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Los Angeles Mod v1.9.3 SG Submod


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#941 EMT75

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Posted 01 August 2012 - 01:09 AM

will this work on 2.1? i like the station parkings i want it just for those

#942 CRFD Engine 7

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Posted 01 August 2012 - 01:58 AM

Yes it does EMT75.

#943 The Loot

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Posted 02 August 2012 - 12:07 PM

So far this is the best version of the LA mod I've found.

Is there anyone out there who could make this compatible with "W00ds maps"? The normal LA map is getting boring now.

#944 EM4 Fan

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Posted 03 August 2012 - 03:27 AM

ummm hey really want this submod looks amazing, one problem though when i click on the download link which takes you to mega upload the site has been closed by federal authorities... suppose the question is can i get it some place else??

#945 EmergencyFan97

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Posted 03 August 2012 - 03:54 AM

Check page 46. Goog put it up on 4shared.
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#946 EM4 Fan

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Posted 03 August 2012 - 04:27 AM

thank you emergencyfan97

#947 Greglh

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Posted 09 August 2012 - 09:23 PM

Shane.... Great ideas with this submod and how you configured the parking as well as the paramedics with the ambulance.
I'm looking into seeing if I have the time to put into doing a MOD. I'm addicted to this game and ideas are overflowing. Nice to see some one else was thinking along the same lines. I'll have to download this.

I'm not sure if anyone has looked into this, but a paramedic with a stretcher is actually two seats, but it takes up one seat.
Load up any ambulance, helicopter or mass casualty unit up with multiple paramedic with a stretcher and you get twice the number once deployed and they drop the stretcher.

#948 The Loot

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Posted 12 August 2012 - 03:19 AM

Anyone have pointers on how to modify the crew sets for alarms and backup dspatches? I'd like to tweak some vehicles for this mod.

#949 EmergencyFan97

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Posted 13 August 2012 - 02:44 PM

Editing the crew is easy, at least in the LAFireStationstart script. I'm not entirely sure how to change it for when the unit is called by one of the officers. To edit the starting crew, just open the LAFireStationstart script and look around for the unit you want to change. It should be a block of text something like this:

   Vehicle m = Game::CreateVehicle(OBJ_BATTALION, UNNAMED);
   m.EnableBlueLights(false);
   m.SetPosition(Battalion);
   m.UpdatePlacement();
   m.SetMaxPassengers(2);
   m.SetSpeed(12.0f);
   m.PushActionExecuteCommand(ACTION_NEWLIST, DUMMY_CALLCREW, Caller, 4, false);
   m.PushActionWait(ACTION_APPEND, 0.5f);
   m.PushActionExecuteCommand(ACTION_APPEND, DUMMY_CALLCREW, Caller, 3, false);

The only thing that concerns who spawns for it is the last three lines. The number indicates which person is called. A list of those--at least, for normal LA mod-- can be found here: http://forum.emergen...-fire-stations/. Now, if we wanted to replace the EMT with a PM, we would change the 3 to a 1, so that the script looked like this:

   Vehicle m = Game::CreateVehicle(OBJ_BATTALION, UNNAMED);
   m.EnableBlueLights(false);
   m.SetPosition(Battalion);
   m.UpdatePlacement();
   m.SetMaxPassengers(2);
   m.SetSpeed(12.0f);
   m.PushActionExecuteCommand(ACTION_NEWLIST, DUMMY_CALLCREW, Caller, 4, false);
   m.PushActionWait(ACTION_APPEND, 0.5f);
   m.PushActionExecuteCommand(ACTION_APPEND, DUMMY_CALLCREW, Caller, 1, false);

If you wanted to take out the second person entirely and only spawn the battalion chief, you would delete the last two lines of script. Adding additional personnel to a vehicle requires copying the "m.PushActionWait(ACTION_APPEND, 0.5F);" line, pasting it below the last crew line, and then pasting a crew line and editing the number to spawn what personnel you would like.
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#950 EMT75

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Posted 13 August 2012 - 08:48 PM

Yes it does EMT75.

i tried it and it doesnt work, the models and everythin was screwed up so it wouldnt even open

#951 CRFD Engine 7

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Posted 14 August 2012 - 02:48 AM

Yeah copy the files onto the LA mod. Then hit replace all and you should work.

#952 The Loot

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Posted 14 August 2012 - 08:22 AM

EmergencyFan97, thanks for the tip.

The initial crews are now what I want them. However, every time I call one using another unit, or sound the station alarm, they go back to the default setups. I've changed the "unit.xml" for each to match the FireStationstart and Firestation scripts, but that didn't help either.

Edit: Ok, using the alarm works, but they still don't respond to unit calls with my changed crews.
Edit: There's crew settings in the LABattalionChief script that deal with calling vehicles, that might be it. Causing a crash now...


Bah, now when I send an engine that used to have 4 crew back to the station with 6 crew, only 4 get out. Plus it seems that changing the type of crew in the BattalionChief script was causing a crash, but at least was dispatching correctly with a new number of ones in there by default.

#953 EmergencyFan97

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Posted 14 August 2012 - 06:21 PM

I honestly don't know. This is a question for a scripter, not me.
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#954 Sahloknir

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Posted 18 August 2012 - 11:06 PM

One question:
When i get the HK PSG1 Sniper Rifle with a SWAT Member and than i put it back in the SUV, than EM4 crashes.
Can somebody fix that? :) Would be nice.

And the SWAT SUV has no stand by mody and can't do a patrol. Can i enable this for me? And it would be nice if i can load prisoners in :)

Sorry for my really bad english, i'm german :D

Edit: The same when i use the MP5, it always crashes

#955 KirillLAPD

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Posted 02 September 2012 - 01:27 AM

hey quick question! i load the freeplay map and some cars are messed up! one car is sticking out of another! what should i do?

#956 squamishfire

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Posted 02 September 2012 - 01:33 AM

ummmmmmmmmmm uninstall........ reinstall.
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#957 KirillLAPD

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Posted 02 September 2012 - 02:31 AM

i tried! it didn't worked!

#958 squamishfire

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Posted 02 September 2012 - 02:57 AM

Hmmmm okay... download a new version of LA Mod and then copy and 1.9.3 into it... it should work. I just did it last night and didn't have any problems what so ever.
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#959 goog

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Posted 02 September 2012 - 04:12 AM

what should i do?


Don't mix cars from submod to submod.

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#960 KirillLAPD

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Posted 02 September 2012 - 04:52 AM

didn't work