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[EM4] Los Angeles Mod bugs, issues and problems


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#181 Hoppah

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Posted 29 September 2009 - 07:17 PM

Added another two extra bugs to the list in the first post:
- Diver not available in mission 7 (Police chase ends in tragedy)
- When the fire engine is not present in FS2, the HAZMAT squad parks wrong.

@ GB619:
Try to send your units further on the bridge. The LA River is not accessible at all so the game will not try to send your units under the bridge. The road under the bridge is accessable though, and maybe that part of the bridge is causing problems only.

#182 Luisinho

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Posted 29 September 2009 - 07:43 PM

Not sure if this has been reported already. But anyways, when you send the battalion chief vehicle back to the station, it parks at the same place as the engine 1 instead of the parking lot outside the station.

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#183 Hoppah

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Posted 29 September 2009 - 08:01 PM

Not sure if this has been reported already. But anyways, when you send the battalion chief vehicle back to the station, it parks at the same place as the engine 1 instead of the parking lot outside the station.


That does not happen here, I just tested it. Did you install any submod? Or do you have a screenshot of your problem?

Thanks

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#184 Xplorer4x4

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Posted 29 September 2009 - 08:33 PM

Hoppah, the chase command does not work with the unmarked car. I suppose this is something to do with the UMC having 4 officers rather then 2 like the other cop cars. It will just chase them forever and never stop, let the officers out, and draw there guns.

Tried with 2 officers in the car rather then 3 and it still did not work.

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#185 Guest_BloodBiker_*

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Posted 29 September 2009 - 08:40 PM

I'm running 911 and this mod rocks, only the heavy traffic getting stuck which i've already mentioned, i'm not getting any of the problems listed here.

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#186 Guest_M1n1d0u_*

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Posted 29 September 2009 - 08:54 PM

and against the mission bug (i have just 11 at 30mission) i haven't the L.A. Mod mission ; is it a bug ?

#187 Grim_Wizard

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Posted 29 September 2009 - 08:58 PM

I have a video of the traffic problem near the L.A. bridge, I'm thinking that it's a problem with the traffic lights.

And Hops 1 question...
If Mike is skinned as the L.A. battalion cheif, and he's watching the station in the map... what's going on.

And you do appear in the mod you're the U.S. Army General (Hope you don't mind but I kinda accidentaly destroyed your limo.


I thought what I'd do was pretend I was one of those deaf-mutes.

#188 Newfoundking

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Posted 29 September 2009 - 09:03 PM

1. There is two mikes.. Mikesphotos and MikeyPI... It was stated it could be either of them :P
2. Yes, And General Hoppah will be quite upset by this... Seriously that's an expensive limo!

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#189 Hoppah

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Posted 29 September 2009 - 09:04 PM

and against the mission bug (i have just 11 at 30mission) i haven't the L.A. Mod mission ; is it a bug ?


You installed a submod?

#190 Grim_Wizard

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Posted 29 September 2009 - 09:17 PM

**Side note the game tends to run faster if you launch it from the desktop
I thought what I'd do was pretend I was one of those deaf-mutes.

#191 randomperson139

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Posted 29 September 2009 - 09:21 PM

**Side note the game tends to run faster if you launch it from the desktop

Does it? Why would that make any difference?
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#192 Grim_Wizard

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Posted 29 September 2009 - 09:27 PM

IDK it just does for me
I thought what I'd do was pretend I was one of those deaf-mutes.

#193 aidan196

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Posted 29 September 2009 - 09:33 PM

the mist isint a bug, if you look at it in the editor it showes it as a paraticle.

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#194 Grim_Wizard

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Posted 29 September 2009 - 09:43 PM

Yes but it also shows it as being at night. When I took that video it was about noon. (Game time it was really late when I took that)
I thought what I'd do was pretend I was one of those deaf-mutes.

#195 Hoppah

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Posted 29 September 2009 - 09:59 PM

I guessed the mist would only appear at night. Apparently, it doesn't. It makes it more spooky though. :1046275767_ugly:

The car jam which starts at the beginning (where the yellow pickup truck gets blocked immediatly) will be fixed in patch 2. As well as many other bugs. Check out the first post for more information. I hope to release patch 2 in 1 or 2 days. :)

#196 PFAexplorer

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Posted 29 September 2009 - 10:20 PM

hoppah, at FS 2 if the bls ambo comes back from the north it drives through its bay, goes through the doors at rear of station and then parks inside correctly

#197 Guest_Medic870_*

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Posted 29 September 2009 - 10:22 PM

Confirmed and added two extra bugs to the start post:
- Chase command: Can chase emergency personnel
- When it starts raining on any of the freeplay maps it never stops raining again


I have also checked out the bridge. My vehicles and personnel can access the bridge as they should be. The only difference I noticed is that it takes a bit longer for the personnel to respond when you send them to the bridge. Other than that it seems to work fine.



My my mouse cursur almost hit the DELETE key of your post. I suppose you are talking about the patch for v1.9? It has been tested thorougly and seems to work fine. Did you try to reinstall the mod already? And what game version do you have? It seems like 911:FR is having more problems with the mod than EM4 and EM4 Deluxe...



im sorry but I installed it like 3 times and it says its not installed its LA Mod 1.9 and i have 911 FR.

#198 Guest_Mav1701_*

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Posted 29 September 2009 - 10:41 PM

You installed a submod?



Mission 11 (church) is now my 1st listed mission too, no submods. Your missions were listed but now they aren't - I think it happened when I accidentally clicked "New Compaign" or continue.

I also got the bridge issue - my fire engine tries to cross the bridge on the oncoming lane, which he cant do when there is traffic. It only happens when there is a traffic jam on the road BENEATH the bridge, and its only that small section that messes up.


Another fun thing: The earthquake caused a fire in the ambulance bay at the hospital... which immediately incapacitated my stretcher crew and they dropped the patient they were delivering. The ambulance caught fire and exploded quite fast, but I was able to move the paramedic away in time.

The traffic accident south of the hospital happened again, just as before, 5 cars explode immediately. Only 1 victim remained. Also when you send an ambulance to the hospital from that location, they sometimes just back up to the building that borders the hospital parking lot and the stretcher crew gets out to walk.. of course they have to go around the block :P

#199 randomperson139

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Posted 29 September 2009 - 10:44 PM

Mission 11 (church) is now my 1st listed mission too, no submods. Your missions were listed but now they aren't - I think it happened when I accidentally clicked "New Compaign" or continue.

Clicking "New Campaign" would have caused that problem.
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#200 Guest_Nova_*

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Posted 29 September 2009 - 10:46 PM

Great work Hoppah - really like the map (except when I spend about 10 minutes dealing with traffic rather the emergencyies; but hey I get to laugh about it afterwards :P ).

Not sure if it's already been mentioned but there's a bug with eastern-most boat launch / landing area - it doesn't work. You can't unload the boat into the water there and you can't drop off people with the boat. Only noticed it when I had a drowning from the pier next to the bugged landing area. :unsure: