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[EM4] Los Angeles Mod by Hoppah


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#41 nycguy555666

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Posted 28 October 2009 - 04:26 PM

Ok thats a real chp car there are only two types those slicktops and SMPV Charger with a Vector on it. There are none with LED lightbars. I thought Hoopah wanted the mod realistic I was just showing them
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#42 Guest_Battalion 1_*

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Posted 28 October 2009 - 04:33 PM

Hoppah will the K-9 car be realistic because K-9 cars are unable to transport prisoners. By the way great work on the mod looks awesome.

#43 swatlord

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Posted 28 October 2009 - 06:14 PM

Hoppah will the K-9 car be realistic because K-9 cars are unable to transport prisoners. By the way great work on the mod looks awesome.

Not speaking for hoppah, but I would guess thatit will behave a lot like the SAR K9 suv
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#44 Col. Ghost

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Posted 28 October 2009 - 06:30 PM

will there be new mission in 2.0?


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#45 Hoppah

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Posted 28 October 2009 - 06:51 PM

will there be new mission in 2.0?


No, sorry.

#46 Shadylasse

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Posted 28 October 2009 - 08:07 PM

No, sorry.

You don't really need to say "sorry" that you created 10 new missions, and even the mod should be enough, well, i think that is enough and i really appriciate that you took your time to make such a mod for us, and for free.

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#47 Guest_mrpolice1996_*

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Posted 28 October 2009 - 08:10 PM

You don't really need to say "sorry" that you created 10 new missions, and even the mod should be enough, well, i think that is enough and i really appriciate that you took your time to make such a mod for us, and for free.

I agree :cheers:

#48 resTIMcue

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Posted 28 October 2009 - 09:49 PM

When playing the new version 1.9 with the project reality lights submod, i noticed that the chase command doesn't work. Is this a problem on my end or are the two mods not able to work together.


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#49 Guest_mrpolice1996_*

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Posted 28 October 2009 - 10:11 PM

When playing the new version 1.9 with the project reality lights submod, i noticed that the chase command doesn't work. Is this a problem on my end or are the two mods not able to work together.


Thanks,
resTIMcue

You should have posted this in project reality lights. I think you have to add the chase command in the editor

#50 Hoppah

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Posted 28 October 2009 - 11:49 PM

You don't really need to say "sorry" that you created 10 new missions, and even the mod should be enough, well, i think that is enough and i really appriciate that you took your time to make such a mod for us, and for free.


When I just say 'no' it's not good either. :P
I am currently working on the third patch for v1.9, which will - hopefully - fix alot of the these traffic issues.

#51 PFAexplorer

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Posted 29 October 2009 - 12:11 AM

awesome bro! :) love the mod

#52 Guest_mrpolice1996_*

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Posted 29 October 2009 - 12:22 AM

Great i am sure the new patch will really improve gameplay :12:

#53 Sirius7dk

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Posted 29 October 2009 - 01:43 AM

Looks great :)

There was just one thing that struck me when I saw the K-9 screenshots, the concrete mixer looked too "European" because the engine is underneath the cab, as is normal in Europe but not very normal in the US (before anyone points out, I do know that the American fire engines have their engine like European trucks)

Are there any chance that the cement mixer and the few other trucks with an engine underneath the cab might be replaced to look more American or is that too low a priority?

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#54 Guest_mrpolice1996_*

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Posted 29 October 2009 - 01:51 AM

I am not sure that really matters - well not to me anyway!

#55 resTIMcue

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Posted 29 October 2009 - 02:55 AM

You should have posted this in project reality lights. I think you have to add the chase command in the editor


my bad..im new

#56 LittleFoX

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Posted 29 October 2009 - 05:39 PM

You don't really need to say "sorry" that you created 10 new missions, and even the mod should be enough, well, i think that is enough and i really appriciate that you took your time to make such a mod for us, and for free.



That's just good manners :P

ontopic:
nice update, looks good!

#57 Guest_Kaatt_*

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Posted 29 October 2009 - 07:40 PM

When I just say 'no' it's not good either. :P
I am currently working on the third patch for v1.9, which will - hopefully - fix alot of the these traffic issues.


Yaaaaay! Looking forward to 1.9.3 & 2.0!

#58 billyfromhill

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Posted 29 October 2009 - 08:16 PM

Will the designated K9 handler have the option to get the dog out of the car (sort of like the bomb robot), or will the officer automatically get the dog when he exits the vehicle (like the SAR dog)?

#59 saxguitar

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Posted 29 October 2009 - 09:39 PM

Hoppah will the K-9 car be realistic because K-9 cars are unable to transport prisoners. By the way great work on the mod looks awesome.


Transporting a prisoner with a k-9 has been done before. I just don't know where. But its been done

#60 Guest_UKemergency_*

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Posted 29 October 2009 - 11:48 PM

Im sorry i know this is now a suggestion thread, but is there anyway u could make a undercover cop to go with the unmarked police car :sorrysign: :23_31_4: dont hurt me :loldev: