Jump to content


Photo

V1.9 - Your thoughts...


  • Please log in to reply
477 replies to this topic

#441 O'Neill

O'Neill

    Lieutenant

  • Members
  • 95 posts
  • Gender:Male
  • Location:New York, NY

Posted 23 October 2009 - 03:43 PM

It seems to me that the tiller's cannon has a shorter range than the tower. The tower's ladder can turn so that it's cannon can reach a fire but the tiller's ladder doesn't seem to do that. Anyone else notice this or is it just me?
Posted Image
Posted Image
Posted Image

#442 randomperson139

randomperson139

    Forum Ninja

  • Sub-Moderator
  • 5,404 posts
  • Gender:Not Telling
  • Location:Hiding in the shadows...

Posted 23 October 2009 - 03:49 PM

It seems to me that the tiller's cannon has a shorter range than the tower. The tower's ladder can turn so that it's cannon can reach a fire but the tiller's ladder doesn't seem to do that. Anyone else notice this or is it just me?

You mean the tiller's ladder doesn't turn?
Owner of 295 Warning Points
Executive Director: Forum Child Watch

Think a lot. Say little. Write nothing.
-J.P. Morgan

#443 Guest_mrpolice1996_*

Guest_mrpolice1996_*
  • Guests

Posted 23 October 2009 - 03:51 PM

You mean the tiller's ladder doesn't turn?

It does turn but not very often. the fire has to be an exact distance away or it won't turn

#444 O'Neill

O'Neill

    Lieutenant

  • Members
  • 95 posts
  • Gender:Male
  • Location:New York, NY

Posted 23 October 2009 - 03:51 PM

Ah, ok. I see. I rarely use the tiller. I only call it in after all of my engines are deployed somewhere.
Posted Image
Posted Image
Posted Image

#445 randomperson139

randomperson139

    Forum Ninja

  • Sub-Moderator
  • 5,404 posts
  • Gender:Not Telling
  • Location:Hiding in the shadows...

Posted 23 October 2009 - 03:56 PM

It does turn but not very often. the fire has to be an exact distance away or it won't turn

OK. I'm still going to use the tiller though :)
Owner of 295 Warning Points
Executive Director: Forum Child Watch

Think a lot. Say little. Write nothing.
-J.P. Morgan

#446 Paramedic_Engine_2

Paramedic_Engine_2

    Senior Captain

  • Members
  • 326 posts
  • Gender:Male
  • Interests:Firefighter/EMT

Posted 23 October 2009 - 04:04 PM

I have not had any kind of suicide attempts or any call where I would need hazmat. I have 911 FR.

#447 randomperson139

randomperson139

    Forum Ninja

  • Sub-Moderator
  • 5,404 posts
  • Gender:Not Telling
  • Location:Hiding in the shadows...

Posted 23 October 2009 - 04:06 PM

I have not had any kind of suicide attempts or any call where I would need hazmat. I have 911 FR.

There are no HAZMAT events in normal Em4 or 911 FR anyway. The new map doesn't have HAZMAT events.
Owner of 295 Warning Points
Executive Director: Forum Child Watch

Think a lot. Say little. Write nothing.
-J.P. Morgan

#448 Guest_mrpolice1996_*

Guest_mrpolice1996_*
  • Guests

Posted 23 October 2009 - 04:07 PM

There are no HAZMAT events in normal Em4 or 911 FR anyway. The new map doesn't have HAZMAT events.

You some times need a hazmat if a fire breaks out at the docks but no hazmat based events

#449 Guest_matt31896_*

Guest_matt31896_*
  • Guests

Posted 23 October 2009 - 06:18 PM

Why not make some?

#450 nfspdf

nfspdf

    Lieutenant

  • Members
  • 60 posts
  • Gender:Male

Posted 23 October 2009 - 08:23 PM

Great Great new mod .But there is some problems .The unmarked unit you can't take no one back to jail . Sec the streets are to small the traffic get stopped up to much and you can't get to the people in time or fires. The ambulance do not go on patrol thy just sit there .But other then that the game works great .( I have had to use it in the new map )Hazmat in the new map .I have the new e4

#451 Guest_matt31896_*

Guest_matt31896_*
  • Guests

Posted 23 October 2009 - 09:43 PM

How can you make freeplay events?

#452 Guest_MGC|Uthog_*

Guest_MGC|Uthog_*
  • Guests

Posted 23 October 2009 - 11:02 PM

I like the mod:)

But i wish i was smart enough to do some changes as i would love to see some vehicls added to my fire station and hospital

For example i want an E captain at my hospital and fire station 1 and 3 BLS and 3 ALS ambulances at te hospital.

But i am to lazy to learn to edit it.

But hoppah your mod rocks!

#453 randomperson139

randomperson139

    Forum Ninja

  • Sub-Moderator
  • 5,404 posts
  • Gender:Not Telling
  • Location:Hiding in the shadows...

Posted 23 October 2009 - 11:07 PM

But hoppah your mod rocks!

I agree. It is a great mod :12:
Owner of 295 Warning Points
Executive Director: Forum Child Watch

Think a lot. Say little. Write nothing.
-J.P. Morgan

#454 hunter42

hunter42

    Senior Captain

  • Members
  • 422 posts
  • Gender:Not Telling
  • Location:Scotland
  • Interests:Yes

Posted 23 October 2009 - 11:17 PM

I think the installer is a really good idea Hoppah. It makes it alot easier and saves so much time :happy:
I don't know why, but I don't like the new map that much. I find it hard to get my barings as to where the top is. The map does give a good American feel to it compared with the old one.
Love the chase command too - it's amazingly handy.

Cabanela_dance.gif
Has anyone really been far even as decided to use even go want to do look more like?


#455 Guest_mrpolice1996_*

Guest_mrpolice1996_*
  • Guests

Posted 23 October 2009 - 11:18 PM

Love the chase command too - it's amazingly handy.

It also makes things a lot easier :)

#456 Guest_matt31896_*

Guest_matt31896_*
  • Guests

Posted 23 October 2009 - 11:19 PM

I like the mod:)

But i wish i was smart enough to do some changes as i would love to see some vehicls added to my fire station and hospital

For example i want an E captain at my hospital and fire station 1 and 3 BLS and 3 ALS ambulances at te hospital.

But i am to lazy to learn to edit it.

But hoppah your mod rocks!

Download the AMR Ambulances and you get get the bloded, I'm putting AMR Ambulances and a parking lot at the hospital. Also if my friend agrees he can put a control panel and a spawn point at the hospital (Yes, he can do a little scripting) . Also if he can and agrees he might also edit the AMR scripts to where the go to their parking space after dropping the patient off or if they have no patient.

For the slanted letters, a new place needs to put at the FS for the EMS car and script it and add the command to where it goes there and make a call EMS Supervisor script and add it to the commands list for the control panel via Editor.

And the underlined, lazyness will not get you anwhere in life just to let you know ;) .

#457 swatlord

swatlord

    Senior Captain

  • Members
  • 372 posts
  • Gender:Male
  • Location:Pennsylvania

Posted 23 October 2009 - 11:20 PM

On topic (for the 15th time now!): YES! It's a great mod. Hoppah definitely set the bar when it comes to the rest of the mods. That being said, I'm curious to see what other people will do knowing that Hoppah's mod is the most detailed and popular mod available
Posted Image
I will ALWAYS the place mission first
I will NEVER accept defeat-I will NEVER quit
I will NEVER leave a fallen comrade
Posted Image

#458 Xplorer4x4

Xplorer4x4

    Assistant Chief

  • Members
  • 4,972 posts
  • Gender:Male
  • Location:Evansville,IN

Posted 23 October 2009 - 11:38 PM

It seems to me that the tiller's cannon has a shorter range than the tower. The tower's ladder can turn so that it's cannon can reach a fire but the tiller's ladder doesn't seem to do that. Anyone else notice this or is it just me?

I have noticed sometimes it has better reach then the tower and other times it does not. :s

There are no HAZMAT events in normal Em4 or 911 FR anyway. The new map doesn't have HAZMAT events.

Actually there are a few hazmat events just not as many as in EM4 Deluxe. There is a hazmat event in the port area but oddly I have not experienced it so far.

How can you make freeplay events?

Look at other maps and see what to name the people,hydrants,boxes,etc.

I think the installer is a really good idea Hoppah. It makes it alot easier and saves so much time :happy:

I hate to be devils advocate but I dont find the exe installer to be worth it. It looks great but hell tbh it wasnt any easier to install then an e4mod file. The installer would be great for submods since some people are unable to follow such simple directions to install the submods.

Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.

Enhance your LA Mod Freeplay Experience with LA Mod 2.0 4x4 Submod.
MyDfQUt.jpg

Los Angeles Mod v2.0 4x4 W00ds Map v1 - BETA RELEASE

If you appreciate my work, then please donate. Every little bit helps!
btn_donate_SM.gif


#459 randomperson139

randomperson139

    Forum Ninja

  • Sub-Moderator
  • 5,404 posts
  • Gender:Not Telling
  • Location:Hiding in the shadows...

Posted 23 October 2009 - 11:42 PM

I hate to be devils advocate but I dont find the exe installer to be worth it. It looks great but hell tbh it wasnt any easier to install then an e4mod file. The installer would be great for submods since some people are unable to follow such simple directions to install the submods.

I think Hoppah's additional units submod is going to have an .exe installer. I agree it would make it easier to install submods.
Owner of 295 Warning Points
Executive Director: Forum Child Watch

Think a lot. Say little. Write nothing.
-J.P. Morgan

#460 Guest_mrpolice1996_*

Guest_mrpolice1996_*
  • Guests

Posted 23 October 2009 - 11:44 PM

I think Hoppah's additional units submod is going to have an .exe installer. I agree it would make it easier to install submods.

Yes it would make it better. it's very confusing installing sub-mods somtimes :s