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Los Angeles Mod v1.9.3 SG Submod


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#521 pyrofreak

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Posted 29 December 2009 - 04:26 AM

Good work either way, I loved 1.9.3. So I don't mind waiting for the completion of 2.0 :)

#522 alaganga

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Posted 29 December 2009 - 10:17 PM

I am having trouble with my sirens for this submod. The Sirens for engine 5 and LEV 2 do not work, as well as some PD units. Can somebody who doesn't have this problem either give me advice on how to fix it or send me their files that have to do with the vehicles' sirens it would be very appreciated. Thank You

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#523 randomperson139

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Posted 29 December 2009 - 10:18 PM

Are you using V2.0 of the LA mod?
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#524 alaganga

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Posted 29 December 2009 - 10:20 PM

Im using V 2.0 with the SG submod

#525 randomperson139

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Posted 29 December 2009 - 10:21 PM

This hasn't been made compatible with V2.0 yet. So that could be causing your problem.
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#526 alaganga

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Posted 29 December 2009 - 10:22 PM

Okay, will the next version be compatible do you know?

#527 randomperson139

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Posted 29 December 2009 - 10:24 PM

I think Shane is working on making this compatible with V2.0 but you have to remember that most people are busy as it is almost new year. He will probabably be busy.
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#528 alaganga

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Posted 29 December 2009 - 10:24 PM

Right, I understand. Thanks for the help, happy holidays =]

#529 randomperson139

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Posted 29 December 2009 - 10:27 PM

Right, I understand. Thanks for the help, happy holidays =]

You're welcome. Have a good New Year :)
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#530 JediHutch61

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Posted 11 January 2010 - 08:49 PM

Anyone have a problem with the missions? On V1.9 I tried to access the 10 new missions from the LA mod, and the first 10 missions are gone. All I have is the original missions.
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#531 Xplorer4x4

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Posted 12 January 2010 - 01:21 AM

Anyone have a problem with the missions? On V1.9 I tried to access the 10 new missions from the LA mod, and the first 10 missions are gone. All I have is the original missions.

This has been covered a million times in the bug report thread, as well as a work around. This isnt related to the SG submod, its a bug from 1.9/2.0 that simply applies to this submod because its based on 1.9.

Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.

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#532 JediHutch61

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Posted 12 January 2010 - 04:27 AM

This has been covered a million times in the bug report thread, as well as a work around. This isnt related to the SG submod, its a bug from 1.9/2.0 that simply applies to this submod because its based on 1.9.

Ok thanks, I just haven't seen it reported I guess.
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#533 Doorbar

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Posted 13 January 2010 - 03:14 PM

Hey, sorry if this has already been answered or asked but I really can't be bothered going through 25-30 pages of replies. I was just wondering if you would be able to release bits and pieces of your sub-mod as I would love to be able to have the detectives and unmarked Dodges in a regular LA Mod Game. I love your sub mod :12: but I would really love to stick to the original game but I would love the detectives in the game. Any chance of that happening or is there some way I can move files around to import them into a regular game without having the sub mod installed?

Thanks again.

#534 randomperson139

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Posted 13 January 2010 - 06:45 PM

You could add just the detective vehicles if you know how to add vehicles to the game and which files you need to edit.
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#535 Guest_chrisla_*

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Posted 17 January 2010 - 12:05 AM

Hello.. when will be this submod updated to LAmod 2.0 ?
Thanks u all for the great mods ..

#536 randomperson139

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Posted 17 January 2010 - 12:19 AM

Hello.. when will be this submod updated to LAmod 2.0 ?
Thanks u all for the great mods ..

When Shane gets time. I think he is very busy at the moment so he hasn't had time to updat it.

You can use it with V2.0 if you know what to do.
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#537 mutu

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Posted 17 January 2010 - 11:25 AM

I installed this mod yesterday. And it works great on v2.0. But is the ambulances meant to only carry paramedics? Also the ambulances at the hospital doesn't respawn strecthers so you can only use them once.

Edited by mutu, 17 January 2010 - 11:26 AM.

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#538 Guest_chrisla_*

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Posted 17 January 2010 - 11:27 AM

Hello, what do you mean.. if i know what to do ?.. i'm not so good to edit things to the mod.. etc.. if u can let me know i will appreciate you ...thnx

#539 Guest_someguy21_*

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Posted 17 January 2010 - 06:03 PM

I installed this mod yesterday. And it works great on v2.0. But is the ambulances meant to only carry paramedics? Also the ambulances at the hospital doesn't respawn strecthers so you can only use them once.


The mod was made to have 2 paramedics on the ambulance with the intention of more realism. This way you can assess the pt then have both medics get the strecher. As far as the other ambulances not respawning strechers i have no clue. Are they the AMR ambulances or the fd ones?

#540 trocks6

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Posted 17 January 2010 - 09:39 PM

The Amr Ambulances spawn with only 1 stretcher crew. No paramedics.

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