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#101 rikkertje8

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Posted 05 July 2010 - 04:18 PM

Great map, but traffic is horrible... Traffic jams all over the place.

#102 CROPLAYER

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Posted 05 July 2010 - 07:01 PM

This submode is tvery good,expect those bug
I have fixed them but i have one question.
Will there be any "ofical" patches for this bug,since i have read that w00d dosent have time fot it,and if there will be,when and do that person who will make it need"s help ??
Sory for my English
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#103 Guest_TheBoo51314_*

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Posted 07 July 2010 - 07:02 PM

Can anyone help. I installed this map on 911 FR and now whenever I choose a unit to go somewhere, they just sit either at the fire station with there lights and sirens on or the cops come out of the station and then sit at the end of there pad and dont go anywhere

#104 mclovin

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Posted 14 July 2010 - 12:05 AM

I am having the same problem as theboo everything works fine for the first 5 or 10 minutes of the game and then they just stop moving. The same things happens when you call a unit for off the map.
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#105 TacticalRooster22

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Posted 14 July 2010 - 04:10 PM

Well, with the police staion bug, just manually move them onto the road. For the firestaion, this has never happened to me. The main thing for me was traffic bugs. A bus would hit a car, and within 2 mins. the map would be gridlocked. :wall:

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#106 Guest_Firefighter18256_*

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Posted 07 August 2010 - 05:07 PM

be nice if this worked on multiplayer

#107 TacticalRooster22

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Posted 08 August 2010 - 03:56 PM

Yeah I guess, but there are too many traffic problems. :(

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#108 Emergency Defender

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Posted 10 August 2010 - 10:39 PM

Both maps have major traffic problems - I'm considering blocking off all roads that lead off-map.
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#109 Emergency Defender

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Posted 11 August 2010 - 12:29 AM

Both maps have major traffic problems - I'm considering blocking off all roads that lead off-map.


No luck! This map is so traffic-jammed that it's unusable. It's simply unplayable! :machkaputt:
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#110 Foehammer

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Posted 11 August 2010 - 01:52 AM

It's not that bad if you can multitask and watch for the traffic jams. I use alot of motor units on the map with the large round about, they can get through traffic pretty quick, dismount and clear things up. But I did have a large fire near the round about and it was chaos, the ladder truck is so big it just stops and causes a larger jam. But I like how large the map is and response time is increased, plus the highway environment is a nice change from just city roads. The traffic problem doesn't quite kill the maps for me.
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#111 Emergency Defender

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Posted 11 August 2010 - 05:01 PM

It's not that bad if you can multitask and watch for the traffic jams. I use alot of motor units on the map with the large round about, they can get through traffic pretty quick, dismount and clear things up. But I did have a large fire near the round about and it was chaos, the ladder truck is so big it just stops and causes a larger jam. But I like how large the map is and response time is increased, plus the highway environment is a nice change from just city roads. The traffic problem doesn't quite kill the maps for me.


I've tried, but the traffic pattern is so odd that redirecting traffic is a complete no-go. It usually just makes it worse. I want to see if going into editor and blocking the streets off from there might work... :gruebel:
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#112 Xplorer4x4

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Posted 11 August 2010 - 05:36 PM

I(f your going to do editor work on this map, first thing I suggest is altering the path that start by the airport and leads to the freeway on ramp. Delete the path from the on ramp and every point beyond that. Now complete the path by taking it to the left side of the map past the over pass. This was my biggest traffic problem.

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#113 Foehammer

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Posted 11 August 2010 - 10:49 PM

Correct me if I'm wrong, but if you redirect a car it will not follow another redirect order later. So you get a traffic jam, turn away the cars to clear it up but if you're not careful they just cause another and then you can't redirect them. Easiest thing is to do what Xplorer suggested and remove some routes. I removed a few to cut back on traffic, but I still get the rare jam which I use motor units to handle. The biggest traffic problem I have now is when I have a large vehicle like a engine or ladder and I tell them to go somewhere, they come up on traffic in their lane and try to go around but if there is on-coming they usually just sit there and wont move, so I really keep and eye on all my units on the map to help make it run smooth.
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#114 TacticalRooster22

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Posted 11 August 2010 - 11:06 PM

Well yes, you can only redirect cars once. ;)

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#115 Foehammer

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Posted 12 August 2010 - 01:19 AM

I just tried switching to the new freeplay map 1.3 and it's not working, I did a clean install of LA mod with all the latest patches, moved the new files into the LA mod maps folder, including the floor file. When I start up freeplay the mini map is correct for the new map but the actual map itself is the default one, I guess it's the original LA mod map? before the latest one. Anyone know what the problem is?
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#116 Xplorer4x4

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Posted 12 August 2010 - 01:57 AM

I just tried switching to the new freeplay map 1.3 and it's not working, I did a clean install of LA mod with all the latest patches, moved the new files into the LA mod maps folder, including the floor file. When I start up freeplay the mini map is correct for the new map but the actual map itself is the default one, I guess it's the original LA mod map? before the latest one. Anyone know what the problem is?

Why are you moving files??? Just use the installer. Its fool proof.

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#117 Foehammer

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Posted 12 August 2010 - 02:26 AM

I clicked the new freeplay 1.3 link in first post, takes me to another page and at the bottom of the first post on the new page it has the download links for the new floor and the map for normal 911 FR. No installer in any of those I downloaded just the files.

Edit-- and if you mean the part on the first post under installation where it says you need a certain patch then under it says download submod here, if that's for the installer it's broken which is why I have to do it manually and why I am asking if anyone knows why it only changes the mini map.
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#118 Xplorer4x4

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Posted 12 August 2010 - 05:01 AM

The ones from the old topic are not compatible with LA Mod 2.0. So i suggest waiting till some one ups the files. I would, but i actually just deleted them earlier.

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#119 Emergency Defender

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Posted 12 August 2010 - 05:26 PM

Btw, I tried the download link and it does not work.
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#120 Xplorer4x4

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Posted 12 August 2010 - 06:46 PM

Btw, I tried the download link and it does not work.

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Thats why I told the other guy to wait until some one reups it.

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