Los Angeles Mod v1.9.3 SG Submod
#941
Posted 01 August 2012 - 01:09 AM
#942
Posted 01 August 2012 - 01:58 AM
#943
Posted 02 August 2012 - 12:07 PM
Is there anyone out there who could make this compatible with "W00ds maps"? The normal LA map is getting boring now.
Hoppah's Limited Water Supply Script Redone! (Released 2014/7/29)
Looking for some minor modding assistance; any help is appreciated.
Handful of Bugs I've Encountered with Personal LA Mod Edit
Looking for Freeplay Event Tutorial
Treat Person Script: Heal script overhaul and replacement complete. Autoheal script in progress.
#944
Posted 03 August 2012 - 03:27 AM
#945
Posted 03 August 2012 - 03:54 AM
#946
Posted 03 August 2012 - 04:27 AM
#947
Posted 09 August 2012 - 09:23 PM
I'm looking into seeing if I have the time to put into doing a MOD. I'm addicted to this game and ideas are overflowing. Nice to see some one else was thinking along the same lines. I'll have to download this.
I'm not sure if anyone has looked into this, but a paramedic with a stretcher is actually two seats, but it takes up one seat.
Load up any ambulance, helicopter or mass casualty unit up with multiple paramedic with a stretcher and you get twice the number once deployed and they drop the stretcher.
#948
Posted 12 August 2012 - 03:19 AM
Hoppah's Limited Water Supply Script Redone! (Released 2014/7/29)
Looking for some minor modding assistance; any help is appreciated.
Handful of Bugs I've Encountered with Personal LA Mod Edit
Looking for Freeplay Event Tutorial
Treat Person Script: Heal script overhaul and replacement complete. Autoheal script in progress.
#949
Posted 13 August 2012 - 02:44 PM
Vehicle m = Game::CreateVehicle(OBJ_BATTALION, UNNAMED); m.EnableBlueLights(false); m.SetPosition(Battalion); m.UpdatePlacement(); m.SetMaxPassengers(2); m.SetSpeed(12.0f); m.PushActionExecuteCommand(ACTION_NEWLIST, DUMMY_CALLCREW, Caller, 4, false); m.PushActionWait(ACTION_APPEND, 0.5f); m.PushActionExecuteCommand(ACTION_APPEND, DUMMY_CALLCREW, Caller, 3, false);
The only thing that concerns who spawns for it is the last three lines. The number indicates which person is called. A list of those--at least, for normal LA mod-- can be found here: http://forum.emergen...-fire-stations/. Now, if we wanted to replace the EMT with a PM, we would change the 3 to a 1, so that the script looked like this:
Vehicle m = Game::CreateVehicle(OBJ_BATTALION, UNNAMED); m.EnableBlueLights(false); m.SetPosition(Battalion); m.UpdatePlacement(); m.SetMaxPassengers(2); m.SetSpeed(12.0f); m.PushActionExecuteCommand(ACTION_NEWLIST, DUMMY_CALLCREW, Caller, 4, false); m.PushActionWait(ACTION_APPEND, 0.5f); m.PushActionExecuteCommand(ACTION_APPEND, DUMMY_CALLCREW, Caller, 1, false);
If you wanted to take out the second person entirely and only spawn the battalion chief, you would delete the last two lines of script. Adding additional personnel to a vehicle requires copying the "m.PushActionWait(ACTION_APPEND, 0.5F);" line, pasting it below the last crew line, and then pasting a crew line and editing the number to spawn what personnel you would like.
#950
Posted 13 August 2012 - 08:48 PM
i tried it and it doesnt work, the models and everythin was screwed up so it wouldnt even openYes it does EMT75.
#951
Posted 14 August 2012 - 02:48 AM
#952
Posted 14 August 2012 - 08:22 AM
Edit: Ok, using the alarm works, but they still don't respond to unit calls with my changed crews.
Edit: There's crew settings in the LABattalionChief script that deal with calling vehicles, that might be it. Causing a crash now...
Bah, now when I send an engine that used to have 4 crew back to the station with 6 crew, only 4 get out. Plus it seems that changing the type of crew in the BattalionChief script was causing a crash, but at least was dispatching correctly with a new number of ones in there by default.
Hoppah's Limited Water Supply Script Redone! (Released 2014/7/29)
Looking for some minor modding assistance; any help is appreciated.
Handful of Bugs I've Encountered with Personal LA Mod Edit
Looking for Freeplay Event Tutorial
Treat Person Script: Heal script overhaul and replacement complete. Autoheal script in progress.
#953
Posted 14 August 2012 - 06:21 PM
#954
Posted 18 August 2012 - 11:06 PM
When i get the HK PSG1 Sniper Rifle with a SWAT Member and than i put it back in the SUV, than EM4 crashes.
Can somebody fix that? Would be nice.
And the SWAT SUV has no stand by mody and can't do a patrol. Can i enable this for me? And it would be nice if i can load prisoners in
Sorry for my really bad english, i'm german
Edit: The same when i use the MP5, it always crashes
#955
Posted 02 September 2012 - 01:27 AM
#956
Posted 02 September 2012 - 01:33 AM
Former Fire Fighter (2006-2011)
Squamish Fire Resuce
Hall one Company 41 (on call 24-7)
#957
Posted 02 September 2012 - 02:31 AM
#958
Posted 02 September 2012 - 02:57 AM
Former Fire Fighter (2006-2011)
Squamish Fire Resuce
Hall one Company 41 (on call 24-7)
#959
Posted 02 September 2012 - 04:12 AM
what should i do?
Don't mix cars from submod to submod.
#960
Posted 02 September 2012 - 04:52 AM