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[EM4] Los Angeles Mod bugs, issues and problems


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#161 nick the greek

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Geschrieben 28 September 2009 - 08:39

works for me, possible bug, stolen vehicle, used chase command, caught car, arrested subject, couldnt tow car.... bug? maybe?


Happened to me once.

#162 LittleFoX

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Geschrieben 28 September 2009 - 09:56

yeah that happend to me too, just shoot the car and then tow it :P

and i found another bug, there are no hostages in hostage situtations :P atleast, never happend to me yet. The suspect just stands there alone.

#163 randomperson139

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Geschrieben 28 September 2009 - 09:58

and i found another bug, there are no hostages in hostage situtations :P atleast, never happend to me yet. The suspect just stands there alone.

That makes it easier. Just run in and the suspect has no one to shoot. The suspect was stupid and forgot to take hostages :P
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#164 LittleFoX

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Geschrieben 28 September 2009 - 10:01

yeah, true true, but if thats the case I think the term 'Hostage Situation' is not really correct :P

#165 Guest_lamodfan_*

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Geschrieben 29 September 2009 - 12:30

I downloaded the mod at 7 15 pm eastern, septemeber 28. I first start by playing a mission, it worked, maximum 10 mins in gameplay it kicks me out with no error message and all. so i reinstall the mod, same problem.

I need help plz!!!
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#166 Newfoundking

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Geschrieben 29 September 2009 - 12:59

I've always been a big fan of logfiles.. If you still have that logfile (haven't played since) or you can replicate the problem, do it and upload the logfile here...

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#167 Pearl71

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Geschrieben 29 September 2009 - 01:10

start of freeplay, a taxi jack knifes on the end of the bridge, starts to block everything
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#168 Xplorer4x4

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Geschrieben 29 September 2009 - 01:57

I've always been a big fan of logfiles.. If you still have that logfile (haven't played since) or you can replicate the problem, do it and upload the logfile here...

I am a bigger fan of the FAQ pyro wrote up. :P Well assuming those fixes havent been tried yet.

Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.

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#169 sanmannyc

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Geschrieben 29 September 2009 - 02:14

The new mod is awesome!!!! i know there are some issues with the traffic but i know these will be fixed sooner or later. i just want know when you try to load the game the screen goes black for quite a few minutes, i noticed it warned me of this problem, but i am just curious will this also be addressed in a future patch if that is possible? wonderful job hoppah and all the other contributing modders this game just keeps getting better and better.

#170 Xplorer4x4

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Geschrieben 29 September 2009 - 03:19

Easter Egg or Bug ?

http://sklad.obrazku...194780_LAbug.pn

Easter Egg or Bug ?

I have the patch installed and have the same problem.

- The fireman on the ladder sometimes floats in the air.

This likley falls into this bug but if a ff is on the tiller ladder is over a car when it blows up, he floats to the ground super slow. Then the game thinks he is still on the ladder once he reaches the ground and floats in mid air.


Also using the new rapid deploy command, if ffs are injured while hooked up to the truck, the truck still thinks there attached even if all the ffs are injured laying on the ground or simply standing there injured with out a hose anymore, the truck will not move until you "unhook" the hoses again using rapid deploy.

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#171 Guest_Mav1701_*

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Geschrieben 29 September 2009 - 08:26

I didn't see these listed in the 1st post or in the last page or so.. so here we go.


Freeplay: 2nd Firehouse: When sending hazmat back to firehouse with command, it parks crossways across bay 2 and 3 (where the engine parks) - It can still drive out. Repeatable. Appears to work normally if the engine is already in the bay.

Freeplay: Tiller truck trying to park entered thrrough the FRONT of bay 4 (the engine bay) and then jack-knifed and sort of wrapped around the doorframe between 3 and 4. Became stuck. (Not sure if it was blocked by a returning engine in the back or not, I wasnt looking.)

Freeplay: A BLS Ambulance gets "stuck" trying to start a patrol from the hospital (all of the bays were full, so it was automatic) It drives through the parkinglot and then hangs in the road. Anywhere you hit patrol in the huge parking lot there it drives to that spot and hangs. If you drive to the street nearby it will patrol correctly. Probably affects ALS as well.

Freeplay: Possible bug: Traffic accident near hospital, the collision caused an explosion and lots of fire. Not sure if this was intended or if one of the smoking cars exploded insantly. It was rather thrilling, though I think it killed several victims as a 5 car crash only had 2 victims that registered

#172 Xplorer4x4

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Geschrieben 29 September 2009 - 09:34

Freeplay: Possible bug: Traffic accident near hospital, the collision caused an explosion and lots of fire. Not sure if this was intended or if one of the smoking cars exploded insantly. It was rather thrilling, though I think it killed several victims as a 5 car crash only had 2 victims that registered

I had the same problem and it got ugly quick.

Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.

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#173 Eazyili

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Geschrieben 29 September 2009 - 09:55

I've noticed I can't stop cars/civilians with the unmarked crownvic when I use the chase command. The vehicle just keeps following the suspect and that's all.
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#174 Guest_lapd_metro_*

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Geschrieben 29 September 2009 - 01:34

Officer can be arrested by officer. -_-(Chase command)
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#175 SleepyLizard

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Geschrieben 29 September 2009 - 02:56

Freeplay: 2nd Firehouse: When sending hazmat back to firehouse with command, it parks crossways across bay 2 and 3 (where the engine parks) - It can still drive out. Repeatable. Appears to work normally if the engine is already in the bay.


i think i know the fix for this, in editor, there is a VO which is a barrior between each vehicle and its meant ot be a no vehicles VO, so change it in editor and tht should fix ur problem!
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#176 Guest_Medic870_*

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Geschrieben 29 September 2009 - 03:39

It say its not installed in my computer. :1046276372_bawling:

#177 Hoppah

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Geschrieben 29 September 2009 - 06:41

Confirmed and added two extra bugs to the start post:
- Chase command: Can chase emergency personnel
- When it starts raining on any of the freeplay maps it never stops raining again


I have also checked out the bridge. My vehicles and personnel can access the bridge as they should be. The only difference I noticed is that it takes a bit longer for the personnel to respond when you send them to the bridge. Other than that it seems to work fine.



It say its not installed in my computer. :1046276372_bawling:


My my mouse cursur almost hit the DELETE key of your post. I suppose you are talking about the patch for v1.9? It has been tested thorougly and seems to work fine. Did you try to reinstall the mod already? And what game version do you have? It seems like 911:FR is having more problems with the mod than EM4 and EM4 Deluxe...

#178 PFAexplorer

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Geschrieben 29 September 2009 - 06:52

so its just delayed response to the bridge? and i found another traffic bug, just north of the walmart on the main ave, large truck cant turn.

#179 captonbob

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Geschrieben 29 September 2009 - 07:04

I have been out of the country and just got back to see that there is a new version :) I was using v1.7 and IDK what it is but for some reason i cant get the new LAmod instaled. I can download it but when I try to instal it it says it cant find a place ot install the mod. Then it proceds to let me install it but I am not able to find it and make it the default for the game. If anyone has any help or advise that would be great.
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#180 Guest_GB619_*

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Geschrieben 29 September 2009 - 07:08

I too have the bridge bug,im using EM4 uk version,it not really a majot issue,it just funny when ambulance comes to abrupt halt,and when treating anyone on the bridge,the paramedic runs all the way up the road,gets on the path and then runs all the way back down,he can only access the bridge by doing this,but he eventually gets to the casualty,so its weird why he have to use the path and not run in the road on the bridge,i will try and get a short video to show you what i meen sometime.

Edit:i just had a thought,this maybe a game bug,simply because sometimes when i used to send crane to bridge on old map and in the mission where the bridge collapses,sometimes it would try and send the crane under the bridge on old map,and it actually went under the bridge on bridge collapse mission,only a thought,but that might be what the vehicles try and do along with the personnel,and when the vehicles cant they just stop,where as the people eventually work out where they are going