scripting or the way the paths are set up but I couldn't tell you how that would be able to happen.


I completely agree, but ya like you said I'm assuming whoever it was figured out the path issues
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#1268 C.F.D

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Geschrieben 06 November 2011 - 11:53


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#1269 PFD Emergency Reasponder

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Geschrieben 07 November 2011 - 12:32

In all versions of L.A mod you can pull vehicles over and issue them a ticket, this process involves the vehicle stopping where it is, the police cruiser parking behind the vehicle, and the police officer getting out and issueing a ticket, this is all done in a matter of seconds. However, if you were able to add onto this process, say add a script where the driver can suddenly pull a gun, shoot the police officer, and drive away prompting a high speed chase, well, I'm sure that speaks for itself.

P.S: This kind of event would make a perfect LODD mission.

Aswell, please tell me there will be atleast falling snow and drifting fog patches in game just demonstrated at the very begging of the video posted above by CFD?

#1270 goog

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Geschrieben 07 November 2011 - 01:07

I remember reading awhile back that high speed chases were not possible,anybody else read or remember that?can't find it now,but that is one thing I would love to have is a high speed chase.

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#1271 PFD Emergency Reasponder

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Geschrieben 07 November 2011 - 01:20

Well, it doesn't have to be highspeed, but after the officer is shot the car can atleast drive away, they already have vehicle jacking missions in L.A mod, im sure a script could be added to allow the driver of the car to shoot the officer. Only difference is that this wont be a vehicle jacking, just a traffic stop gone wrong.

#1272 kris

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Geschrieben 07 November 2011 - 06:22

http://www.youtube.com/watch?v=KN1hjJoMcEU

Looks great.

#1273 PFD Emergency Reasponder

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Geschrieben 07 November 2011 - 07:18

These lights remind me of christmas, and what a wonderful feeling it is :)

P.S: Will there be drifting fog patches and falling snow in the game at all?

#1274 goog

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Geschrieben 07 November 2011 - 09:32

if we do a snow theme I think we need a 4x4 gen duty patrol unit so I slapped together this...

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#1275 theocd

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Geschrieben 07 November 2011 - 11:54

I like the way you put that as 'slapped together', like "I just threw together this high quality model in a few minutes, what of it, I don't even like the quality myself...." Anyway, looking really good, can't wait for release.

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#1276 chopper1987

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Geschrieben 07 November 2011 - 04:38

That 4x4 GD Patrol Unit that you just came up with is sweet!!!!
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#1277 C.F.D

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Geschrieben 07 November 2011 - 05:52

We'll definitely make Surrey with snow. Blizzards on the highways ( drifting patches, winds, just like the beginning of my video,) and moderate snow within city limits.

It's going to be hard because we have to make a ground snow texture.

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#1278 FDNY Engine 321

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Geschrieben 07 November 2011 - 10:44

Nice and when you relese this (Im not asking for relese) im puting it on my new computer.
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#1279 goog

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Geschrieben 07 November 2011 - 10:58

I like the way you put that as 'slapped together', like "I just threw together this high quality model in a few minutes, what of it, I don't even like the quality myself...." Anyway, looking really good, can't wait for release.

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it was already done as the ERT Excursion so I just added decals and pushed into service(that sounds better),continuing on the winter theme,I found some plows and a grader on another forum site for download and will be using them in our winter wonderland.I'll make a highways version and a city version of the plow.
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#1280 PFD Emergency Reasponder

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Geschrieben 07 November 2011 - 11:14

We'll definitely make Surrey with snow. Blizzards on the highways ( drifting patches, winds, just like the beginning of my video,) and moderate snow within city limits.

It's going to be hard because we have to make a ground snow texture.


Thats good, what i saw at the begging of your video added an erie yet thrilling sense :P