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Los Angeles Mod v1.9.3 SG Submod


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#541 randomperson139

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Gepost 17 januari 2010 - 09:43

The Amr Ambulances spawn with only 1 stretcher crew. No paramedics.

It's supposed to be like that. AMR is used for transport like the BLS Ambulance.
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#542 Xplorer4x4

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Gepost 18 januari 2010 - 12:04

I installed this mod yesterday. And it works great on v2.0. But is the ambulances meant to only carry paramedics? Also the ambulances at the hospital doesn't respawn strecthers so you can only use them once.

If the ambulance doesnt have a stretcher crew, select both medics at once,(Hold CTRL and click the 2 medics) then choose the Get Command(looks like a hand) and you should see a stretcher icon. Click on the ambo and they will get the stretcher.

The mod was made to have 2 paramedics on the ambulance with the intention of more realism. This way you can assess the pt then have both medics get the strecher. As far as the other ambulances not respawning strechers i have no clue. Are they the AMR ambulances or the fd ones?

The AMR ambulances will respawn a stretcher crew at the hospital when you trigger the alarm at FS1 or FS2. I think its FS1 but i dont recall.

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Gepost 20 januari 2010 - 09:54

I have 2.0 LA mod and LA sub-mod 1.1 installed. I notice when I install your mod it deletes Hoppahs ATF, Border patrol, etc.
Howcan i keep Hoppahs vehicles and yours too?

#544 Xplorer4x4

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Gepost 20 januari 2010 - 04:28

I have 2.0 LA mod and LA sub-mod 1.1 installed. I notice when I install your mod it deletes Hoppahs ATF, Border patrol, etc.
Howcan i keep Hoppahs vehicles and yours too?

http://forum.emergen...?showtopic=9644

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#545 Guest_mutualaidsupplies_*

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Gepost 20 januari 2010 - 06:19

http://forum.emergen...?showtopic=9644



Thanks Assnt. Chief !

#546 michaelny

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Gepost 25 januari 2010 - 04:55

http://forum.emergen...?showtopic=9644


sorry but I don't get your answer ....... I would like to know as well if I can use this mod with LA Mod v2.0 ?


and one quote from the readme

I have removed the ability to purchase units if you call for a vehicle and none are available.


does that mean we only do have the units shown on the screen shots ? non are purchasable

#547 randomperson139

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Gepost 25 januari 2010 - 06:56

sorry but I don't get your answer ....... I would like to know as well if I can use this mod with LA Mod v2.0 ?


and one quote from the readme



does that mean we only do have the units shown on the screen shots ? non are purchasable

I think you can use this with V2.0.

It means that you can only use the units that are on the map. There are units at the stations so you never really need any more. You can still purchase some vehicles if you need them but a lot of them become too expensive to purchase.
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#548 michaelny

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Gepost 25 januari 2010 - 08:36

I think you can use this with V2.0.

It means that you can only use the units that are on the map. There are units at the stations so you never really need any more. You can still purchase some vehicles if you need them but a lot of them become too expensive to purchase.


ah ok .....

the reason I am asking is this

quote your answer from the 17th of this month

You can use it with V2.0 if you know what to do.


so is there something I have to be aware of ?

thx michael

#549 Forensics

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Gepost 25 januari 2010 - 08:58

I think you would have to rename the package to LA mod v2.0 rather than v1.9 then it should merge the files.


#550 Xplorer4x4

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Gepost 26 januari 2010 - 11:55

sorry but I don't get your answer ....... I would like to know as well if I can use this mod with LA Mod v2.0 ?

Whats not to get, it says 2.0 in the topic. :1046275767_ugly:

I think you would have to rename the package to LA mod v2.0 rather than v1.9 then it should merge the files.

Problem is you wont have the SWR truck available, and some other things as well. You have to manually merge the xml files or use the AUS+SG submod when it becaomes stable.

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#551 michaelny

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Gepost 26 januari 2010 - 01:21

Whats not to get, it says 2.0 in the topic. :1046275767_ugly:


Problem is you wont have the SWR truck available, and some other things as well. You have to manually merge the xml files or use the AUS+SG submod when it becaomes stable.


ok I see ;-) thx

would you be so kind to be more precise please

what do I have so far ?

- EM 4 1.3F
- LA Mod 2.0
- AUS
- Project Reality Lights
- EMS SUV

#552 Cosreski

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Gepost 26 januari 2010 - 07:29

I think you can use this with V2.0.

It means that you can only use the units that are on the map. There are units at the stations so you never really need any more. You can still purchase some vehicles if you need them but a lot of them become too expensive to purchase.


use the cheat for more money..........
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#553 michaelny

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Gepost 26 januari 2010 - 07:49

use the cheat for more money..........


I don't want to cheat for more money rather than how to exactly to install this ......

never mind ......done and works :-)

thx anyway for the answers given above

#554 michaelny

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Gepost 04 februari 2010 - 09:54

first of all I have to say that I like this mod very much :-)

on the other hand there seem to be some odd things going on here and there ...... even after reading trough most postings about this mod I could not find someone else having this problem

- the game crashes here and there for some odd reason - usually when a firefighter disconnects a hose from the fire engine

- the game locks up when i.e. selecting from the call / purchase menu a tow truck ( can be some other vehicle as well ) to call it onto the map ....... the menu freezes and shortly afterwards it drops back to the windows main screen

- the third and most wired thing is this , when you have a fire near the mosque and call in vehicles to this location it appears to be a brick wall in the middle of the road ( just after the intersection .... right in front of the hotel ) where vehicles turn around and drive away into the opposite direction ....... i did try this now without an emergency - just click and point a vehicle to a point beyond the hotel and the same happens again ...... unless I guide the vehicle on the opposite lane against the driving direction bit by bit trough this area they will turn around - same happens when they come from the direction of the mosque
very wired ..... as if something is standing on the road but the vehicle will not look for a way around the obstruction rather than turn around and run like hell into the other direction ( might be something spooky what only the simulated people can see and try to outrun it :1046275767_ugly: )


Logfile : sorry there is none

DxDiag : see attached file

System : Win7 x64 on Bootcamp 3 ( i7 iMac , 2.8 GHz Quad , 16 GB Ram , ATi 4850 )

Installed with this submod are : FR 1.3 , LA Mod 2.0 , AUS , PRL ( with the needed extra files )

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#555 danny96

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Gepost 04 februari 2010 - 05:56

first of all I have to say that I like this mod very much :-)

on the other hand there seem to be some odd things going on here and there ...... even after reading trough most postings about this mod I could not find someone else having this problem

- the game crashes here and there for some odd reason - usually when a firefighter disconnects a hose from the fire engine

- the game locks up when i.e. selecting from the call / purchase menu a tow truck ( can be some other vehicle as well ) to call it onto the map ....... the menu freezes and shortly afterwards it drops back to the windows main screen

- the third and most wired thing is this , when you have a fire near the mosque and call in vehicles to this location it appears to be a brick wall in the middle of the road ( just after the intersection .... right in front of the hotel ) where vehicles turn around and drive away into the opposite direction ....... i did try this now without an emergency - just click and point a vehicle to a point beyond the hotel and the same happens again ...... unless I guide the vehicle on the opposite lane against the driving direction bit by bit trough this area they will turn around - same happens when they come from the direction of the mosque
very wired ..... as if something is standing on the road but the vehicle will not look for a way around the obstruction rather than turn around and run like hell into the other direction ( might be something spooky what only the simulated people can see and try to outrun it :1046275767_ugly: )


Logfile : sorry there is none

DxDiag : see attached file

System : Win7 x64 on Bootcamp 3 ( i7 iMac , 2.8 GHz Quad , 16 GB Ram , ATi 4850 )

Installed with this submod are : FR 1.3 , LA Mod 2.0 , AUS , PRL ( with the needed extra files )


PRL mod is what?!

Fix: Delete and install mod again (reinstall)
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#556 Forensics

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Gepost 04 februari 2010 - 06:00

PRL mod is what?!

Project Reality Lights mod.


#557 michaelny

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Gepost 04 februari 2010 - 07:06

PRL mod is what?!

Fix: Delete and install mod again (reinstall)


PRL = Project Reality Lights

what makes you believe that this will be the cure to my problem ? the reason for asking is this , that you cannot just uninstall this mod rather then to delete everything and start from scratch over

#558 RDMC

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Gepost 06 februari 2010 - 06:46

nice job!

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Gepost 06 februari 2010 - 10:18

how to use this with LAmod 2.0 ?

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Gepost 14 februari 2010 - 01:27

Looking at the pictures I can see this is for the New Free play map. I was wondering if it was possible to use this on the old freeplay map too? I though the new one was a little small thats why I havent changed over to the new one.