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Los Angeles Mod v1.9.3 SG Submod


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#501 EldoradoMan

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Posted 21 December 2009 - 11:01 PM

Does this version work with the additional units submod?
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#502 Guest_Duncan007_*

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Posted 22 December 2009 - 12:15 PM

Anyone know if this works with 2.0

#503 pyrothijs

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Posted 22 December 2009 - 12:18 PM

Anyone know if this works with 2.0


Take it easy. V2.0 hasn't even been released for three hours yet. How fast do you think they can adapt the mod packages?

greetz,PyroThijs, (Moderator/FAQ author)
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#504 andrew2007

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Posted 22 December 2009 - 12:20 PM

I don't think it does considering V2 was only released today/tonight and that Shane's been very busy himself.
Thanks,
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Submod: Even More Additional Units

#505 Guest_Duncan007_*

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Posted 22 December 2009 - 01:01 PM

I've not had access to the web for a bit, just saw the new download and didn't note when it was released

#506 ShaneGreen

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Posted 22 December 2009 - 01:51 PM

Hi Guys and Gals,

Sorry for my absence ............... I just got online now and found version 2 is out :ohm downloading it now.

Whilst that is fantastic news, I now have to rework my latest project, to make sure it is compatible with Version 2, as well as modify the current submod to suit, then rework a AUS compatible version :s OMG.

I am having difficulty getting time to work on this at the moment - and won't get much until the new year, so please forgive me if I am not frequent on the topic for some time yet. Thanks to those who have been kindly answering questions that other members have posted ... it is greatly appreciated.

I would like to wish you all a very Safe and Merry Christmas, with Best Wishes for a Prosperous New Year

Take care

Shane
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#507 randomperson139

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Posted 22 December 2009 - 01:56 PM

Welcome back Shane. We can wait until after the New Year for you to make a version that is compatible with V2.0. Take your time working on it. I hope you have a good christmas and new year :)
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#508 Guest_Duncan007_*

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Posted 22 December 2009 - 07:23 PM

yeah, sorry for jumping the gun there, i hadn't been on the site for a while and didn't know when 2.0 had come out

#509 alaganga

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Posted 25 December 2009 - 06:01 PM

Can i play multiplayer with this submod?

#510 Forensics

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Posted 25 December 2009 - 06:03 PM

You can, but only if the other player(s) have the exact same files as you.


#511 alaganga

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Posted 25 December 2009 - 06:29 PM

Ok thanks, Happy Holidays!

#512 Alexx12

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Posted 27 December 2009 - 07:13 AM

Shane, could you add paramedics in lightblue shirts as they were in LA 1.6?
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#513 pyrofreak

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Posted 28 December 2009 - 11:24 AM

Wouldn't it be a good idea to let Shane, and his team create the next version of his mod, 1.9.4 (or 2.0 which ever), with the additional units added, and then worry about aesthetics such as uniforms?

#514 Guest_M1n1d0u_*

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Posted 28 December 2009 - 01:02 PM

hi , sorry for the long moment without any news my internet connection was dead but now i'm here and stronger (lol) i send the aus compatibility for 2.0 at shane in 1 weeks i think i work on it

#515 Alexx12

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Posted 28 December 2009 - 04:24 PM

Wouldn't it be a good idea to let Shane, and his team create the next version of his mod, 1.9.4 (or 2.0 which ever), with the additional units added, and then worry about aesthetics such as uniforms?

I've asked Shane, not you.
When new version released its to late to worry abt any aesthetics.
Dont like aesthetics? Then its good idea to play mod with cubes instead of any models.

BTW I wouldnt like AddisionalUnitsSubmod to be added to SG submod as tons of models increase mod loadtime.
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#516 pyrothijs

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Posted 28 December 2009 - 04:44 PM

Alexx, watch the tone, he was just making a friendly suggestion.

greetz,PyroThijs, (Moderator/FAQ author)
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#517 Pearl71

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Posted 28 December 2009 - 11:29 PM

BTW I wouldnt like AddisionalUnitsSubmod to be added to SG submod as tons of models increase mod loadtime.


All that is done to add the AUS to this submod, it some script changing to make it so their all compatible. Shane and the team go GREAT distances to make their mod's compatible with basically all the other mods out there.

:cheers: Keep up the good work and have a happy new year guys
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#518 Guest_M1n1d0u_*

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Posted 28 December 2009 - 11:58 PM

i have a little problem when i launch the map all model are here but the model is missing
ps : with 2.0 and SG any idea ? i have all proto

#519 Pearl71

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Posted 29 December 2009 - 12:29 AM

i have a little problem when i launch the map all model are here but the model is missing
ps : with 2.0 and SG any idea ? i have all proto

The 2.0 Compatible version hasnt been released yet.
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#520 Guest_M1n1d0u_*

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Posted 29 December 2009 - 01:08 AM

yeah i know ... because i work on it ! next respond please xD