Los Angeles Mod v1.9.3 SG Submod
#501
Geschrieben 21 Dezember 2009 - 11:01
#502 Guest_Duncan007_*
Geschrieben 22 Dezember 2009 - 12:15
#503
Geschrieben 22 Dezember 2009 - 12:18
Anyone know if this works with 2.0
Take it easy. V2.0 hasn't even been released for three hours yet. How fast do you think they can adapt the mod packages?
greetz,PyroThijs, (Moderator/FAQ author)
See something that doesn't belong? Report it, don't take matters into your own hands.
#504
Geschrieben 22 Dezember 2009 - 12:20
#505 Guest_Duncan007_*
Geschrieben 22 Dezember 2009 - 01:01
#506
Geschrieben 22 Dezember 2009 - 01:51
Sorry for my absence ............... I just got online now and found version 2 is out downloading it now.
Whilst that is fantastic news, I now have to rework my latest project, to make sure it is compatible with Version 2, as well as modify the current submod to suit, then rework a AUS compatible version OMG.
I am having difficulty getting time to work on this at the moment - and won't get much until the new year, so please forgive me if I am not frequent on the topic for some time yet. Thanks to those who have been kindly answering questions that other members have posted ... it is greatly appreciated.
I would like to wish you all a very Safe and Merry Christmas, with Best Wishes for a Prosperous New Year
Take care
Shane
#507
Geschrieben 22 Dezember 2009 - 01:56
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#508 Guest_Duncan007_*
Geschrieben 22 Dezember 2009 - 07:23
#509
Geschrieben 25 Dezember 2009 - 06:01
#511
Geschrieben 25 Dezember 2009 - 06:29
#513
Geschrieben 28 Dezember 2009 - 11:24
#514 Guest_M1n1d0u_*
Geschrieben 28 Dezember 2009 - 01:02
#515
Geschrieben 28 Dezember 2009 - 04:24
I've asked Shane, not you.Wouldn't it be a good idea to let Shane, and his team create the next version of his mod, 1.9.4 (or 2.0 which ever), with the additional units added, and then worry about aesthetics such as uniforms?
When new version released its to late to worry abt any aesthetics.
Dont like aesthetics? Then its good idea to play mod with cubes instead of any models.
BTW I wouldnt like AddisionalUnitsSubmod to be added to SG submod as tons of models increase mod loadtime.
#517
Geschrieben 28 Dezember 2009 - 11:29
BTW I wouldnt like AddisionalUnitsSubmod to be added to SG submod as tons of models increase mod loadtime.
All that is done to add the AUS to this submod, it some script changing to make it so their all compatible. Shane and the team go GREAT distances to make their mod's compatible with basically all the other mods out there.
Keep up the good work and have a happy new year guys
#518 Guest_M1n1d0u_*
Geschrieben 28 Dezember 2009 - 11:58
ps : with 2.0 and SG any idea ? i have all proto
#520 Guest_M1n1d0u_*
Geschrieben 29 Dezember 2009 - 01:08