
[EM4] Los Angeles Mod by Hoppah
#42
Guest_Battalion 1_*
Posted 28 October 2009 - 04:33 PM
#43
Posted 28 October 2009 - 06:14 PM
Not speaking for hoppah, but I would guess thatit will behave a lot like the SAR K9 suvHoppah will the K-9 car be realistic because K-9 cars are unable to transport prisoners. By the way great work on the mod looks awesome.

I will ALWAYS the place mission first
I will NEVER accept defeat-I will NEVER quit
I will NEVER leave a fallen comrade

#44
Posted 28 October 2009 - 06:30 PM
SO OTHERS MAY LIVE
9-11 Never Forgotten
#45
Posted 28 October 2009 - 06:51 PM
will there be new mission in 2.0?
No, sorry.
#47
Guest_mrpolice1996_*
Posted 28 October 2009 - 08:10 PM
I agreeYou don't really need to say "sorry" that you created 10 new missions, and even the mod should be enough, well, i think that is enough and i really appriciate that you took your time to make such a mod for us, and for free.

#48
Posted 28 October 2009 - 09:49 PM
Thanks,
resTIMcue
#49
Guest_mrpolice1996_*
Posted 28 October 2009 - 10:11 PM
You should have posted this in project reality lights. I think you have to add the chase command in the editorWhen playing the new version 1.9 with the project reality lights submod, i noticed that the chase command doesn't work. Is this a problem on my end or are the two mods not able to work together.
Thanks,
resTIMcue
#50
Posted 28 October 2009 - 11:49 PM
You don't really need to say "sorry" that you created 10 new missions, and even the mod should be enough, well, i think that is enough and i really appriciate that you took your time to make such a mod for us, and for free.
When I just say 'no' it's not good either.

I am currently working on the third patch for v1.9, which will - hopefully - fix alot of the these traffic issues.
#51
Posted 29 October 2009 - 12:11 AM

#52
Guest_mrpolice1996_*
Posted 29 October 2009 - 12:22 AM

#53
Posted 29 October 2009 - 01:43 AM

There was just one thing that struck me when I saw the K-9 screenshots, the concrete mixer looked too "European" because the engine is underneath the cab, as is normal in Europe but not very normal in the US (before anyone points out, I do know that the American fire engines have their engine like European trucks)
Are there any chance that the cement mixer and the few other trucks with an engine underneath the cab might be replaced to look more American or is that too low a priority?

(From http://uncyclopedia.wikia.com)
#54
Guest_mrpolice1996_*
Posted 29 October 2009 - 01:51 AM
#55
Posted 29 October 2009 - 02:55 AM
You should have posted this in project reality lights. I think you have to add the chase command in the editor
my bad..im new
#56
Posted 29 October 2009 - 05:39 PM
You don't really need to say "sorry" that you created 10 new missions, and even the mod should be enough, well, i think that is enough and i really appriciate that you took your time to make such a mod for us, and for free.
That's just good manners

ontopic:
nice update, looks good!
#57
Guest_Kaatt_*
Posted 29 October 2009 - 07:40 PM
When I just say 'no' it's not good either.
I am currently working on the third patch for v1.9, which will - hopefully - fix alot of the these traffic issues.
Yaaaaay! Looking forward to 1.9.3 & 2.0!
#58
Posted 29 October 2009 - 08:16 PM
#59
Posted 29 October 2009 - 09:39 PM
Hoppah will the K-9 car be realistic because K-9 cars are unable to transport prisoners. By the way great work on the mod looks awesome.
Transporting a prisoner with a k-9 has been done before. I just don't know where. But its been done
#60
Guest_UKemergency_*
Posted 29 October 2009 - 11:48 PM

